I want to notice you about making the game a web build but as I can tell Unity was the problem.
anyway Good job making the game!
+1 rate from me.
Criteria | Rank | Score* | Raw Score |
Innovation | #848 | 1.833 | 3.667 |
Graphics | #986 | 1.500 | 3.000 |
Game Design | #1013 | 1.333 | 2.667 |
Audio | #1023 | 1.167 | 2.333 |
Overall | #1028 | 1.333 | 2.667 |
Theme | #1043 | 1.167 | 2.333 |
Fun | #1061 | 1.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
This is a submission to the Brackeys Game Jam 2022.2.
You play as a man who hates his life so he must make other people's lifes miserable as well.
NOTE: this game was supposed to be played in browser but Unity decided to screw me in the last moment so I had to make it downloadable.
Did you write all the code and made all the assets from scratch?
code all mine, some assets not.
I take it you're a pretty young developer, the tell tale sign is the lack of any ability to quit the the game.
As for the actual contents, what you managed is pretty impressive. you have an inventory system, things that interact with one another, and multiple levels. Plus the game play loop is solid and works pretty reliably. So that's all very good.
There were some noticeable bugs, prompts that don't go away or say "hmm I need another item before I can use this", some iffy hit boxes, and other bits.
I must say I also have issue with how this fits with the core theme of the game. You as a player, are acting alone burning people houses down, flooding their bathrooms, and pooping in their beds. It's a stretch.
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