Hey there, the game is absolutely fantastic, both the style and the tools presented to the game are extremely creative. I think that the way the puzzles are presented to the player troughout the level may be a little harsh in the current build and it needs some balance all around. However, over all, great effort and great game to build in 48 hours
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I think the problem in this case is not that the players have to much at once, but that the begining puzzles themselves are pretty unforgiving, the mechanics are amazingly introduced and you have the sense of what you have to do right away, which is great, but at the same time you haven't been able to relate enough with the setting to do what is required confidently, again, its probably something that would be fixed with play testing and balancing, but its one of the more interesting games I've seen this jam!