The art looks cute, but I have absolutely no clue what to do. It often seems like I just randomly die even though I have more than half of my health left. Having some tutorial battles explaining the system would really help, I think.
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Dice Land's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2815 | 2.846 | 2.846 |
| Overall | #3283 | 2.564 | 2.564 |
| Enjoyment | #3396 | 2.327 | 2.327 |
| Presentation | #3443 | 2.519 | 2.519 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are fighting dice by rolling dice and your fate is tied to the roll.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Cute cat :) Very hard to tell what was happening a lot of the time, some better feedback both for the combat and the battle results would be good!
Nice idea, and I liked the execution / aesthetic :)
I dunno if I was just super unlucky, but I died five times in a row against the 4d before finally progressing! I guess it’s just luck of the draw!
The game was very cool! the progression felt good although making the player win a little more often would be nice as most of the time it feels a little too random, additionally the UI could be improved with the buttons being standard unity buttons. Other than that however the game was really fun and I actually rather enjoyed the fact that I was a cat it was really cool and the music wasn't too bad!
This was pretty fun! I really like the progression added because it felt like I was working towards something
This is surprisingly complex for how little time we had! The intensity of the music as I moved into D6 and D12 land was palpable, and the use of dice helped make the threat of a D12 enemy clear from the beginning of the encounter.
The menu for dice-abilities could be simplified to ease the player's understanding; my first D12 was a bit much for me to comprehend when I first equipped it!
this is a pretty unique take on the theme :) Its really simple to play and its a nice take on the theme in my opinion! A thing i found that could use some work though are the visuals. For instance, the cat looks like hes in front of the button to roll the dice. The pixel art is pretty nice though. But i personally dont really like the gradients on the buttons and text boxes. Another thing i thought that could use some more work is the fact that when you die, you just immediately get sent to the main menu without the player knowing what happened, so i would add a delay to going to the main menu so the player could see what happened. Anyway, this is a really nice game with good pixel art, good job! :D
You made an RPG in 48 hours. good job! its even somewhat balanced which impresses me. I was able to get 4 dice but sadly could not win the d6 anymore after several attempts. I really wish it told me if I won or lost and then sent me to the selection screen instead of the start screen at the end of a battle. Overall it was a fun experience to explore and strategize in. Good job.
Lol I died to the first enemy five times in a row. Luck of the roll I guess! Like others said some more feedback would be great. Also in d-4 land I rolled a 0! Shouldn't that be impossible with a d4?
Interesting concept, and a very nice game. The feedback is a bit confusing as there's no clear indication of who's turn it is specially since you can spam the buttons(and get exploded with sound effects lol). Also when working with pixel art it's best to use a pixel perfect camera as the different sized pixels make things look off, or blurry if you resize it. But very nice submission!
I like the concept, but it's difficult to keep up with the game. A display what sides your enemy has, some indication who's turn it currently is and the ability to read the attack message that killed you (and a message you won, the two look identical at the moment).
Never the less a very nice game!
Love the concept. The first enemy is very RNG based. Take me multiple time to beat it.
Interesting concept! Give it some more time and it can turn into a really great game! GJ!!
Why your project's photos haven't uploaded. First thing of interesting game page secrets, photos and backgrounds. Icon looks very cool but photos didn't uploaded and this situation very bad :(
I liked the premise but it was very difficult to understand what was going on, I'd love to see this fleshed out some more!







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