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roll a gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3050 | 2.457 | 3.250 |
Presentation | #3322 | 2.551 | 3.375 |
Overall | #3703 | 2.394 | 3.167 |
Creativity | #4385 | 2.173 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
dice will row every 6 seconds and a random gun will apear
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I see you went with an interpretation similar to mine. I liked the artstyle and vibes, however I would:
I have found many games with this idea. I have criticism of this game.
1. It is very annoying when the bones take up most of the screen and nothing is visible.
2. The camera shakes too much, which is also very annoying.
3. You can often see opponents appearing out of nowhere. it doesn't look good
4. And also because of the bug with the rotation of the weapon, the visual feeling of the game becomes worse (Shown in the video below)
I think if this game was more polished it would be a good example of that idea.
WOW, I really like the interpretation of the theme you had, and the graphics are just gorgeous, nice job!!!!!
thanks)
glad ypu liked the game)
This is great! I love the arcade feel and how juicy the combat is - makes playing very satisfying. Good job man!
A lot of effort was clearly put into the game juice, which the game does very well. The bigger guns feel really satisfying. The gameplay loop itself is very simple as well, with little variation. More variety in the enemy types would help a lot. For instance, you could have a long range enemy that sticks behind. Overall this is a great first step to creating a cool arcade like game.