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Escape from Brackis 7's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3982 | 2.121 | 3.000 |
Overall | #4769 | 1.807 | 2.556 |
Fun | #4831 | 1.650 | 2.333 |
Originality | #5189 | 1.650 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your main ship pulls along a smaller ship that shoots your bullets.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Early enemy patterns can be easily dodged by just staying still, but if you get hit once when it gets harder, you're sent all the way to the beginning, which leads to sorta having to wait 30ish seconds every life before getting to places that encourage you to move/think.
It was hard, but not challenging :c It seemed a little odd that I had to download so much for a simple game.
I agree losing after getting hit once makes the game really hard. I think I got pretty far, but it's hard to tell. The bullet patterns were pretty cool, and it was neat seeing the huge ship coming up through the screen. A progress bar or visible score would probably help the player get a sense of where they're at in the game. Really cool assets and music, too!
Its very hard. Its pretty unforgiving because you can only get hit once. I think maybe a lives / health system?
I was thinking about implementing a bullet screen clear bomb or if I were to do health I would have liked to implement an invincibility periodbut ran out of time to implement either option cleanly. The latter half also didn't receive as much testing so it's basically a hard mode of the first part. Thanks for the feedback!