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Tabletop Terrorism's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #446 | 3.625 | 3.625 |
| Presentation | #469 | 4.000 | 4.000 |
| Overall | #518 | 3.693 | 3.693 |
| Creativity | #1183 | 3.455 | 3.455 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is a dice, the value of said dice determines how powerful the player is in our top-down shooter game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool little top down shooter, I love hoe the character movement has a bit of weight to it, the dice is actually rolling, very polished and satisfying to play
Love the dice like movement and game fell. Found a bug that you can get softlock sometime when falling the table
This by far is one of my favorites!
Creative and well designed concept! I
Sometimes its better to dont move and stay still with 6 damage but thats make you an easy target or you can move and roll your damage. I really like that idea. Very creative. Its also has very good looking visual effects. Nice job ^^
It was fun, but in my opinion, the player was too slow to avoid any bullets. But still, an awesome game made in just 2 days!
Maybe try out my team's game?
https://itch.io/jam/gmtk-jam-2022/rate/1620267
Really cool idea with really nice visuals, felt like the game discouraged movement when you land on a high damage dice roll and have to judge how long you can use the high damage dice roll for before moving to avoid an attack which was a really nice touch. Really creative idea, good job!
Was really fun to play, I like the visuals and the intense action :)
Very nice game. Felt like the mechanics weren't as developed and explored as they could have been
Yeah, we had a lot of ideas that just couldn't be executed in the limited time rame of the jam
Good game, juicy, good art and music, I love it! Nicely done!
very juicy game i love main cherecter movement
Such a good concept!
I really liked the way your little dice tumbles around the place, even if it did feel a little janky that moving diagonally much faster. I enjoyed setting up on a 6 and then just flicking back and forth in between shots to dodge projectiles - very satisfying!
I didn't like the black upgrade cards though - I feel like getting a sub-optimal reward is already a good tradeoff for picking randomly, and dying to a black card felt very anti-climatic and unsatisfying.
Good work overall though, looks great and was quite fun!
if you go all the way to the top you will get stuck at the bottom table
this is sick bro
I adored this game's style. The side of the die controlling the shot power was awesome.
Thanks man - glad you enjoyed :)
I really love this. This is such a concept. I love the fact that the player deals damage depending on the dice. This could also be an awesome multiplayer game against friends.
Thanks! Yeah I agree, I'd love to add more to this game in the future.
I really like the 3D in the top-down shooter -- I somehow managed to fall off the table though and couldn't get back up. Either way, the game was really fun!
That was super cool! I loved the presentation, and harnessing what dice is facing up for damage. You even went further with the special purple enemies only taking a specific type of damage. I only wish that the power ups had more to them (but 48 hours ofc). I had so many ideas for what could have been, and I'm sure you did too. But the polish you spent the time on was definitely worth it, it feels amazing and I didn't experience any bugs.
Super unique mechanic. Love the constant cycle of balancing dodging bullets and dealing maximum damage. The roguelike shop elements add a lot to the replayability factor too.