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A member registered Feb 08, 2017 · View creator page →

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Hey Calum,

I'm going to be trying to devote weekends to it for now, got most of the basic mechanics in today, so it'll just be tweaking/polish/level creation (I hope - it's never as easy as that). All my deadlines are the end of April, we have a milestone of one module the week after the deadline for this so I've just got to incorporate it into my slow burn I suppose. I'm surprised only 51 or so people are in the game jam group on here, I thought more would've gotten through.

I hope as this goes on we all get a bit comfortable showing progress, I know Im a bit apprehensive showing anything in these early days, I'd love to see everyone's progress! The best part of a game jam is having a wander around and seeing what monstrosities people have constructed ahaha



(Edited 1 time)

Hi all,

Im from the University of Derby, Computer Games Programming.

I seem to be going a bit of a different way, making a first person puzzle game with some magnet mechanics, Means I'm basically ripping apart a large chunk of the existing code, and focusing hevaily on the Magnet concept as opposed to the flowing. But it doesn't seem like thats frowned upon too much!

My main concern right now is juggling it with my final year modules, they've been quite taxing on time already :s