Play game
Melongus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2664 | 2.559 | 2.559 |
Originality | #3230 | 2.618 | 2.618 |
Overall | #3269 | 2.471 | 2.471 |
Presentation | #3728 | 2.235 | 2.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, you can join with other melons to form a bigger melon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fun puzzle game. Got confused by the offscreen path in that third level so that could use some more direction for the player.
I got stuck at the level with a hidden path to the left of screen for awhile, but the other puzzles were fun to figure out! plz check out mine if you have time :D
Pretty fun game, the UI could use some work. The offscreen "tunnel" early in the game was a little unfair and could have turned some people away, I know I almost quit before finding the solution, which is a shame because there's some interesting level design later in the game.
Great game idea! It was very fun to play.
Really cool idea! Great job!
Thank you!
Cute game! I agree with others that I would have liked some more variety, but it was an interesting set of puzzles with some great visuals. Good job!
Really cute melons and nice idea, but the controls are a bit too sensitive for me. The off the screen level was really hard.
Really clever puzzles and a really neat ending! I really liked the overall puzzle design, though I wish there was some variety with the death blocks. I also think its a bit difficult to see the borders of the bigger melon when it bounces, but that might just be me :C
Overall, really enjoyable!
Amazing game!!! I love how you used the dithering effect to really breathe life into the game, turning otherwise regular pixel art sprites into outstanding visuals! All the levels were extremely creative especially the one where you had to think outside the box ;). Despite appearing in a few levels, the insta-death blocks were a unique concept where the player was forced to use not their hand but rather their mind. Yet of course, the best part of the whole experience was the ending. I won't spoil it for any new players but I'll just say that it's rather dubious and makes the whole challenge worth it.
P.S. Nice name :)
B I G M E L O N S
Original and fun at first, though keeping track of both halves of the screen starts becoming a chore by the end. I wish there had been a bit more variety.
The level where the big melon was trapped in a corner was especially fun, though!
playing a melon and the enemie blocks are evil pumpkins.
I like it, a solid halloween wibe.
Fun but rage-inducing game, also what did these melons do to deserve being sent to the depths
fun game, although I didn't like the level where you had to to walk outside the screen
Thanks for playing my game! I'm sorry you didn't like that level, was it because it was too vague and unclear?
It felt cheap because I had already tried walking out and nothing had happened. Need some more immediate feedback to realize I was doing something right. Still a cool game!