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A jam submission

roll a gunView game page

top down shooter :)
Submitted by ratik — 22 hours, 56 minutes before the deadline
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roll a gun's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#30502.4573.250
Presentation#33222.5513.375
Overall#37032.3943.167
Creativity#43852.1732.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
dice will row every 6 seconds and a random gun will apear

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I see you went with an interpretation similar to mine. I liked the artstyle and vibes, however I would:

  • Decrease enemy spawning, at the moment it's pretty hard to stay alive
  • Make all guns autoshoot if you hold down the mouse button (I made the same mistake)
  • Make the dice smaller and possibly at the top of the screen, so that you can still see what's going on.
Submitted

I have found many games with this idea. I have criticism of this game.

1. It is very annoying when the bones take up most of the screen and nothing is visible. 

2. The camera shakes too much, which is also very annoying.

3. You can often see opponents appearing out of nowhere. it doesn't look good

4. And also because of the bug with the rotation of the weapon, the visual feeling of the game becomes worse (Shown in the video below)


I think if this game was more polished it would be a good example of that idea.

Submitted

WOW, I really like the interpretation of the theme you had, and the graphics are just gorgeous, nice job!!!!!

Developer

thanks)

Developer

glad ypu liked the game)

Submitted(+1)

This is great! I love the arcade feel and how juicy the combat is - makes playing very satisfying. Good job man!

Submitted(+2)

A lot of effort was clearly put into the game juice, which the game does very well. The bigger guns feel really satisfying. The gameplay loop itself is very simple as well, with little variation. More variety in the enemy types would help a lot. For instance, you could have a long range enemy that sticks behind. Overall this is a great first step to creating a cool arcade like game.