Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

One Month Games

21
Posts
1
Followers
A member registered Jun 10, 2021 · View creator page →

Creator of

Recent community posts

very good artwork and music, especially for 48 hours.

I think just a bit more light radius would of been helpful.

Also maybe put the collider only on the lower half of the character rather than the entire thing, might make walking around a bit better.

Overall though great use of the mechanic and fun idea. I enjoyed it.

Great game, really a lot to expand on here. Like others...Bridge, but I got it after I read the explanation.

Easy thing to fix though going forward and  why these play sessions are great to find where it needs to improve.

Nice work!

Everything is really well done. great mechanic idea. great artwork. Good puzzle design.

Great game

I would recommend toning down all the flashing on the UI.  All of the actual art assets are really great though.

That being said, overall the game was fun, worked really nicely. Nice work

This is cool. I do sudokus daily, so I was well practiced. haha

Did you set these yourself?

I think this could really be expanded for a few more features. 

If people just want a new sudoku challenge, maybe something like a choose your difficulty option, with some settings of how many enemies to spawn with easy / medium / hard puzzle options. 

Just a thought. Nice work!

Awesome idea. well polished. The difficulty is pretty high, but thats ok. With more time some tutorial levels could really help. This is definitely something that could be expanded on greatly, so  nice work!

Nice work! I was originally thinking the game was kind of slow and enemies took way too long too kill, but then after hitting the third level and you get a massive party and have a full scale battle was really fun. 

I also had collider issues where the party members would get stuck, but, that should be easily fixable and this can easily be expanded into much more.

Very good experience overall

Corgi animation is really cute. 

I was really confused about the blue diamond moving back and forth. After reading in the comments it seemed it was for whose turn it was? Maybe I just didn't understand something there.

Id definitely suggest increasing the movement speed. Maybe you dont need that turn indicator at all, the animals just move when you do.

Overall cool mechanic though, and I could easily see these being expanded  into a really cool puzzle game. All the art is really great.

very neat. Really big world and lots  of objects. This is a great concept at its core and could really be polished and expanded on to make something great.

There were some minor issues where I could fall through some of the wooden platforms, and other general bugs / oddities, but luckily you dont re spawn very far from where you were, so it didnt cause too much frustration.

I echo the same comments about the speed already listed. I did like that you could teleport to the other end of the map and the enemies would redirect to you. I could last a lot of time by hovering around the edges. 

I ended up with a high score of 58.

Nice work!

The controls were pretty difficult. I hit one particular goblin with about 4 direct spike ball shots and he didn't die. He proceeding to just run me down and kill me. I tried a few times but it was the same thing. Maybe I was missing something?

Also I had a bug where I couldnt click the game over UI to play again, so I had to refresh the browser. 


Overall cool idea though.

Nice game. simple, but effective. Sometimes the block will dissapearrandomly, but it seems to only be when they aren't going to hit you anyways, at least from what I seen, so it isn't game breaking, just FYI.

The foxes are  really cute.

Great game. The controls are difficult but make sense and behave as you'd expect, so you can experiment easily and learn from your mistakes. Its all very clean and very well done.

I really like the idea of this game. The only problem is it requires two people to play, but I am definitely going to  get someone to play it with to see the full potential. Just messing around with both sides I definitely see the potential.

Really neat idea and a good take on the theme. I think there is really a lot here to continue with the project for the long term.  

Its very hard. Its pretty unforgiving because you can only get hit once. I think maybe a lives / health system?

There is a great core here to add much more to and really become something fun. The music is really fun. Overall nice work.

Something id recommend is slowing down the enemy fire to give the player a chance to dodge the bullets. They shoot at you so fast, its really hard to play around them. You could add more enemies if needed that way, if doing that caused it to be too easy.

The wrecking ball is extremely hard to use at first, however, it opens up a great display of skill expression. After a few plays, I found a good set of movement commands to really get the ball going and allow me to progress pretty far. 

This is a great game where you can feel yourself getting better the more you play, which is very rewarding.

I didn't quite understand the crafting system, and I wasn't sure if I needed to use different colors on different areas, or how to get them.

That being said, I just spammed space to color the entire world, and it was a very enjoyable experience - very therapeutic. I could see this being a fun relaxation game just to fill a world with color and see the end result.  Having all sorts of different worlds would be great. 

I love the shader effect as well to color the world. Over all, nice work.

Awesome idea. very fun mechanic.  Looks amazing. 

As others have said the character is a bit hard to control, but you do get used to it and play around it. 

Id love to see this developed over time. You definitely have a great core mechanic to go on.

very fun idea.  

some feed back if you were to continue this in the future would be implement a way to show the entire level. It felt a bit unfair at times since I cant see all of the openings, so I just need to guess how to solve the puzzle.