Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Arda Gürcan

152
Posts
15
Followers
4
Following
A member registered Apr 14, 2017 · View creator page →

Creator of

Recent community posts

Really fun and unique game! Enjoyed the concept quite a bit and it goes so well with the theme too, great job! The only bug I encountered was at the 31st stage where it slowed down a lot because the raytracing was having a problem rendering the "madre" enemy. Otherwise one of my favorite games of all time and definitely the best one in the jam! Oh and also pressing A doesn't work so you need to press another key to start the game. 

Thank you!

Glad you didn't find it frustrating, many do :) Thank you so much! I will make sure to include clearer telegraphs next time <3

Thank you!

Holy cow does it feel satisfying to punch those pesky knights! The blood effect, the sounds, and everything... Just top-notch! The controls take a while to get used to, but otherwise, extraordinary game!

Thank you so much!! Glad you had fun! Loved yours too especially the 3D effect ;)

Thank you, glad you had fun! :)

Thank you so much, that means a lot!!! Glad it was among your favorites and you gave it full marks <3 Thank you for the feedback too. I will make the controls bindable next time and have several buttons correspond to the same action and also make sure to clearly indicate the restart key. I couldn't understand your concern regarding the pause menu though, I felt it was unnecessary, why did you feel otherwise? Thanks for the great constructive feedback and your full mark rating ;)

Thank you! Maybe I can try putting the spikes further away to the checkpoints. Yeah, I'm aware of that bug, sad to see it inhibited your experience :/ Glad you liked the execution anyways <3

Thank you! Glad you "LOVED" the physics <3. We make sure to pay more attention to the controls and the telegraphs next time, great feedback!

Thank you!

Thank you so much, that truly means a lot!! <3 It makes me so happy to hear you found it "very addicting" :) I don't know how you found the checkpoints forgiving, lots of people got stuck due to some bug caused by them :D Glad you didn't encounter it though!

Aww, thank you so much!!! Glad you loved it <3

Thank you!

Thank you! Will focus more on the controls next time. Glad you saw some potential though :)

Thank you! Great feedback, will make sure to take it into account next time and spend some time perfecting the controls :)

Thank you! Glad you found the mechanic interesting :)

Thank you! I had the same idea at first but decided to spruce it up a bit by adding a spring which turned into the main mechanic. Great to hear you liked the presentation, that was the effect we were going for. Glad you had fun :)

Thank you!

:D Yeah, there are some bugs we overlooked due to the time constraint. Normally the player's only supposed to stick to the ground. It's great to hear you had fun though!! Glad you liked the mechanics too, spent quite some time on them. How-to-play menus bother me too so I try to integrate them into the game whenever I can. Thank you for your kind comment <3

Thank you!

Thank you, glad you enjoyed it!! The credit for the art goes to my teammate PaperBarber :)

Thank you! <3

Thank you! It's nice to see you liked the implementation and found it unique!

Thank you! Glad you found the idea unique and liked its connection with the theme. The controls turned out a little more challenging than I expected so I'll just blame it on playing too much Dark Souls lately :). It's great you had fun and loved our game, it truly means a lot! <3

Thank you very much, I'm glad you liked it :) It makes me ecstatic to see you notice the amount of effort that went into the polish. The art style is thanks to my teammate PaperParber who did a great job even though it was our first time working together so we'll definitely be working together in the future seeing such positive feedback <3

First of all, thank you so much for the great feedback! I didn't have much time to work on the checkpoint system so there are a few bugs I didn't encounter during the testing. As for the control scheme, I tried using different keys for each character but it personally felt a little too difficult to control since the player had to use 10 keys at once. Normally, I intended the player to only stick to the ground below it but apparently, there are some bugs with that too. Regardless, glad you liked the spring mechanic and the concept!

Yeah, that's where we put most of the challenge in the game. Glad you liked it, thank you :)

Thank you although it might have turned out a little harder than intended :) Glad you liked the art and level design!

:DD İyi denk gelmiş o zaman beğendiğine sevindim :) Sizin oyunun linkini atsana deneyeyim profilinden bulamadım.

Wow, thank you so much for your kind words <3 We're glad you liked the physics and the execution! Yeah, you're right, it never crossed our minds but I guess Youtubers would enjoy this kind of game, wouldn't they? Comments like yours make us so happy and give us even more motivation to keep going so thanks a lot! Maybe we will turn it into a fully-fledged game, the feedback has been way more positive than we've expected so far :) 

Thank you, I'm glad you appreciate the level design and found the spring mechanics fun to master! :)

I did try the WASD + arrow keys control scheme, but it was even more confusing for me and this felt more conventional. Maybe that's because I haven't played many games with such a control scheme, but using 10 buttons just felt like too much.

Thanks a lot :D Glad you liked it!

Huh, weird... Let me see if I can fix it

Thanks dude, but how did you even find my game :D believe it or not, you were the first one to play it!

Thank you!! I will take that into consideration next time.

Glad you liked it! The art was made by PaperBarber. Yeah, it is a bit too tricky, I have been playing way too many difficult games lately ;)

Glad you liked the feel and the graphics (made by PaperBarber)!! How would you change the button layout, it doesn't strike me as unusual?