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A member registered Feb 16, 2014 · View creator page →

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Liked it a lot, cool idea! It reminded me to a Rick and Morty episode :P I like how you managed to make the Ai behave differently depending on if you shoot or merge. I chose shooting because I found merging to be hard :P It would make for a funny multiplayer game now that I think about it.

Just curious, is there a limit of levels? I think I played a few levels in a row with 9 dimensions. Also, sorry I didn't came in time to rate this despite you rating my entry, I noticed your comment one minute before the end of the ratings:(

Nice, it remembers me to a mechanic from the Cut the Rope Gift Box. The physics where a bit janky (I got stuck on the ground on level 1) and I would've liked there to be a retry button, but good game!

Liked the idea, but the game was pretty hard to play. I somehow got past the lava pool one time but I couldn't replicate that again after a few tries. Nice aesthetics btw, loved the graphics!

Wow, I liked the idea! You've some cool sinergies in there with the armor affecting damage stuff or the burn status effect (I loved the attack wildfire, so funny to use). I'm not sure if it was me but I felt some card texts were worded correctly, like I've understood that Body Slam reduced the enemy defense before using it and finding out it's the opposite.

Great job!

Thanks, I was kinda worried that some levels were too harsh, glad you liked it.

Thanks! When I got the original idea I decided to intensify the absurdness to the maximum because well, the main idea is pretty silly :P

Hahaha, glad you liked it! Yeah, I tried to make the differencies between pheromones activated and deactivated as clear as possible, because even I got confused by it a from time to time.

Wow, I got quite hooked up! I've had a hard time at the start (even with the tutorial, nice addition btw) but when I knew how to link machines I got absorbed into the game! Seriously, this is a great taken on the tower defense genre! I would love there were more reason to create "products" (right now it's only for the sake of points, I guess?), but it's a great game specially with the 48h limit.

I love how you didn't tell the mechanics to the player and instead you let them figure it out! i think I've stepped like 10 times in the switch without the second robot until I figured out what to do :P

The mechanic itself is pretty good, and aesthetically it was amazing, I just wished it as easier to control two robots (maybe I'm missing something tho).

Quite an original take on the classic push-a-box puzzle, and also it's refreshing to see an unhelpful partner for a chance! Liked it a lot!

Loved this! Graphically it's me most cute thing ever, but also it has its own personality! Love how the wall has that evil face :P Also, I like how you helped the player be aware that one of the blocks is going to get hit with the ground square patterns  and the scare faces of the cubes.

All in all, a great entry!

Cool idea, but I felt like the animations were pretty slow. Couldn't pass the second level (the one with the sandbox) after a few tries because I didn't know how to get past the girl while she was cleaning.

Wow, that was something cool. It's a solid stealth game. Also I liked how rescuing all the Joeys was apparently optional, even if I did it myself. Funnily I found the first level way harder than the second :P

I found some problems with the vision detecting me despite being behind a wall at one point, and one that I was in the open and wasn't detected, but they were some minor issues and maybe even I was missing something in both cases.

Oh, and I loved how when the man fins you it sounds like he's cocking a gun and then in the animation he's beating the shit out of the possum instead.

Also, this made me hate dogs more than Dark Souls 3 :P

I love how well all the mechanics blend here to make you think which character you should be using at each moment, making a character for moving and picking objects and another character for shooting is a clever idea! I also liked how you made Eva breath heavily when she's unattached, it gives the game more tension and helps you know when you have Eva attached and when not. Also liked the texts that appeared under the screen, nice detail!

I've made 4116 points btw ;)

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You managed to make quite a 3d world in 48 hours! Props to the art, the models are amazing. Also, the 3D platforming is better than I expected even if it needs some polish, specially with moving platforms despite the fact that they work pretty well for the little time you'd to pull this. I would've liked a control list though, and a better camera :P

Congrats, that must've been a challenge!

Hahaha thanks, glad you liked it! I wasn't sure what context give to make the player understand why would they guide a pterodactyl with pheromones, so in the end I just went for the most random story I could think :P

That was a pretty good trip. At first I loved the mechanic, it's developed in a way that it can punish you if you throw webs recklessly. Then it came the twist. Seriously, it's just genius. Sadly, I wasn't able to throw more webs (maybe I throwed too many?), but luckily the Eart is tough and only one quarter was destroyed. Hopefully America wasn't on that quarter ;)

The game is pretty cute, love the polygonal graphics. Wasn't sure about what I needed to do though, I've tried hatching and egg or move the icebergs, but they didn't move or moved to slow to notice. You've got a 5 on presentation though, congrats!

Pushing objects around was fun, and the graphics were cool! Also, the two eyed Mike Wazowski meme was unexpected :P.

Wish you could've had time to make a proper ending though.

It's amazing how you managed to make all this in just 48 hours! The idea is good, that you get punished by not being able to get enough points instead of just dying is awesome. That's nitpicking, but I would've liked more visual feedback when hitting an enemy, understandable that you guys didn't have time for this with all the work you've made.

Made 100000 point btw :P

Wow, love how you adapted an existing board game, changing how you need to strategize. Also both graphics and music gave the game a Looney Tunes tone that fits perfectly with the game. This might be one of my favorite entries!

Loved this! The puzzles were very smart, and some of them challenging, I'd to skip level 10 until I discovered in level 13 that you didn't need to connect all the robots at the same time. Guess better late than never ;)

Also pretty cute art.

Liked the art style of the ingredients and the beans (even if the background feels flat, understandable for a 48 h Jam). The idea of the game is pretty cool, joining 4 different toppings with different automated movesets is something I've never seen.

Liked the idea and love the voice acting! Good job!

Cool idea, love how you managed to squish you many words in only 2 days!

Nice, didn't expected to see a clicker on a jam! Lucklily the gameplay is more fast-paced than most clickers. Liked it!

Wow, it's amazing you managed to make the circuit in such little timeframe! Loved the game!

The use of the theme is cool, with making the fire rate joined by all turrets, but the game is far too easy. Still, good job!

Ended the game with just one pig :P I like how you used the theme but the controls are a bit akward imo.

The game is pretty cute and the minimap is a great addition, but sometimes "the possession time" is too tight imo.

Pretty interesting style choice, not sure if I completed the game though (I putted the carror, eye and the bottle in the ritual and then I got an ending).

Wow, the level design surprised me, specially th second level had some clever puzzles! Good job!

I liked how you had to juggle between destroying the pillars and enemies to mantain a balance to stay alive. Nice game!

I like how you applied the themes to the combos, it was a good idea! The aesthethics have a lot of charm!

I like how you applied the themes to the combos, it was a good idea! The aesthethics have a lot of charm!

I completed the game despite not understanding how the shooting worked, and the PC moved to slow for my taste. You guys seemed to have a lot of fun judging from what you said in the credits though, and you applied the theme in an unexpected way!

I completed the game despite not understanding how the shooting worked, and the PC moved to slow for my taste. You guys seemed to have a lot of fun judging from what you said in the credits though, and you applied the theme in an unexpected way!

The adaptative music is great, and the puzzles are pretty well designed, even if someone felt too automatic (understandable with the 48h time frame). Great work!

Pretty relaxing game, you should indicate somewhere that you can rotate the mope with the mouse wheel though.