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A jam submission

Edna - Out of sight, out of controlView game page

Puzzle platformer where you control objects in your line of sight.
Submitted by kcaze (@kcaze_), Varun R. (@varunprime) — 14 minutes, 41 seconds before the deadline
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Edna - Out of sight, out of control's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#1n/an/a
Overall#84.4324.432
Fun#114.3224.322
Presentation#224.5584.558
Originality#524.3174.317

Ranked from 199 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are able to control objects but they go out of your control once you lose sight of them.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 49 to 30 of 90 · Next page · Previous page · First page · Last page
Submitted(+1)

This game was SO GOOD! Holy. Putting something like this together in 48 hours is such a huge achievement! The sound fits so well, the game just feels GREAT. The line of sight works as expected, the puzzles and level design are fantastic, you get introduced to ideas at a great pace, the challenge increases at a good pace and there is an additional level of mastery available by collecting the sushi. So. Good. 

Submitted(+1)

Great game. I enjoyed it a lot. Nice level transition. I also love the mirrors, very cool.

Submitted(+1)

Wow, very good... one of the best games I tried so far, love the optics, the puzzles, the sushi ;-)

Submitted(+1)

That was quite impressive. Really well thought out and polished for 48 hours. Though, why doesn't the guy move to the newly unlocked level in the level select screen? There is also no way to return to the level select screen when you're in a level. In level 2 I also had trouble figuring out how to get the second knight on the floor with the red gate. Though, I did end up making it to the hall of mirrors.

Developer

Thank you for playing and I'm happy to hear you continued on and made it all the way to the hall of mirrors!

I agree with all your feedback. If I were to redesign parts of the game I'd make the player automatically move to the next level to avoid accidentally entering the level you just beat and also add a button to get back to level select. I would also redesign level 2 a bit more to introduce momentum conservation in a clearer way and add an additional section to demonstrate how to stack the player on a statue without a failure state.

Submitted(+1)

You could always do those things in a post-jam version. The core of the game is pretty solid after all.

Submitted(+1)

The level design was really great for only 48 hours. I liked the fact that the people you could possess were multi-purpose. The art and mechanics were both really well polished. Well done!

Submitted (1 edit) (+1)

very impressive! I absolutely adore the multi-purpose mechanics and clever level design, which is totally not something you can take for granted for a 48hr game!!

my only criticism is that I never really felt "out of control", but with what you've achieved here, it's honestly a minor gripe. make a full game!

Submitted(+1)

An amazingly polished game for 48 hours! Great art and mechanics. Controlling statues was seamless. I had frame-rate issues on the mirror scene, but no biggie. This is truly an awesome game.

Submitted(+1)

Really good, easy contender for the best game of the Jam

Submitted(+1)

Playin your game was a super fun and interesting experience. The way you introduced the mechanics is so easy and seamless. Impressive!

Submitted(+1)

This is really impressive for 48 hours, I've seen similar ideas but this is amazing. 

Submitted(+1)

smooth game-play and really good graphics animation. And loved the game mechanics..

(+1)

Excellent game

Submitted(+1)

Wow, really good execution!! The first level teaches you the basics without being intrusive, that's so nice.

Submitted(+1)

really cool!
1 annoying little thing though, is there a way to exit a level? i tend to spam enter after a level and the character always spawned on the level i completed instead of the next one, so i had to replay it over again.
besides this small feedback point, really awesome!

Developer (1 edit)

Thank you! Unfortunately, I thought about it but didn't end up prioritizing highly enough on my todo list during the jam and it ended up falling through the cracks :(

The game saves your progress though so if you accidentally enter a level, you can refresh the browser or close/reopen the downloaded version!

Submitted(+1)

No worries ;) its the nature of game jams, still one of my favs so far

Submitted(+1)

So polished and awesome. Level design is top notch. Provides you with lots of "AH HA!" moments when you figure each puzzle out. Great Job!

Submitted(+1)

Top favorite game of the jam so far. The idea, polish, and level design are just amazing.

Submitted(+1)

Oh, wow ! There's so much polishing, this look like a full game ! Great job !

(+1)

A real lovely concept!

Submitted(+1)

I like the possession idea!

Submitted(+1)

Incredible job - without any need for text or introductions I immediately knew how to play and it was great, fantastic execution

Viewing comments 49 to 30 of 90 · Next page · Previous page · First page · Last page