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A jam submission

ASCII AssassinView game page

Shoot enemies with your controls, Literally
Submitted by DrMoo42 — 16 hours, 12 minutes before the deadline
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ASCII Assassin's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4793.5813.581
Originality#6993.7103.710
Overall#7933.4523.452
Presentation#13433.3553.355

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When pressing a key you will fire projectiles based on the letter, each letter has limited uses so when you run out of ammo you are OUT OF (that specific) CONTROL.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

Interesting approach you took on the theme. It was quite frustrating for me to get used to playing the game, but its a cool concept! 5/5 for the originality!

Submitted(+1)

I don't know what I was expecting going into this, but this was not it.   This was AMAZING though.   really enjoyed the way the attacks worked and varied.   A great take on the concept of constantly changing controls.   Definitely needs a bit of a tutorial, it took me a bit to understand the counters.       I was able to generate a fatal error at one point, If you need more information on that I can be reached on the GMTK discord.   Thanks for the amazing game.

Developer

Thank you for the Feedback I'm glad you enjoyed it so much.

Submitted(+1)

Nice job! The gameplay was awesome and I loved the unique graphic style with the grid! Well done. :D

Submitted(+1)

Pretty cool idea, I love all the different attack types :) 

Submitted(+1)

This is a really clever idea! I love how each of the letters has a different behaviour and I think the mechanic of moving in the direction you're shooting is quite interesting as it forces you to play very offensively. Great submission!

Submitted(+1)

I love this concept! It fits the theme nicely while also brings something new to it. The visuals do fit the game very well. Good job!

Submitted(+1)

The base idea for this game has definitely been done this jam, with the controls constantly changing, but this was a really unique implementation of that idea. I loved that you used ASCII as the art style, it helped with the problem that a lot of these games have with struggling to work out quickly what your controls changed to. Loved the game, it was a real highlight of the jam for me!

Developer

Thank you very much. I knew a lot of people would probably be doing controls changing around, but I am glad to tee that my game stood out from the rest.

Submitted (1 edit) (+1)

Nice.  I actually have a liking for typing games. Wish there were more of them.  Fun.

Developer

Thank you, I plan on releasing more post jam content, so If you like it check back in later.

Submitted(+1)

Really cool game. Love the idea of using ASCII. ENjoy a bunch!

Developer

Thanks for Playing

Submitted(+1)

I'm happy because i won :p
there's a lot of variety in the attacks, something the games with a close concept didn't have a lot. But sometimes enemies come from the corners and the attack is not adapted for that

Submitted(+1)

So much variety! I really enjoyed that! Every bullet type was so unique and interesting. Only criticism is maybe have different controls for movement? It was hard to be strategic with my bullets when escaping from enemies also meant using up a ton of ammo.

Developer

That was something that I tried in testing, but I decided that it was more interesting and fit the theme better if running out of ammo meant running "out of control". With regard to the running away point, quite a few weapons can hit enemies any where on screen regardless of direction, learning what each letter does and how best to use it (even if it's just for movement) is a key part of mastering the game.

Submitted(+1)

Good Idea and cool Style!
But Its kinda frustrating when the Enemy comes from the Corners and you have no attack to hit him where he is. Maybe add diagonal attacks . Also the game Crashed after a Minute of playing.

I think after a bit of polishing it could be a really good game! 


Developer

There should be quite a few attacks that can hit diagonally, whether by homing or spread or traveling in a circle. I'm sorry the game crashed. If you wouldn't mind, could you tell me what happened before the crash?

Submitted

I really like the concept, I had fun giving it some tries. I think the U attack is a bit overpowered but very fun to use ! Well done ! Though as people have already mentioned, adding a bit of variety would be a nice add.

Submitted(+1)

This is a lot of fun! I love the variety in the player attacks. As has been said, the attacks that move you towards the enemy work really well!

Developer

Thank you for your feedback.

Submitted(+1)

Excellent game! I love that doing the attacks both moves the character and launches the attack. The visuals worked exactly as they should.

I'd love this game with a variety of enemies, levels, and hazards. Plus it could be a fun struggle between needing to not perform an attack and needing to move in the direction of that attack. Just something to consider.

A+

Developer

Thank you for the feedback I'm glad you enjoyed it. 

Submitted(+1)

UUUUUUUUUUUUUUUUUUU.. U was my favourite weapon.

Liked how all of the attacks are different. It was a bit easy though (just keep your fingers on the 4 keys) and you couldn’t do much else if it were harder. It was fun for a round though.

Developer (1 edit)

I tried to make waves 1-10 pretty easy, but if you beat the boss and continue in endless mode the difficulty should scale pretty quickly, if that's what you're into. Also, considering its the second most powerful weapon, I strongly suspected "U" would be a favorite, I'm glad to see I was right.

Submitted(+1)

It's a nice game with an interesting idea, and I think if you nerf the attacks and the overall difficulty, the game will be even better! Too much randomness might be confusing, although, the theme was 'out of control' ahahah. Good luck to you!

Developer

Do you mean nerf the player attacks or the enemies?

Submitted(+1)

Enemies to balance the game better (or maybe I just was just a noob)

Developer(+1)

No, that's fair I kinda completely reworked the balance on the final day so it's probably a little janky.

Submitted(+1)

Don't worry way too much, the game is still fun with a lot of potential :)

Submitted(+1)

dope game

Developer

Thank You

Submitted(+1)

Such a good idea! Fit the theme perfectly, but it was far too hard. Never got past wave 6 as the attacks were too unpredictable to use reliably :(

Rated highly, though!

Developer

Thank you for the feedback!

Developer

I have found simply running away will eventually kill all the enemies

Submitted

It's so confusing it's terrifying. no good

Developer

what seems to be the biggest source of difficulty?