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I think the problem in this case is not that the players have to much at once, but that the begining puzzles themselves are pretty unforgiving, the mechanics are amazingly introduced and you have the sense of what you have to do right away, which is great, but at the same time you haven't been able to relate enough with the setting to do what is required confidently, again, its probably something that would be fixed with play testing and balancing, but its one of the more interesting games I've seen this jam!

Ohhh I see what you're talking about.