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Slimecoil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #794 | 3.704 | 3.704 |
Overall | #1040 | 3.426 | 3.426 |
Fun | #1162 | 3.238 | 3.238 |
Originality | #1590 | 3.335 | 3.335 |
Ranked from 206 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two slimes are joined together with a spring coil.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good Job! Very nice game to play, responsive controls, and neat presentation!
I would love it if you rate my game.
Really cool concept. And the graphics was nice too.
Thank you, glad you liked the mechanics! They were made by my teammate PaperBarber and it's our first time working together. Happy to see you think it turned out well :)
Really good and challenging ! I don't know if what I did was cheese or the intended strats, but I had a lot of fun, so that's the only thing that counts ^^ !
Everything is intended as long as you had fun ;) Hope the cheese made it more enjoyable
Really cool mechanics and great execution. Could be a bit easier in the beginning though, to let player get a good grasp of mechanics and controls before introducing tougher problems.
Very well done game ! I'd argue that it's quite hard to play and can be a bit frustrating.
But the best idea is the coil going a bit back and forth, it really adds the kind of cool depth/idea that a jam game needs :)
Your comment means a lot, thank you so much! I'm happy you found it fit the jam :). The challenge came up kind of unexpectedly and at the time I felt like there wasn't much to do about it since well, it's just physics. Glad you enjoyed the idea <3
Nice presentation and surprisingly challenging, too! I wish the switch between characters was more noticeable, I was a bit confused at first.
Thanks, yeah the challenge came up kind of unexpectedly but I decided just to go with it. Thanks for you feedback!
Nice execution, and clean art :) Please check out mine when you have time.
Love the mechanics and the great execution. A very well made game.
Thank you for your compliment :) It means a lot. I hope you had fun :)
really idea and great execution relay like the spring mechanic! It feels really polished and the art is great.
Thank you, glad you liked the core mechanic and polish, they took the most time although it may not seem like it :)
That was fun and challenging, and I loved the art and polish :D Super neat entry to the jam! Please check out mine when you have time.
Having seen and played you and your game in the last few jams I've joined this truly means a lot. Thank you! It's great to hear you liked the polish so much and found the challenge to be just the right amount (hopefully). The credit for the art goes to my incredible artist teammate, PaperBarber :)
Cool mechanic, took me a minute to get the hang of it. Great work!
Thank you!
Challenging, but in a good way! Really like the concept :)
Thank you so much, that's what I was going for. Glad you enjoyed the concept!
Frustratingly Funtastic but dang I think the difficulty ramps up too quick or something needs to change slightly in controls to make it more possible. I could just need to git gud though. XD
Great Job!
I accidentally soft-locked myself with a glitch, so I couldn't finish the game, but really cool concept! (The glitch was where i stuck onto a moving block, the other slime moved the block, and got trapped by the spring against the locked door, so that slime couldn't leave, and the stuck slime couldn't unstuck.) Really neat concept! It got frustrating at times, but it seems like it's kind of supposed to be, since it seems like a puzzle platformer. I like the spring-mechanic! Really cool!
Yeah, I'm aware of the glitch you mentioned. Sadly I only noticed it after the deadline :/. But otherwise, I'm glad you liked it. I meant it to be frustrating though not this much and the two games I played in the last six months being Spelunky 2 and Dark Souls 3 might have had an effect on that is what I'm just realizing :). Thank you for the constructive feedback anyway. <3
This is my favorite game of the WHOLE jam so far! I have no idea when it doesn't have more views yet, it is perfect for the theme and incredibly polished! I got the hang of pushing and pulling using the spring and I must say the "stick" mechanic is a life-saver XD
Fantastic job, extraordinarily well done :)
Oh my god, thank you so much, you've made my day! I'm glad you liked it, seems like you got what I was going for ;). And yeah I added the stick mechanic cause it was extremely hard otherwise! Thanks again for your great feedback <3
dude it's brutal! i didnt even managed to overcomefirst obstacle, omg im so bad.
Great game! The coil feels natural but the controls are difficult.
I like the art style, and the gameplay is fairly intuitive.
Great game. The controls are difficult but make sense and behave as you'd expect, so you can experiment easily and learn from your mistakes. Its all very clean and very well done.
Thank you, I used something everyone is familiar with, a spring, as the core mechanic to make it easy to understand. Glad you found it clean, I spent a decent portion of time on solely polish :)
Amazing game overall! The levels had crunchy game design mechanics, and the wholesome secret easter egg was #epicsauce. This game is really one meant for hardcore PC gamers!
Thank you, if it wasn't for Mark Brown I don't think I would've been able to make my game so crunchy and you're right that this game is meant for hardcore PC gamers, #pcmasterrace #gamersriseup
Yeah, I agree, all m*bile and c*nsole users are not real g*mers and they don't play epic video games like, Dark Souls, for epic chads! Welcome to dark souls, bro!
I is pretty fun but hard to control.