Ground texture at the very beginning is broken and flickers distractingly. https://streamable.com/9s1ct
The game causes a low static hum from my speakers.
The conversation text is awkwardly chopped up, maybe split it up so a single bubble contains a logical segment of a sentence.
There’s an awkward delay when the convo ends, same with possible responses popping up when you talk to a villager - wanted to speed up the convo and it caused me to accidentally choose something. It was the first time the response mechanic was shown, there aren’t any in the tutorial, so it caught me off guard.
Went looking for secrets under waterfalls, got stuck instead.
Weirded out by being able to jump out of the inn into the river with lowered walls, which I suppose should only be a visual thing.
Consider LB/RB for toggling between autotargets both ways, and put roll on something else. Also, the facing direction being taken into account for autotarget is clunky as you can only face left or right, when up would often feel natural. Consider just using a radius.
Overall though, very cute and comfy. Fantastic UI work. This looks very GMI. Looking forward to spending more time with it when it’s more polished.