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Dubgeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #112 | 4.016 | 4.016 |
Presentation | #129 | 4.301 | 4.301 |
Originality | #132 | 4.171 | 4.171 |
Fun | #252 | 3.772 | 3.772 |
Ranked from 193 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game gets faster and your character becomes harder to control as the Madness gauge increases (whenever you are hit). You need to lose some control to get through most levels though.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
love the mechanic - simple to pick up and play!
I liked it a lot. It would be awesome if the music wouldn't cut off after failing, just keep on going. Other than that great game :)
Love the mechanic, the level design is awesome, great job!
This is a great game well done. The idea of getting faster and everything is fantastic. A really great concept and the game looks and sounds fantastic.
Wow this was super cool! I really like sprite design and animations! This idea is clever, you should keep working on it! Great job submitting to the jam, and I hope you learned a lot of new things! If you have time, please check out my entry :D
Super slick game, really well polished. I found the controls a little frustrating as it went on, trying to land on platforms with the hyper-sensitive controls, but I guess that's also where the challenge is!
Very cool game, I like the duality of the mechanic and how sometimes you want to increase your Madness jauge and some sometimes you want to decrease it. I feel like at times the character slid a bit too much at lower levels of madness but overall great 5/5
Really fun! amazing graphics and audio!
Thanks so much for playing! Watching you was a lot of fun. You died right in front of the exit and thought you'd finished the game though haha we could probably have used some extra juicy feedback on death.
Really cool, I like the concept, good art, the music fits the game which is nice. The difficulty spike is insane which is crazy, love it!:)
The mechanic was really interesting. Really brings a new meaning to music making you lose control. Loved the presentation and polish.
Pretty interesting concept, but it does get a tad frustrating. Probably would've been better if the music kept going after completing each level instead of hard stopping too.
Made it to level 12 where the speed made the platforming very precise. A quick restart option would also help a lot in levels like that.
Music increases the speed and power of everything! my game is also controlled by music(check it out!), but I gotta agree..those ripple effect shaders are soo dope!
Very cool game.
Very funny game, I love the art style. The level were interesting in my opinion and completed the main mechanics very well. Great job, keep creating games!
This was pretty fun! I like the concept of having to take damage in order to increase speed for obstacles. I didn't feel like the most levels were optimized around this concept, though. They were just like normal platformer levels that required precision jumping which became neigh impossible after you started building damage. Then the only option became "guess I'll die". This could lead to frustrating situations. The line been out-of-control, but fun and out-of-control, but frustrating is hard line to walk. To me, levels that were built around speed were fun. Levels built around precision were very frustrating.
Wow this was so pretty and very fun!
Level 8 got me! Couldn't figure it out!
haha yeah, seems like 4, 8 and 12 are giving people trouble. Thanks a lot for playing!
Pretty fun, nice level design :D
Really fun game
I really like the art used in here. And the idea was really fun and creative. Getting hit from the sound, making the player less stable, I think it is a fantastic game, and I really enjoyed playing it. Maybe try to make hard level increase a bit slower, the player doesn't really have much time to get use to it and this way, level 4 is really hard. But the game is amazing and I love the animations :)
Thanks a lot for playing! I totally agree, there are some difficulty spikes on some precision-oriented levels, it takes some tries to get used to it.