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JustEpyx

90
Posts
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Topics
237
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A member registered Mar 23, 2020 · View creator page →

Creator of

Recent community posts

Great Game !!!

Yeah, of course you can make a video of playing the game, and you’re totally free to monetize it if you want!

Big thanks for the great video covering our game!

Thanks for having our little game in there,
really appreciate it!

Great video, and thank you for including us.
The Amiga40 version is just a temporary build,
the disk version is already much further along.

Wow, perfect and super fast rounds!
Thanks a lot for your awesome gameplay video!

We’re thinking about releasing the game in a physical edition as well, but that decision will come later. We’ll decide once development is complete!
That applies to both the Amiga and C64 versions. But for a possible boxed release, I could imagine including both versions together.
I wouldn’t mind that as the coder of the C64 version, but it’s not my decision to make.

You can also try out the game at Amiga40 in Germany, it’ll be showcased at the Virtual Dimension booth!

Amiga 40 event

There’s no public playable version of the Amiga version available for download yet.
But you can watch the development live on stream or later on YouTube.
If you’ve got any ideas, feel free to share them on the "Virtual Dimension" Discord!


Virtual Dimension Discord

Virtual Dimension Livestream 

Making Danger Dennis on YouTube

Nope, both the C64 and Amiga versions already run on their real hardware. The only reason you can play the C64 version in a browser is because there’s an emulator that runs inside the browser.
Only the editor will be available online in the browser for now,  the actual games will, of course, run on their original hardware.

Thank you for your review

Not natively, but I’ll manually convert the levels that fit into the C64 version. A few of the editor-made levels already found their way into the C64 build. Since the C64 playfield is smaller than on the Amiga, not all levels can be ported 1:1.
In the editor, C64 levels end exactly where the green grid starts!

I’m trying to completely rewrite the editor so it supports every version and all the new features in the game.  But that might take a while.

Nordischsound created the music, and he is a master of his craft. He will be delighted that you like the music so much.

Thank you

A very nice and accurate presentation of our game and the people at Evoke, hehe.
Thanks for playing our game. 

A very entertaining video, thanks for showcasing our game.

Great game and a good idea

Very nice! We’re also working on a special disk version of the game, with more levels, plus an intro and an outro.

A really enjoyable game with cool graphics and catchy music.

Really nice game with excellent graphics

thank you

i thank, you

thx :)

Cool video, thanks I could be part of it.

Excellent video, it's fun to watch.
Thank you

Nice Video, thank you ^^

Thank YOU

That’s alright, it’s your opinion, and of course everyone can have one.

Great Game

Real good and motivating video,
thank you :)

Hi,
Beer Rescue was actually our first game. Danger Dennis is a further development of it. 
With Beer Rescue, we’re actually still thinking about whether to expand it. We want to see how people like it first.

As for Danger Dennis, the development is planned for the long term. We’re following the Amiga original as a reference, so it might take a while until the Amiga game is completely finished.

I’ll get in touch once we’re actually at least close to finishing the game. Before that, it doesn’t really make sense.


But as I said, if people are interested in physical versions of the game, it would be great to hear that from them! I should probably add that to the description, since I honestly have no idea if people even want it.

Thank you, and thanks for your awesome tools!

Nice Video, thank you ^^

Thank you ^^

LoL i totally forgot about that, I’ll go ahead and upload it right away ^^

(1 edit)

okay thx

Thank you :)

(4 edits)

First off, thanks a ton for your feedback, that’s exactly what helps us make things even better.
Alright, let’s see what kind of points you’ve got for us.

1.) Hmm, the timer – okay, that’s a fair point. Some people hate it, some don’t. The whole idea behind it, of course, is to put a bit of pressure on the player so they’ll try to beat the level as fast as possible. But as I’ve said multiple times, we’re making a conversion of an Amiga game, and that one has a timer as well!


2.) Well, if you’ve done it a hundred times already, then it must be a pretty successful concept. And once again – it’s a conversion. Plus, we’re still very early in development. I only started this project a few weeks ago :)

3.) The music isn’t complete yet either, we only added it in its current form so there’s at least something playing in the game. Yeah, it’s pretty short at the moment, but that’s going to change. I promise!
I also want to add SFX, but hey, give it time and the sound effects will come too.



The name’s not gonna change! it’s a straight-up conversion of an Amiga game with the exact same title. I've honestly never heard of anyone getting upset about a game’s name?!
But hey, I’m always happy to hear suggestions that make the game better. But if so many negative points are triggering you, maybe this isn’t the right game for you!



If you seriously want to help shape our little C64 game, just hop on my Discord and get involved in the chat.
https://discord.justepyx.de/


If you’ve got ideas for the Amiga original, you can also hop onto their Discord to get involved there!
https://discord.virtualdimension.de/


Please note, these servers are German language only.

Thank you :)

This is just the C64 port of an Amiga game and yes, the Amiga version really is being programmed by someone named Dennis :).
The Amiga version will have an intro and outro that reveal who Dennis is and why he’s jumping through all these levels.
And if everything goes the way I imagine, we’ll have those sequences on the C64 as well ^^