Thanks as usual!
Moving a splash piece onto an adjacent square currently does not kill cornered/against-the-wall goblins, even though they cannot "run away". (Ex. moving to B1 with horizontal/vertical splash when goblin is A1)
I'll keep an eye out, but I couldn't reproduce this in many different scenarios. The interaction between Splash and Nimble seems to consistently work as expected, and I can't think of any possible timing issues/race conditions either. If you notice this again, writing down the exact board setup would be super helpful.
Blightsack tooltip says that it leaves blight on all adjacent squares upon death, but only leaves it in diagonal squares.I couldn't reproduce this either. Blightsack's normal horizontal+vertical attack gets instantly replaced by the Blight, so there's no change in the amount of attacks there, only the corners grow by one. Maybe that's why you thought that? I'll work on communicating the Blight with a separate graphic.
Thanks. This is working as intended, Cantrip is already extremely powerful as it is. I'll reword it so it says that it repays the move, rather than makes it free.
Thanks! That's bizarre, everything seems to work fine on my side, and I didn't really change anything compared to the old version, other than the button placement. It's a very straightforward piece of code. I appreciate the report, I'll keep an eye on any more reports.
It's both, it ended up in the original version by complete accident but I decided to leave it in as an easter egg, with all of its buggy jankiness in place. You can actually keep beating that stage forever!