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(+1)

Really neat emergent puzzling.

The hexes work really well.

Executing plans can be very fiddly and frustratingly timing-dependent. Maybe let the player lock a mirror so it doesn’t get pushed around by lasers and bugs? Perhaps even just one at a time. It’d help cut down on the tedium a lot, I think.

Laser sfx gets really grating after a minute or two.

Thanks for playing!

I keep thinking to myself that for now I should make mirrors stay in place just because there is little opportunity to set them up in a way that you, as a player, would benefit from their movement on hit. There are also those moments where you feel like "eehh I shouldn't have let that beam dig further".

Noted annoying sounds.

(+1)

Well, setting up a mirror so it gets pushed and eventually burns a bug nest is probably the most satisfying thing in the game, so I dunno about removing it entirely. It’s just that you end up fighting against the mechanic more often than not.

Ah, yes, forgot about that