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tactical-dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1928 | 3.163 | 3.417 |
Enjoyment | #2416 | 2.700 | 2.917 |
Overall | #3119 | 2.623 | 2.833 |
Presentation | #4612 | 2.006 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Randomness in tactical options is controlled by 2 virtual dice.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Hmm, I finished it, but it didn't really feel like a challenge. For one I think it would have been better to not grey out certain options and let people make the mistake of falling to their death. I do like the idea, but I feel like something was missing.
Fun game with an interesting idea of rolling to get the number of action points available. Apart from the undo button that so many people already mentioned, I would also add a "restart" button (because there is a bug in level three where I could not get back from the rightmost column and could not finish the level) and I would change the turn icon arrows to these ↺ ↻ for less confusion.
Took me a round to get used to it, but I like it, it's an interesting idea :)
Though also too easy once I figured out
Like some other comments said, an "Undo" button is very needed. And drawing a little more attention to the dice roll and resulting AP would make the game much quicker to "get"! But once I got the hang of it it was a nice satisfying little action programming puzzle!
Besides the dice roll sound, just a visual animation? Or would you do this in a different way?
Nice game! Took me a second to get the controls right but I figured it out!
Cool concept! Quite hard starting from level 3 if you don't get good rolls, i need to git gud...
I agree with the comment from scschulz2, an undo button during the planning phase would be a must, i clicked on the wrong button by accident twice and i knew before starting the execution phase that i was going to die :'(
Congrats on doing a cool game without using real game engine, it works very well and it's quite enjoyable to play!
For a one man team, it's a reall feat of strength.
Pretty fun game and a clever idea. If you decide to make more updates to it, I would add an undo button during the planning phase. Thanks for making!
O yea, that is such an oversight.
Way i implemented things that wouldve been easy to add haha.