definitely is fun hitting the dice full blast and seeing how far it goes. It's like other golf games I always stink at putting haha, so I would say it's an accurate representation of the game. I also loved that the golf course was just one big open world. I had fun speeding to the next hole to crash into the dice
Play Golf Cart Golf
Golf Cart Golf!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #541 | 3.758 | 3.758 |
Enjoyment | #673 | 3.468 | 3.468 |
Overall | #942 | 3.468 | 3.468 |
Presentation | #1934 | 3.177 | 3.177 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You hit a dice with a golf cart on a golf course.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The game kept crashing on my browser (Chrome), idk why :(
But I got to play enough to see it’s a very fun idea and great execution! Congrats!!
Hilarious game idea, I loved it. The music is an absolute bop. Great game!!
Awesome small game! I really like the mechanics and movement, great job!
97 points. I got stuck in the hole at one point lol. Fun little game
It was also cleaver making CTRL the drift key in the web version so when I try and press it and D to turn right at the same time, I add your game to my bookmarks 😉
Haha! This is a fun interpretation of the theme! The driving physics are fun (it's my favorite part of Rocket League) and I can see the benefit of using a die to play because it lands on a flat side and can then be easily aimed at. I do wish that there were more opportunities to drive quickly because that was my favorite part. Sadly, I don't think the randomness introduced by using a dice over any other cube made the game particularly more enjoyable, but there were a lot of touches to your game that showed consideration, like the camera of what side it would land on and the compass above the golf cart indicating where to go. I used the "R" key a few times and it helped from interfering with my experience when I got stuck. I can tell that more time was put towards the programming than the art, which I think turned out to be a good decision, despite the unpolished look, because the product feels good despite not looking perfect. :) I only wish I'd been able to hear the music. 😭
A really nice and challenging golf game, I'm not much of a driving game fan, but for some reason, I liked the controls on this one.
I also love the "follow the cart to next hole" mechanic, as it adds the feel that the whole world is interconnected.
Congrats on completing the jam !
(Ctlr + Shift + W on Chrome closes all tabs, have accidentally pressed this while drifting :P)
The random ovation from the crowd after a bad hit from my part made me laugh
Yeah I cracked up on that, too.
It was designed to only happen when you get a 1... but I think he ran out of time. (I made the sfx and music)
If I pull up the file and isolate some of the lines of dialogue there's some funny stuff. "These pretzels are making me thirsty." "is that bob barker?" "I eat pieces of s__t like you for breakfast".... things like that.
Quite unique take on the theme, simple and nice concept. The mini camera set on top of the dice is nice. The car is a bit hard to control, but overall nice work.
This seems like the start of something with potential. The idea of bopping around a die with a golf cart is unique and pretty interesting, though I'm not big on the actual usage of the number on the die. Just having your score be influenced by the number the die lands on means no matter how good you are at the game, your score can always vary dramatically based on chance. I think it would be better if your score were just the number of strokes taken, but the number on the die modifies some other parameter of the game that you could always skillfully act on while still being different enough that not every time you play is the same.
Enjoyed the presentation; graphics and sound were well done. I did run into some technical issues though. The first time I ran the game it seemed to be infinitely restarting me every time my cart hit the ground. Also, when I tried to start the game again after selecting Exit Game from the pause menu, the game would hang without ever spawning the cart.
This was fun. I definitely would never make par with this lol.
I did find that I got myself stuck in the hole and it took a lot of effort to get out with the stuck button but I did eventually manage to make my way out of it.
I found it amusing needing to drive to the next hole, like you would with a real golf course lmao.
19-23-8=50 Could probably have done better if I realized that I could jump earlier :P Very nice that you have to drive to the next hole yourself.
Favorite game so far of the 25 or so I've played -- got a 47. I think the die should be slightly larger because it is a little annoying to accurately hit. Also, the game world is weirdly staggeringly large outside of the main path and it was fun to go exploring in the hills. Is this the power of procedural generation?
Really fun game, I like the hard to learn, but fun controls! It was really fun lining up the shots and seeing where to go! I also really like how the path for the next hole and the dice were very easy to find! My best score after a few attempts was 46, trying to get a better score is frustrating and fun!
It was a fun game, reminded me of Lucioball or Rocket league. The controls of the cart took some getting used to, but at the third hole, I got a hang of it. It would be nice if the player had some way to control the angle and/or force of the hit, this way the hit roll was kind of random. It was also not very clear if the goal is to score as low as possible or as high as possible. I liked that you used your own art and music in the game, the audio was great :-).
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