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RogueDogX

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A member registered Mar 19, 2017 · View creator page →

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already did, and I rated it too.

yeah no idea why Itch decided to post that comment twice, maybe it just really liked it?  lol

I liked the use of the theme, and the game play is pretty solid.  

I always like to give feedback on things that could be improved so here are mine for your game.  navigation was a bit tricky when entering tight corridors on a wide wall, the player had a tendency to get stuck if not lined up exactly correctly.  I think you are using a square hit box for the player's movement collision, so the simplest way to fix this would be to make the hitbox a circle instead, assuming you don't want to make it smaller.

the other small issue I found was that the player instantly snapped to looking "downward" whenever I wasn't moving them.  this made fights just a tad harder because the player could only ever shoot downward when standing still.  To fix that I'd check your movement logic and just make sure it's "doing nothing" if no arrow keys are pressed.

other than that great game, nice job, I had a fun time playing it.

thank you so much, I'm glad you liked it! 

I could not run the game in the browser, I had to download it and run it on my computer.   it was unplayable because the controls were off, I think you swapped a vector somewhere.  instead of the car moving towards the mouse, like you would expect a car too, it instead rotated around the cursor when the Left mouse button was pressed.   meaning it was way too hard to tell what the car would actually do at any given time.

okay so I did get the game to run, but it was still basically unplayable.  considering it also wasn't connected to the theme in any way, I could not rate the game highly in any regard.  

my suggestion to you is to go through and play the other game jam games to see what you learn from that. I will say it is impressive that you finished this in 10 minutes.

I really liked the game.  a very interesting concept, nicely done. 

I like to leave a little constructive feedback, so here I go.   The blocks "in the real world" are a little to easy to rotate by accident, I would change block movement method to something more precise.  

but again interesting concept, and a genuinely fun game to play.  great work

This is really nice for a one week game jam.  I love how it fits the theme, it looks great, and it's extremely well polished. 

I do like to give at least a few pieces of critical feedback, so I'll do my best.  You might want to focus on making differences in kind, not just differences in scale for your team ups.  maybe doing something like increasing range, blocking off squares for opponents, making you invisible to the enemies, etc.  I do understand that it fits the theme and you probably did not have time to make those kinds of adjustments, but I thin it would improve your game.   also the music is a bit repetitive, but that's really nit picking.   

but again, great job, loved the game, and thanks for making it.   

This is really nice for a one week game jam.  I love how it fits the theme, it looks great, and it's extremely well polished. 

I do like to give at least a few pieces of critical feedback, so I'll do my best.  You might want to focus on making differences in kind, not just differences in scale for your team ups.  maybe doing something like increasing range, blocking off squares for opponents, making you invisible to the enemies, etc.  I do understand that it fits the theme and you probably did not have time to make those kinds of adjustments, but I thin it would improve your game.   also the music is a bit repetitive, but that's really nit picking.   

but again, great job, loved the game, and thanks for making it.   

for a 13 year old's first game jam, which I assume that's what this is, the game is pretty darn good.   The fact that you had animations that reacted to the players direction and a boss battle is amazing for someone so earlier in their development career.  

I do always try to give some critical feedback (only because no product is perfect, and constructive feedback is a great way to help a developer know where to improve).  But instead I will make a suggestion on where I would suggest you focus your skills next, and that would be audio.  Sound can really help make a games atmosphere.  I did see you had some for landing, but for your next game try adding sounds for every action and some background music.

Again, nice job.  congrats on finish this, especially at 13 years old.  

Glad to hear it.  Thank you for taking the time to play it.

very nice.  the looks is great, the story is fantastic, and I loved the sound.  the difficultly is a bit much, and based on how far I've played the jam's theme isn't all that present.  but overall very well done.  nice job.

the key is to just let the AI bunch up, and you do that by moving quickly, and to keep moving.  but I can definitely see why you'd struggle. 

Nice.  the graphics are great.  But I do agree that if the enemies, don't bunch up, they can be a bit difficult, and something other than a purely black background to orient the player would be ideal.  Lastly the connection to the theme is a little weak,  so I had to dock you there.

But the effects are great, the controls are nice, and the tutorial was great.  nice job over all.

what @xWALLAFFLIZHx said.  very nice puzzle game.  I do have a few nit-pick improvement suggestions (I always try to leave some amount).  the two slimes with two different controls should have slightly different looks/colour schemes.  it's a minor thing, but the extra key press to see which slime is which is kind of annoying.  your platforming could also use a bit of improvement, try upping the player just enough so that the platform is not just barely at the height of their maximum jump, give them a few more pixels of leeway.  lastly, some ambient music would be welcome, but that's really nitpicking

But other than that.  great job, it was a pleasure to play it.

what @xWALLAFFLIZHx said.  very nice puzzle game.  I do have a few nit-pick improvement suggestions (I always try to leave some amount).  the two slimes with two different controls should have slightly different looks/colour schemes.  it's a minor thing, but the extra key press to see which slime is which is kind of annoying.  your platforming could also use a bit of improvement, try upping the player just enough so that the platform is not just barely at the height of their maximum jump, give them a few more pixels of leeway. 


But other than that.  great job, it was a pleasure to play it.

I did play a version that didn't crash.  I take it you're still pretty new to unity.  The tutorial build up was good, difficulty curve was well managed, and you fit the theme extremely well.  So if this is your first game jam, the fact that you got that much done well is a very good sign, keep practicing.

Now for the bad news.  the looks and level design aren't great.  I take it you either have never done 3D modeling before, or have done very little of it.  I would recommend downloading blender and looking up Blender Guru on YouTube, he's a great intro to blender which is great for unity models.  although animations is more of a brakeys thing.  Also, you always want players to have a way to quit your game.  If you are in a pinch, just have an if statement with application.quit().  A basic menu scene is usually a good idea too.

So while I can't score you very high, for what I'm guessing is a pretty early usage of unity, it's definitely not bad.  you got all the hard stuff right, it's just your technical skills couldn't quite execute it.  nice job, keep going.  

very nicely done.  the tutorial stages are especially well done, I also really like the art and the game play.  the closest thing I can give to a critique is that the theme connection is a little weaker than it could be, but that's really reaching.  

nice job.  glad I played it.  

very nicely done.  the tutorial stages are especially well done, I also really like the art and the game play.  the closest thing I can give to a critique is that the theme connection is a little weaker than it could be, but that's really reaching.  

nice job.  glad I played it.  

glad you liked it!  thanks for taking the time to play and rate it. 

the best game of the jam so far.  I can tell you struggled a bit getting some of the mechanics to work, but nice job over coming that.  I love the world building, the people, the details, and just the over all feel are fantastic.  I really did not expect to find that in a game jam game, so well done.  

I did have to dock you for the lack of theme fitting.  I know, some game jams you have 10 ideas for the theme and some you struggle to find one good one, but I still have to dock you for it .  While I did greatly enjoy the game play, it could use a bit more refinement.  but for the time you had you did a lot, and I loved it, great job well done.

Part of me really wants to give you a fair shot.  so if you can find what is causing the crash, fix it, and leave me a link to that project, I will rate based on that.  but the game keeps crashing so I can't really give an honest review based on what I've seen so far.  

maybe try it just as a windows download?  

thank you for taking the time to play and rate my game. I will play yours in a minute.

its a co-op walking simulator made for the Brakey's 2020.1 game jam.   use what you see on each others screens to solve space based puzzles.  it doesn't even require an online connection.  just some way to communicate.  ideally by voice chat.

https://roguedogx.itch.io/grow-stronger-together

two people will be required to play this one.  But if you can, please play this one  https://roguedogx.itch.io/grow-stronger-together

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I really can't judge it based on what've I've seen so far, I was the only player.   Nice touch on the Zoey Backpack.  You definitely get points for that. 

But I would suggest making a 1.1 update where you add materials to the environment.  The stock material makes it look a little flat.

Very Nice.  I liked the Dr. Who References.  

Not too shabby.  The controls are a bit inconsistent (changing from "a little bit of turning" to "all the turning" some times at random)  but I like the art and the game play.  

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It's quite frankly unfair that you only got one rating, so I'm going to give you some feedback.  I get the impression that this was your first game jam game, or close to it.  So I want to first off give you props for getting some of the major stuff right.  I could quit your game and you had a title screen with options. I know that sounds small, but it's such a pain when it's not there.

on the minus side, your controls are not obvious.  once I figured them out they worked well (right click to select a slime, left click to tell it where to walk) I still don't get the scoring system though.  The best solution to this is to walk the player through step by step.  if that's not an option, a quick blurb of text is your next best option.   like what I have in my game's menu.  

It also looks like you don't know about "relative sizing for UI" it's pretty easy thing to pick up  and makes the game look so much better if used.

Nice job animating the blobs though.  animation is something that is very hard to do in such a short time for a game jam game and the fact that you pulled it off is impressive.

over all, nice job, I look forward to seeing you at the next one.

Thank you so much.  I really wanted to nail that, "oh sh*t, oh sh*t, OH SH*T" feeling.  I was worried I might have made it too difficult in trying to accomplish that.  honest answer, is it too difficult?   

sorry, apparently I forgot to hit enter on my comments.  I love the concept, the story, the art work, and the puzzles.  the only thing I can say that's negative is that the controls are a bit floaty and there are one or two areas where I'd ditch a set of spikes to flatten the difficulty curve a bit.  but that's more than acceptable for a game jam game and didn't spoil my experience one bit.  

sorry, apparently I forgot to hit enter on my comments.  I love the concept, the story, the art work, and the puzzles.  the only thing I can say that's negative is that the controls are a bit floaty and there are one or two areas where I'd ditch a set of spikes to flatten the difficulty curve a bit.  but that's more than acceptable for a game jam game and didn't spoil my experience one bit.  

the looks are great, but floaty controls and difficulty make it hard to enjoy.  great Job overall.

thank you!

I like the concept, execution is a little uneven.  The world is very well done, the car gadgets are great,and the voice lines are epic, but my car was constantly lagging and the turning radius being wider than the width of the road caused issues.  Overall nice idea, and good work.

interesting,  the controls are fun, but I'm not sure a maze was the right way to go here, maybe a kind of platforming would have been better.  But over all, I enjoyed it quite a bit.  nice job.

it's funny as heck, but the difficulty curve is a little steep.  I still enjoyed it a lot though, very nice work.

very beautiful art work.  it's also tragic, yet relaxing.  nice job.

understandable.  I gave Racoon city the same rating for the same reason.  lol