Great Game !!!
JustEpyx
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We’re thinking about releasing the game in a physical edition as well, but that decision will come later. We’ll decide once development is complete!
That applies to both the Amiga and C64 versions. But for a possible boxed release, I could imagine including both versions together.
I wouldn’t mind that as the coder of the C64 version, but it’s not my decision to make.
You can also try out the game at Amiga40 in Germany, it’ll be showcased at the Virtual Dimension booth!
Amiga 40 event
There’s no public playable version of the Amiga version available for download yet.
But you can watch the development live on stream or later on YouTube.
If you’ve got any ideas, feel free to share them on the "Virtual Dimension" Discord!
Virtual Dimension Discord
Virtual Dimension Livestream
Nope, both the C64 and Amiga versions already run on their real hardware. The only reason you can play the C64 version in a browser is because there’s an emulator that runs inside the browser.
Only the editor will be available online in the browser for now, the actual games will, of course, run on their original hardware.
Not natively, but I’ll manually convert the levels that fit into the C64 version. A few of the editor-made levels already found their way into the C64 build. Since the C64 playfield is smaller than on the Amiga, not all levels can be ported 1:1.
In the editor, C64 levels end exactly where the green grid starts!
I’m trying to completely rewrite the editor so it supports every version and all the new features in the game. But that might take a while.
Hi,
Beer Rescue was actually our first game. Danger Dennis is a further development of it.
With Beer Rescue, we’re actually still thinking about whether to expand it. We want to see how people like it first.
As for Danger Dennis, the development is planned for the long term. We’re following the Amiga original as a reference, so it might take a while until the Amiga game is completely finished.
I’ll get in touch once we’re actually at least close to finishing the game. Before that, it doesn’t really make sense.
But as I said, if people are interested in physical versions of the game, it would be great to hear that from them! I should probably add that to the description, since I honestly have no idea if people even want it.
First off, thanks a ton for your feedback, that’s exactly what helps us make things even better.
Alright, let’s see what kind of points you’ve got for us.
1.) Hmm, the timer – okay, that’s a fair point. Some people hate it, some don’t. The whole idea behind it, of course, is to put a bit of pressure on the player so they’ll try to beat the level as fast as possible. But as I’ve said multiple times, we’re making a conversion of an Amiga game, and that one has a timer as well!
2.) Well, if you’ve done it a hundred times already, then it must be a pretty successful concept. And once again – it’s a conversion. Plus, we’re still very early in development. I only started this project a few weeks ago :)
3.) The music isn’t complete yet either, we only added it in its current form so there’s at least something playing in the game. Yeah, it’s pretty short at the moment, but that’s going to change. I promise!
I also want to add SFX, but hey, give it time and the sound effects will come too.
The name’s not gonna change! it’s a straight-up conversion of an Amiga game with the exact same title. I've honestly never heard of anyone getting upset about a game’s name?!
But hey, I’m always happy to hear suggestions that make the game better. But if so many negative points are triggering you, maybe this isn’t the right game for you!
If you seriously want to help shape our little C64 game, just hop on my Discord and get involved in the chat.
https://discord.justepyx.de/
If you’ve got ideas for the Amiga original, you can also hop onto their Discord to get involved there!
https://discord.virtualdimension.de/
Please note, these servers are German language only.
This is just the C64 port of an Amiga game and yes, the Amiga version really is being programmed by someone named Dennis :).
The Amiga version will have an intro and outro that reveal who Dennis is and why he’s jumping through all these levels.
And if everything goes the way I imagine, we’ll have those sequences on the C64 as well ^^











