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A jam submission

Slime DefenderView game page

Pesky heroes are raiding the slime dungeon. We must defend our slime pots.
Submitted by cornfab (@cornfab) — 2 hours, 28 minutes before the deadline
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Slime Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14093.4073.407
Overall#14333.2493.249
Presentation#14623.2883.288
Fun#15493.0513.051

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Slimes need to join together to defeat tougher enemies, at the cost of movement speed. Joining slimes also reduces the mental burden of having to keep track of so many controls, but you'll need to split again to win levels. If people play multiplayer to reduce the mental burden, then they're technically joining together too I guess

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Nice concept idea! I liked how you split the slimes, although I thought that it would work a bit differently. For example I thought, that you could split them by pressing "a" and the right arrow key. However I really enjoyed playing the game and like your visuals a lot.

Great game!

Submitted(+1)

Great job! Fun interpretation of the theme! Very funny to be a mix of Dragon Quest style slimes and also defending against waves of Links from Legend of Zelda! Gave me great vibes! Excellent work.

Submitted(+1)

There is so much to love about this. Frantically trying to control 4 different characters at the same time or joining your slimes together to make it easier to manage is so fun. The combination of strategy and skill is so great.

Submitted(+1)

The concept is AMAZING. At first, I was like "yeah, why not, that's cute", then you threw 4 slimes in my head with as many control schemes, and I had a blast. I think that's the first time I used TFGH as a control scheme x) ! The art is cute and fits well with the gameplay, and the theme is perfectly respected. Really, really good job !

The difficulty curve was amazing, always with an "introduction level" to understand the new elements. That's GREAT level design !

I only have a few critisism, but nothing major, really :

- The controls were maybe a little bit slow. Since the slimes are so slow, you really need to play defensively  but staying near the pot (if you go too far and a soldier appears on the opposing side, it's game over since you move at nearly the same speed). Bigger slime must be slow, but small slimes could have a little speed boost =). Also, that defensive play made the whole "I have to wait for 1+ minute" a bit frustrating.

- The 16:9 ratio of the game made vertical spawn very unfair in the levels that allow them : you have less time to react to them, and it amplifies the slime speed problem.

- The music was a bit odd sometimes ^^'

- When the game told me "opposite keys to split", I naturally tried pressing "LEFT" and "D" (for exemple), like opposition directions on different control schemes. It felt more logicalthat, to separate the slimes, every slime needed to go in a different direction, but it didn't work. I had to stop to read the description to understand. Maybe I'm stupid, I don't know xD.

Urrrrrr, I don't like my review, because, I wrote more negative (but minor) things than positive, but don't get me wrong : I really enjoyed playing your game =) !

Awesome entry, keep up the good job !

Developer

Thank you for this, I really appreciate the detailed and constructive breakdown. The slow thing does seem to be the resounding feedback but you brought my attention to more things that I can work on. My friend actually said the same "left and D" thing to me and I thought that was really interesting because it honestly hadn't even occured to me until he mentioned it.

The music is probably the most afterthought part of the game haha, so something to work on there as well

Submitted

Cool game, well done :)

Submitted(+1)

I loooove this concept and was hooked upon seeing the slimes could merge to intercept stronger enemies. Please develop this further! 

Submitted

Nice game.

1, Once you join together, you can just be near the pot and wait for the enemies to come towards you.

2, It is boring to wait for more enemies to come, so maybe a side quest or something might help.

Besides those, nice game.

I would be very happy if you would play my game. 

Submitted(+1)

The idea for the game is very interesting and the art and sound are quite well done. My only concern is that it is very hard as a single player game, but too easy as multiplayer.

Submitted(+1)

Awesome game and I really appreciated the art and music being your own :)

I agree, this would make a great local multiplayer. But maybe make the enemies come a little faster?

Other than that, well done! 

Submitted

Nice game! Maybe up the pace a bit

Submitted

Cool mechanic, just a little slow at the start and upon getting 4 slimes it's really difficult to control them all. Otherwise great concept!

Submitted

Really nice concept. Awesome idea and presentation! I like the art and the little details ~Please check mine, when you get time :D

Submitted(+1)

This is a really cute game, with a clever concept, great job! The slime are just maybe too slow, but otherwise it's really fun

Submitted(+1)

Props for another slime game! Fun concept, I enjoyed it. There is a bit too much waiting though. What seems like an effective strategy is to just camp near the pot with a big slime and wait for the enemies to come to you. Feels slow because of it.

Really nice concept. My suggestion is that- "There are too many controls. It would be great if you've simplified it by making use of mouse. Eg: When u hover on a slime, it starts moving with your mouse until you left click. And Join and seperate can be implemented using right click."  Enjoyed playing the game, except for too many controls to remember.

Submitted

Nice game! I really like the concept of the game. I think the art and sound design is very appealing, great job on the game!

Submitted

Pretty fun to play as 4 slimes. Great concept! Maybe make the enemies faster so it's not too slow

Submitted(+1)

Nice game! I thought it was too slow but then again I think making it faster would make it far more chaotic so its actually great.

Submitted(+1)

Awesome idea and presentation! I like the art and the little details like how the slimes leave a trail behind and the cool game over slash screen :D Super neat entry to the jam! Please check out mine when you have time.

Viewing comments 26 to 7 of 26 · Next page · Last page