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ChainLocked.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1218 | 3.208 | 3.208 |
Overall | #2067 | 2.993 | 2.993 |
Presentation | #2184 | 2.917 | 2.917 |
Originality | #2712 | 2.854 | 2.854 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a player with a wrecking ball *chained* to it
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
this is fun to control, and it's satisfying getting a lot of grouped enemies at once. i made it to wave 10 on my first try
Cool! The gameplay is fun, and it felt satisfying to destroy the enemies. Funny, my game had a similar concept. Nice job!
woahhh
i kinda hesitated from choosing this idea because i assumed that it’d be really common, anyway, cool game!
I made it to wave 7. It was a fun game.
Thanks!
Once you get into the groove, this was a ton of fun, great work!
Cool game! It felt satisfying swinging the mace around and building momentum. I think that it could use some more enemy types to mix it up but understandable for not having time during the jam period. Great work!
What a fun idea! After the jam, I'd love to see an updated version of this that could expand on it in ways a 48 hour game cannot achieve. In particular, I'd really like to see the physics of the ball polished a little. But for something made in such a short time limit, it's great!
Very fun, especially once you get the ball swinging and obliterate large groups of enemies. Giving the player a shield was a good idea. Great job on the game!
Fun game!
What a fun game! The music was great and the art too! I think you should add a way to shorten the chain length in any future release.
Oohhh
Thats a great idea!
Instantly fun and satisfying. The shield mechanic rewards you for not just training enemies and there's a lot of depth in just this jam version. Polish and release, baby!
Thanks :D
Fun game, easy to pick up - it's a little fiddly to control but that might just be me :) Nice work!
Thanks!
Fun concept, good presentation, but a little annoying to control. It's not instantly clear how the physics work and react which can lead to frustration. Still dope.
Ah, i’ll add a tuitorial after the jam maybe, thanks :)
Fun concept, good presentation, but a little annoying to control. It's not instantly clear how the physics work and react which can lead to frustration. Still dope.
The wrecking ball should be larger and feel heavier to move around i feel like the chain should be usable to attack the enemy aswell other then this its a well executed idea and the music and sound effects work well i would recommend adding a shield to help out and maybe more of a tutorial at the start
There is a shield!
i should have probably made a tuitorial to make everything more clear than just the text i added on the game page, sorry xD
Oops my bad i missed that ive adjusted my rating to reflect that now!
Thanks!
The wrecking ball could definitely use a larger size or a larger hit box. I really, really like the physics you accomplished. It feels very fluid and dynamic without feeling forced or strange. The sound effects were a bit loud and annoying, but I forgave the game that because of how fun it was to slam enemies with the wrecking ball. :)
Awww thanks!
This game is fun but very hard. Maybe try to make the wrecking ball larger.
Alright, thanks :)
The wrecking ball mechanic took some time to get used to, but it's fun actually.
The only issue I noticed was it's not obvious that you have a shield (also, I can't read), perhaps some particles when bouncing an enemy would be nice, as well as some game juice in general.
That said, it's a good game!
I actually intended to do that, but forgot, darn, sorr about that, i'll fix it soon :>
Great game!
The game is quite fun! The idea of being chained to a ball to use as a weapon, although common, is used well here! The physics feels really nice to play. Perhaps if the chain is independent of the player's rotation, it would be better. Also, having no i-frames and instead making your health really high isn't very good. HP as a number is annoying to measure, a bar would be more convenient. Nice game!
Ohh
Thanks for the advice, i'll change it as soon as possible!
As others have said, using the wrecking ball is pretty tough at first, but once you get the hang of it it's pretty fun! My minor complaint is that when the player gets damaged, the sound effects seem to stack which can be pretty irritating. Overall a pretty cool experience, good job!