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(1 edit) (+1)

Makes my GPU boil and scream like a banshee because of uncapped FPS/no VSYNC.

I tried going through a gate, it consumed a key but nothing else happened, game logic partially locked up. I couldn’t move the knight and the blocks didn’t fall on their own, but I could still move and drop the blocks manually. https://streamable.com/2u1pm

It’s possible to do some weird thing in the menu where two selections are highlighted at once. I did it by accident by using a mouse and then a controller and was pretty confused why I just exited the game. The easiest way I found to reproduce it is to press something, drag the pointer out of the game window, and use up/down on a keyboard or a controller. https://streamable.com/caj9g

Overall this seems super polished and a lot more approachable than last DD, looking forward to playing it more and getting into the mechanics when you fix the GPU thing.

Thanks for playing and for the bug reports! 

I updated the demo with a few changes, including the removal of locked doors (I also experienced that bug a couple of times but couldn't recreate it at will and couldn't understand the cause so for now this is my best option), locking the mouse cursor (partly to get rid of that UI glitch, partly because you don't really need it), and adding a couple of graphics options including V-sync. I couldn't really notice a difference while testing, but maybe you will (or maybe I didn't implement it right lol). 

If you feel like giving this new version a try, that'd be great.