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A jam submission

EternowerView game page

Minimalistic Tower Defense
Submitted by Rokas (@rokasvo) — 2 days, 22 hours before the deadline
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Eternower's itch.io page

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Comments

Submitted (1 edit) (+1)

Played in Lithuanian language, so the feedback will be in Lithuanian too:
- Pradžioje neaišku kuo skiriasi "baugas" nuo "pražūties"
- Neaišku, kad reikia šakotis, o ne statyti. Pralaimėjau pirmą žaidimą, nes vis neleido statyti naujo bokšto
- Šakojantis iš pražūties abu pasirinkimai yra pražūtys, tačiau skiriasi stat'ai
- Keista, kad gali "šakotis" nors galų gale viskas auga tik kaip kirmelė, tikėčiausi, kad išsišakojus pirmam bokštui, jis galės toliau šakotis.
- Pardavus pirmą bokštą negalima jo statyti iš naujo - turiu baigti ir pradėti iš naujo
- Paspaudus ant 5 baugo šakojimosi kai pasistatau antrą bokštą pražūtį žaidimas pakimba
- Spaudžiant dešinį pelės klavišą, kad grįžti, dažnai grįžtu per toli į meniu valdantį žaidimą (išeiti, keisti)
- Nullify damage pas baugą kai užvedi pelę ant "išjungt"
- Atrodo, jog žaidimas pradžioje tiek sudėtingas, kad reikia žaisti tik tokiu būdu kokiu tu žaidi. Vienas sveikatos taškas nepalieka vietos eksperimentams
- Pasistatant bokštą prie pat starto ir pradėjus žaidimas pakimba ir nulūžta. Apskritai statant aplink startą nulūžta
- Toks jausmas, kad su Baugais pradėto žaidimo išvis neįmanoma laimėti. Ir su pražūtim...

Developer(+1)

I hope people who play it in Chinese won't do the same.

Su Pražūtim įmanoma, bet sunku baisiai, aha.
>Paspaudus ant 5 baugo šakojimosi kai pasistatau antrą bokštą pražūtį žaidimas pakimba
Šito dar nemačiau

Ja šiaip, dizainą drastiškai keičiu db.
Gudriai pirmą sakinį angliškai dėjai, "feedback" verst nereikėjo.
Dėkui. 

_
Developer(+1)

You not seeing the "new forts here" for the entire round really highlighted how obtuse the game is, thanks.

The game crashes if you put a tower right next to the start

Submitted

I get the feeling that by making this, you became facile with the controls. I suffer from the same design paradigm. I end up playing the game so much to test it that I get inured to the control idiosyncrasies, and I never loop back to fix them. You need the control to be more fluid, perhaps adding dedicated buttons for navigating the tiered contextual inputs. As it was, I could barely get to level three before getting frustrated. 

Developer

You may find joy in hearing that this is about the 5th iteration of the UI, where each is a drastic simplification of the last. Thanks for playing.

Submitted

The UI is straight up maddening to use. The tiered actions have hotkeys all over the keyboard, the tower selection doesn’t have a hotkey at all and you have to use the mouse for it, and the tower display hiding life/gold gets in the way. All the while the game pressures you to do stuff fast. It’s kind of impressive how obtuse this is with so few elements.

I did manage to get through a few levels, and had a glimpse at some of the puzzlier routing stuff which seemed potentially neat, but it was simply too frustrating.

Submitted

So it won't allow me to build more than one fort after I place one which doesn't make sense

Make it so you can do stuff before waves start

Music and sound effects work

Your asking 5 dollars for this? There isn't much hear and all the enemies are basically the same. You might be able to get your 100 dollars back but I think 5 dollars is a ripoff. Maybe make a better menu song, fix the bugs, and add more content. There is not that much here and if you want to sell you need to have something more than just 2 forts and 1 enemy.

(1 edit)

https://www.youtube.com/watch?v=sKjTIX6GzzQ&feature=youtu.be
not being able to build stuff before the wave starts is terrible

the "WRONG" sound at the start of the game is confusing too

Developer

Thanks for the video, found a visual bug because of it.

Developer

Leave feedback as if you paid $5 for it. Thanks.