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A jam submission

Between a Clock and a Hard PlaceView game page

Physics based action/puzzle platformer. A young hero must retrieve a stolen magic clock from a mysterious entity.
Submitted by Kira — 14 minutes, 47 seconds before the deadline
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Between a Clock and a Hard Place's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#1n/an/a
Overall#314.2544.254
Presentation#614.4234.423
Fun#974.0154.015
Originality#1054.2154.215

Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
(***CHECK THE README FILE THAT COMES WITH THE GAME FOR "DEBUG" OPTIONS. You can use O and P to skip levels, among other things. I left them in so Jam players can quickly see the whole game.***) We interpreted this meaning "out of the player's control" rather than "chaotic". There is an ancient spirit messing with you and testing you. The movement of the room cannot be controlled by the player. It can get out of hand if you do not take time to plan. However, you can interact with objects to influence your own movement and get to the exit, solve the ancient spirit's puzzles, and escape.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 72 to 53 of 92 · Next page · Previous page · First page · Last page
Submitted

Great job with the style and presentation on this one. All that was really needed was for the directional spinning to be a little closer to your focal point to be able to really feel like you had the most control.

Submitted

Okay so first of,  saw this game in a stream and already knew I loved it.   It is beautiful, it will designed in terms of mechanics and it has a basic macguffin plot already.    It's pretty much a full game that needs a few finishing touches (and more levels).    That being said I had an issue with the jump, but this is quite probably just a personal preference, I had a big challenge guaging the float I was getting and would regularly come up short or go way long.   Either way I still loved it (even though it drove me nuts).   Can't wait to see the finished product :)

Submitted

Super fun game! Saw it on the Taco's stream!

Super cool game, I used "gravity shift" mechanics on my game aswell so it's really cool to see another developer approach to this mechanic! :)

Submitted

Nice job.  I really liked the atmosphere.  I felt like there was a bit more waiting around than there needed to be, but tweaking that to feel just right is difficult in such a short time frame.

Awesome game with cool mechanics. Keep it up! 

Submitted (1 edit)

Really cool mechanic, your team really done a good job. A really good amount of level and mecanic for 48 hours. Not sure if I would make the air control better for the jump, since it was kind of awkward. I would say to either make it really responsive or just not available if your design have no use for it.

In all honesty, really good game nonetheless. Great job again !

Submitted

Love the rotation mechanic! The art work and sound are great. The first level with the spikes is quite tough or its just me. will be playing this again. 

Submitted

Watched this on the GMTK stream! Love the idea. Super inspiring for a newbie to see how much can be done in two days - not just gameplay, but sound design and art-wise, too.  Definitely deserves a top spot. Hoping to see more from the dev(s) in the future! 

Side note: making levels skippable is a brilliant idea I wish more creators implemented.

Submitted

This is amazingly polished and clever. The gamefeel is on point, with this whole clock dynamic from the sound to the little clunky shakes. This should absolutely make top 100.

Submitted

I think this is the best take on the whole "Environment changes out of control" interpretation. Really clean design.

It's always clear when the rotation will happen.  But it takes some time to visualize how the rotated environment  will look like. It's also distracting to look away from the level. Perhaps you can have a transparent rotation arrow in the Background image layer of  the level. It might be too intrusive for some people though.

The music is perfect. I think you can improve it further by syncing  it with the rotation shifts.

The only complaint I have is that the control can be slippery. I found it extremely hard to control mid -air velocity. I also got stuck in the colliders sometimes.  

Overall, great job!

Submitted

I think this is another one of my favorites so far--I loved the mechanics, aesthetics, sounds, etc. I think the jumping felt a little off at times? (Could've just been me). But I had fun playing through all the levels :D 

the game style and music is very nice and it is very fun too but is the graphic shattering is intended from the start i playing there are black line around 100px height across the screen and keep moving from up to down?

Submitted

I saw this on the stream, then got assigned it on the reviewers server. This is really quite intriguing. The waiting mechanic was a little annoying (I appreciated the debug button to speed it up, but since it's called a "debug" feature I'm assuming it's not really intended). The puzzles weren't too difficult, but it was fun. :)

Submitted

I loved art, the mechanics are creative, good game

Developer

Thanks!

Submitted

sorry, apparently I forgot to hit enter on my comments.  I love the concept, the story, the art work, and the puzzles.  the only thing I can say that's negative is that the controls are a bit floaty and there are one or two areas where I'd ditch a set of spikes to flatten the difficulty curve a bit.  but that's more than acceptable for a game jam game and didn't spoil my experience one bit.  

Developer(+1)

Thanks for playing! The art's by Alphonsosix, the story and puzzles are by me.

I'll be changing jumping in the after Jam release so you can turn around in midair.

Submitted

sorry, apparently I forgot to hit enter on my comments.  I love the concept, the story, the art work, and the puzzles.  the only thing I can say that's negative is that the controls are a bit floaty and there are one or two areas where I'd ditch a set of spikes to flatten the difficulty curve a bit.  but that's more than acceptable for a game jam game and didn't spoil my experience one bit.  

Submitted

I love it man. Really good stuff. My only complaint would be that the character's horizontal movement is a little wild, but the amount of features you crammed into this one was incredibly impressive. Good job.

Submitted(+1)

I love this game ! everything is done well, I have been looking for games with great puzzle mechanics and unfortunately there are not much out there.

Submitted (3 edits)

The movement is really hard. I think there is too much levels that don't really introduce anything new. Otherwise, it's pretty fun and original. I like the rotation effect very much!

//edit oh, and I wish the UI (timer and arrows) were bigger and clearer. If you need to point an arrow saying "pay attention to this" then you know it's not big enough :P

we didn't have much time to work on the ui, plus we wanted a smooth learning curve for people who are a bit slow at learning

Submitted (2 edits) (+2)

Just saw this one on Mark's stream.
Really clever idea and execution!

Developer

Thanks!

Viewing comments 72 to 53 of 92 · Next page · Previous page · First page · Last page