Simple to learn but actually very fun to play :)
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One Tile Only's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #32 | 4.412 | 4.412 |
Overall | #155 | 4.165 | 4.165 |
Adherence to the Theme | #430 | 4.176 | 4.176 |
Originality | #489 | 3.908 | 3.908 |
Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice looking game. I'm going to finish it. A bit easy for me, but really cool concept.
So good puzzle-game! spent over an hour playing through all the levels. Simple, zen-like and solid. The mouse didn't seem to always register when I pushed the button to drop pieces. That could be looked over if you would continue with this
It makes me so happy reading this comment! The whole Zen-thing was also my goal. If you enjoyed that aspect, check out UpLeftOut, which is what inspired to this games aesthetics and feel.
I noticed the same thing for dropping. I think the "snapping" parameters need to be tweaked a bit for that.
I might actually continue with this and try to get it on google play store :)
Awesome game! In addition to being perfect for the jam's theme, it is just implemented very well, and if I had played it without knowing it's from a game jam, I could swear that it was thoroughly playtested, as the levels are so well designed to lead the player down the right path! amazing work, keep it going!
Nice, sleek & straightforward, though I'll admit it didn't engage me enough to finish all the levels. I wish there were more of the tiles with interlocking diagonals or spaces like the "arrow", instead of just plain old polyominoes. The unusual shapes were a lot more interesting to put down.
Super cool puzzle game and very cleverly related to the theme! Love the feeling of dialog with developer via the bottom text. Minimalistic and well-balanced. Good job!
P.S. Still playing...
This is a very lovely game with a wonderful concept -- definitely kept me engaged. Played all the way to the end ! My only criticism for this as a jam game is the difficulty between puzzles isn't exactly consistent or linear -- certain boards were just too easy despite the implied challenge of increased tiles. Otherwise, it's well-balanced -- it never felt like I was being cheated of a win or wandering aimlessly. The commentary and flavour text was also very endearing and provides just enough insight to the puzzle to give you an idea but not hint outright what should be done to solve them.
Overall, I'd rate it a 4.7/5 as a puzzle game !!
Thank you for the thorough comment!
The difficulty was definitely a bit jagged - the tiles themselves have a major impact on how difficult a level can be. There are two levels which are off-the-charts-difficult IMO, but I put those at the very end of the original and bonus levels respectively, so the user really feels satisfied when solving them, being rewarded with the completion of the game.
The commentary was only intended to be hints at first, but I couldnt stop myself from adding some text to every level :)
Awesome game! Very polished, it's just a shame there's no sound.. :| Anyways, the idea is great and the execution is great. Fits well with the theme, and the levels are spectacularly designed. Overall, a great experience while playing it. Great job, especially for 48 hours! I hope you are featured in the video, you deserve it! :)
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