There's a lot of charm in your game! The transition between adding and losing robots is wonderful! Having to align the robots up is super cool. Each mistake is extremely punishing though and it's a bit discouraging to mess around with the mechanics. Having a little checkpoint would be nice since replaying through puzzles you already beat isn't super fun.
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Connection Lost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #332 | 3.955 | 3.955 |
Overall | #698 | 3.591 | 3.591 |
Presentation | #906 | 3.636 | 3.636 |
Fun | #1276 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game features a mechanic where you are either controlling one character or two of them simultaneously. They are joined together by the player's inputs.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Comments
I absolutly loved the online/internet idea. Yes there were similar games, but your execution of the concept was way better and I loved the transition between robots. Also the art looked very nice.
Great work :D
I love how you didn't tell the mechanics to the player and instead you let them figure it out! i think I've stepped like 10 times in the switch without the second robot until I figured out what to do :P
The mechanic itself is pretty good, and aesthetically it was amazing, I just wished it as easier to control two robots (maybe I'm missing something tho).
Personally, I'm a fan of games that don't need to tell you what to do, I try to implement an invisible tutorial in my games, but for a lot of people they have trouble catching on(not their fault, It's mine). I'm trying to get better at it so I'm happy to hear you liked the way I did it in this game!
There have been quite a few games with this general idea, but this is a really unique and polished take. I struggled a bit with the camera angles but had a lot of fun with this. The sound effects were really immersive too. Great work!
Cool game, it actually has a lot in common with mine. Interesting puzzles and cool visuals nice touch to implement look sensitivity slider, that really improved the controls for me.
Keep up the good work
Fun idea, the mechanic was well implemented, I found the levels challenging but in a good way, they were well designed. I like the look of the little robots and the sound effects they make when walking. I think the action of connecting with a new robot took a bit too long to happen but I like the way that the screen splits. Overall great job!
I think I'm missing something - all I get is the exact same level over and over again (walk a robot onto a button and press E) with a slightly different robot each time. Please tell me what I'm missing because it looks and sounds cool from other people's comments
This is a super cool idea! I kinda wish the robots were on some kind of grid system to make these puzzles a bit less finnicky, but that may just be my opinion. I did feel like I was limited more by just a tiny sliver of the ground instead of by enough to make me think I had taken the wrong approach.
The sound across the board is a bit loud and harsh. I like the fact that there is static, but it shouldn't be so harsh that I think there's something actually wrong with my computer, ya know?
But it is really fun to tool around the map with these double robots, so great job doing that!
Really awesome game! The art is super cool, and the mechanic is implemented super well! I really liked the way the other robots, like, came online when I controlled them, it felt great.
Nice work!
Wow you explored some really cool concepts in this! It feels a bit unpolished, but that's a game jam for you hahah
I really liked the general loop of having to control multiple robots at once all the while trying to spend your ranks to proceed, such a unique execution and a rad idea! I feel like this could totally be expanded farther and lead to some more mechanics and smoother gameplay. I really feel you could continue this post-jam and release it as a full mid-length game :)
One thing though, the static is extremely jarring and starting the game by pressing [ESC] made me think I somehow lost before I could do anything hahah
Great job though!
Hey there, the game is absolutely fantastic, both the style and the tools presented to the game are extremely creative. I think that the way the puzzles are presented to the player troughout the level may be a little harsh in the current build and it needs some balance all around. However, over all, great effort and great game to build in 48 hours
I think the problem in this case is not that the players have to much at once, but that the begining puzzles themselves are pretty unforgiving, the mechanics are amazingly introduced and you have the sense of what you have to do right away, which is great, but at the same time you haven't been able to relate enough with the setting to do what is required confidently, again, its probably something that would be fixed with play testing and balancing, but its one of the more interesting games I've seen this jam!
This is a really cool idea but I think it needs a bit more time to refine. I have a few notes you might consider for a post jam build, if you choose to do one:
- I think you throw too much at the player at once. You go from introducing the central mechanic, to introducing the angle-locking platforms (which is a neat idea btw!). But the next part was a skill check that depended on your knowledge of the difference between a black wall and a red walls, and required you to reason about controlling two robots at once accomplishing disparate tasks.
- It's unclear (to me at least) what direction a robot is facing when I'm not controlling it. Maybe the face should have a distinct shape that's clearly visible from all angles?
- (A bit more niche): the screenshots look a lot better (in terms of the screen layout) than it did when I played. I'm on a 4K screen so that probably had something to do with it. Unity lets you test in different resolutions in the editor so this seems like something that you could look into.
- Tiny nit: "Escape" is an odd choice of button to proceed from the main menu
I hope that's helpful!
Hey, thanks for the feedback! I hope despite the issues, you were able to enjoy it, I'll definitely consider your suggestions.
Oops, after reading your comment, I looked at my project in unity. I optimized everything for 1080p and the screen animations don't look too great in 4k like you said, I can see how bad it looked for you when the screen splits, yikes!
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