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Dominas

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A member registered May 10, 2017 · View creator page →

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Hey,

I would like to ask you to write your thoughts down in a single message rather than posting several at a time. That way we will keep the community page nice and clean. If you do forget writing something - you can edit your previous messages.

Thank you!

Very cool design! I think the small spikey one could do some harm if it manages to get inside the killzone :D

Have you seen this topic as well? https://itch.io/t/218162/lets-create-an-unusual

Hey,

There is no need for advertising your own topics - community pages are easily browsable. Please don't advertise your posts in unrelated topics.

Sipho community · Replied to Trystin in Bugs

Just to be sure, have you tried extracting all files from the zip? Like right click on the zip file and select "Extract ..."

I can't give you any timeline as we're not sure when that mode is going to be up the quality we want. Currently we are working hard to polish Early Access build. After November 13th, we will start experimenting with Aquarium mode. Creative mode itself should work easily, but we want to provide good UX for setting up various scenarios to play around with.

Sipho community · Replied to Trystin in Bugs

Hey, thanks for interest in playing Sipho!

Let's make sure you are able to. Have you extracted files from downloaded .zip?

Hi!

This is going to be our next thing to work on after Early Access release!

Ah damn it, I quit at the level before last, not noticing misplaced cube. Good entertainment/effort ratio for a game like this :D

Indeed. After playing it myself I feel there is a hook, but everything is hidden under overengineered stuff. I need to make it more gamey and solve the "game plays itself" by transforming main turret into an actual character that player controls.

How to play:

<0-9> To select planet, <enter> to start. Deploy your main turret from bottom right. Aim and shoot with mouse. Click on your turrets to modify them. Buy mods for your weapons and put them into your weapons.

<escape> to open debug menu

I rage quit when James started talking about how negative scale affects planes.

10/10 masterpiece, mr. Davey Wreden

I've never been good at surfing.

  • Last tutorial text about shooting comes just after being blocked by a crouchable thing - couldn't read it the first time
  • I loved tunnel level, it has many different ways to complete. Although the gravity change after jump seemed random-like, allowed to play with the level for a while
  • Didn't know gamejolt gives this kind of framework for highscores. It gave me incentive to compete at tunnel level.
  • Don't use built-in shadows with transparent objects, that's why ground is shimmering in some levels

Keep it up!

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game
Dominas#6068 on Discord
Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hey, thank you for playing our game!

We have optimizations for that boss coming in Early Access version. If you've played in browser, try downloading the game, it should have better performance.

Nice edits :D 

Some spooky Ecco The Dolphin stuff. Before starting working on Sipho we haven't heard of that game. Fits nicely!

Hey, nice catch! 

We haven't thought about this exploit. We have it already fixed locally. Thanks for the report!

Thank you for another report!

We should fix those pushers not acting physically and then figure out if additional actions are required for collisions. Fun fact, spike used to get stuck in walls and that was super annoying. We changed collision mode to be more precise and that fixed it. I hope we won't have to do it for all Zooids though.

Re DD22: Please, feel free to continue testing! You have provided valuable reports, we highly appreciate that. DD22 was intended for a gamedev community to test and provide feedback on. 

Hi,

Sorry forgot to ask, did you try going past Breed selection menu? I've forgotten to change effects in main menu, which could have still indicated unplayable build.

We've uploaded another build - Sipho 0.91_NoNoFX Linux Universal.zip which should have NO effects at all. Let us know if it works!

Thank you.

As a last resort I will make another build with no image effects. It's weird though as those builds use same features as WebGL, yet the latter works for you.

(1 edit)

Hey, thanks for feedback!

Yeah, options are trashy at the moment. We are going to implement keybinds first and then polish it up. You gave some nice ideas we haven't though of though, like pressing outside of menu to go back. ESC should have worked for going back in menu already.

Comparison to FTL is some serious acknowledgment, thanks!

Edit: Main Menu UI ESC didn't work, thanks for reporting.

Thank you for info. It will help us to dig it down.

Nice report. Do you play in browser or in downloaded version? Do you click "Dive" using mouse or Enter key? Has this ever happened on first playthrough (in comparison to happening only after dying/manually starting new game)?

This is something that has been reported but has been very elusive to repeat, we are looking for more info to dig in. My first hunch tell me that it has something to do with UI because Space key is the one that activates selected UI element.

Thank you for the report!

It's a known issue in our soft body solver. It doesn't handle larger symmetric builds which we didn't expect it to surface in normal play conditions. I'm going to take a note it's a higher priority issue than we anticipated. Thanks again! 

Hi!

I have uploaded two Linux builds similar to WebGL:

Sipho 0.91_Nofx Linux Universal Gamma.zip

Sipho 0.91_Nofx Linux Universal.zip

You can find them on main Sipho page. I couldn't figure out how to link them directly on itch. Would you be able to tell us which one works for you? They both have some image effects disabled like WebGL does. And Gamma one uses Gamma rendering (instead of Linear). Thanks!

-I couldn't figure out how to play in full screen, so the block state was hardly visible in high resolution

-The game felt juicy, action feedback was nice

-It was hard to properly "feel" what cells I'm going to hit, so I let through some hits. Probably due to nature of camera.

-Rooms were slightly too big, but felt good nonetheless

-At some point I got lost and started backtracking and revisiting same spots

-Nice color palette and overall aesthetic

Interesting game, I wonder where it would take it further with dungeoning stuff. Keep it up!

Thanks, we'll think of something to prevent this overlap!

As a workaround you can either change UI scaling in Options menu or you can use "4" key on keyboard to select and cycle through Consumption Zooid category

Walked around, gathered things, went inside the house to craft the juice.

-Recipe used up all ingredients rather than was necessary for cooljuice

-The girl didn't talk back to me after I made the juice, she kept me telling to keep gathering stuff.

-It got dark and raining, FPS dropped to 30. Machine: MacBook Pro, Ge Force 750M. Running off battery though.

-It was pitch black inside the house once it got dark

-Nice extensive menu

-Crafting UI grid is pretty small and text appears to be small on button as well. Maybe scaling issues due to high DPI screen?

2018-09-11_22-52-37_InnGame.png

Hey, thank you for trying out Sipho!

Do you have enough nutrition to grow the Zooid? If you do, could you provide a screenshot of how the game looks when you can't select it? Also, you can try using number key 4 on keyboard to select Consumption Zooid group to grow?

Thanks for playing!

You're right abut the poison, we shouldn't allow 100% easy strats to beat him. I'll make him push poison away together with projectiles and environment spikes.

The "guys getting stuck between passages" is a harder one, but I've got some ideas what could help. Thanks a lot for feedback!

Thanks!

Hey, thanks for playing and feedback!

You can change movement type in options to TwinStickRelative.

Hey, thanks a lot for playing and sticking around with us for so long!

To clarify on your proposal, the game would work like this:  Player has an "inventory" of parts which can either have parts stored or grown. If part gets killed it becomes lost. So player doesn't have a  universal resource to grow new parts, but parts themselves be a resource.

We've thought about this before and it's a pretty neat and hardcore idea. It would enforce "roguelikeness" of the game, but work against player being able to choose what to grow, as it would only be able to grow what's left in inventory. So it's roguelikeness vs creative freedom. I think Such gameplay would encourage "safe play" in which player tries to minimize the risk. We are already punishing player for losing Zooids, but we preserve the creation which automatically re-grows once there is enough nutrition. If game worked by proposed rules, we couldn't preserve player's Sipho design. One game I know that works similar way is Captain Forever. I personally felt reluctant to engage in fights that may result in losses as then I wouldn't be able to easily redesign my ship back to the way it was.

It could work as a separate game mode we could consider adding after release and I'll make a note of it. Thanks!

I don't have Linux machine to check, but it's probably not in the Data folder, but rather in your environment. So this:

~/.config/unity3d/AllPartsConnected/Sipho/Player.log

probably becomes this:

/home/trog/.config/unity3d/AllPartsConnected/Sipho/Player.log