Fun idea, though the solutions to the puzzles took some time and guess work to figure out
Dan
Creator of
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Hi everyone,
If you're interesting in joining the showcase, sign up at this link :)
https://www.meetup.com/indie-game-developmentp2p/events/292570237/
Hi everyone,
We're having a mid jam check in / show and tell on Google Meet tomorrow night (starts at 7:30pm EST)
You can sign up for it on our meetup page :)
https://www.meetup.com/Indie-Game-DevelopmentP2P/events/284577172/
As a fan of colours, I really enjoyed your game :)
Would like a toggle to select and instead of having to re-select each time, especially on level 10 when I had to move blocks really far. Would also be great if there were different goals for some levels, instead of combining all 3 colours at 1 end point, maybe combine say red and blue at 1 point and blue and yellow at another.
The one with the 3 tentacles is quite terrifying :O
I would like something with a higher rate of fire or grenades or something, keeping up with this spread is intense. I think I got the high score, because they just kept spreading and I kept blasting as many as I could until the tentacle dudes got me :P
So much mod :P
I like how challenging it is in the later levels to keep up with the mod and slime. Though I don't like how the mod sort of sneaks under the player. One thought, if the mod glowed in the move before it spread, it would give the player the chance to move out of the way or risk staying in place hoping it spread in a different direction.
It took me a few minutes to understand the "Run It Back" mechanic, but when I did it made for an interest mechanic. Would be nice if there was a timer on it though and adding the ability to start rewinding it when I wanted would be useful too.
I liked the layout of the levels, though I wouldn't put spikes under the box at the end, unless there was a check point near by, that's a little too mean I think :P









