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Dominas

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A member registered May 10, 2017 · View creator page →

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Feedback is based on one tutorial pass and one full playthrough:

  • Main menu image is blurry
  • Cool music
  • Laser pointer doesn't get blocked by walls and objects
  • It's apparent that you get pushed back from wall when running into it rather than colliding and stopping at it
  • Destroying objects was tedious with a sniper, but it was my favorite weapon
  • Turret boss was boring. I won while hiding in a corridor while waiting for turrets to stop firing. Turrets could at least be dodgeable and destructible
  • Whole roguelikeness and various weapons felt captivating, would like to play more
  • Blood splatter sometimes defies depth, but that's a cool tech though

Finally have gotten around writing feedback:

  • Going backwards part is weird and managing to get up on platform to the right feels more of a platforming challenge than a driving game fun.
  • Smashing aliens is fun.
  • Going fast and flying is fun. You could consider adapting levels to only some type of car and allowing to glaze through level if driving at the right speed.
  • Mouse zoomout could max out earlier, maybe at 75%. That way would be easier to see things that are far away. Otherwise it's weird to keep mouse pointer close to the game's window border.

Played a lot of Hill Climb Racing on my phone.

Thanks!

Next thing we're going to work on after Aquarium should definitely be more parts, maybe even a new breed.

(2 edits)

Password is: agdg

More stuff you kill in campaign mode, more you will have unlocked in Aquarium. We plan to release Aquarium behind minor achievement.

Things to look at:

  • Aquarium game mode - play around with things you have ever obtained in Campaign mode. We want to know if it's fun to hang around in. Note that spawned obstacles do not get saved. This is something we will have to work on.
  • New sounds - some of them are placeholders, but we finally have most of the sounds in place. Ignore sound artifacting when multiple audio sources are playing.

Controls:

WASD - Movement. You can change movement type in Options menu
Space - Open up growth mode
Escape - Open/Close in-game menu
Menu in top right of Aquarium - select things to spawn and edit game settings

Hi,

We had to change the layout of our sipho.itch.io page  for the sake of release. Only downloadable versions are available for both full and alpha versions. Alpha web version is and continue to be available on Kongregate

Hey,

  • Noted that performance drops. We use "pooling" for objects, but that shouldn't cause any problems as objects get re-used. My hunch tells me that it might be copies sipho "blueprints".  We will look at it - it will have to be fixed for Aquarium any way. Knowing that you only need to quit to menu rather than whole game gives better clues.
  • Noted about 3rd boss. We shall fix that exploit for good.
  • Noted that "play again" button doesn't work.

Thank you for all these reports! We also use discussion forum on Steam, but we monitor both communities, so you can use whichever you prefer.

Thank you for the report!

Growing whirlpools should still start displaying Dive button. We recently made these more robust, but it seems that was not enough, noted!

Hey, thank you for the report!

I think tutorial shouldn't have game save at all. Iztacmizton is right, to fix this properly we're planning to fully save map's state at some point. That will also help to preserve anything that's been going on in upcoming Aquarium mode.

Thanks for the report!

It may be caused Frakir being unable to fully grow and still be in the "preparing for battle" state. I think I see a missing spike. Noted!

Indeed it is!

All breeds were re-drawn more or less since their first versions. Our artist has made a "genealogical" tree of some sort showing their artistic evolution - https://twitter.com/Sipho_game/status/1004047026475208704

Thank you, we're working on it!

If you have any suggestions, feel free to post at our itch.io community pages https://sipho.itch.io/sipho/community

Nice one!

At this point we can say you've earned it :D

We should fix this one together with possibility to skip boss rewards by jumping into whirlpool early. Thank you.

Hey, welcome back!

We have increased spawn rate to make this boss less farmable and have a more of risk-reward thing while fighting it's minions. It might be too hard, but with certain tactics the boss is easy no matter what spawn rate it has. I'll keep an eye open for it's difficulty, although with upcoming changes to the game, we won't have to reduce the difficulty. Thank you!

Hey, thank you for suggestions!

These are cool ideas, willful deformations of Sipho could add a lot of undiscovered synergy between parts.

Talking about existing parts, we designed them with idea that each could do it's own job and be inherently useful without any other part. That keeps complexity low and helps to learn the game and does not require additional step of finding another part that might make another useful. Bonus/emergent synergies between parts are also our goal when designing one.

Since we had base zooids for breeds in place, we have allowed ourselves to make wackier parts, like grappling hook or energy leech. So we might experiment with things like you suggested.

Hey,

I would like to ask you to write your thoughts down in a single message rather than posting several at a time. That way we will keep the community page nice and clean. If you do forget writing something - you can edit your previous messages.

Thank you!

Very cool design! I think the small spikey one could do some harm if it manages to get inside the killzone :D

Have you seen this topic as well? https://itch.io/t/218162/lets-create-an-unusual

Hey,

There is no need for advertising your own topics - community pages are easily browsable. Please don't advertise your posts in unrelated topics.

Just to be sure, have you tried extracting all files from the zip? Like right click on the zip file and select "Extract ..."

I can't give you any timeline as we're not sure when that mode is going to be up the quality we want. Currently we are working hard to polish Early Access build. After November 13th, we will start experimenting with Aquarium mode. Creative mode itself should work easily, but we want to provide good UX for setting up various scenarios to play around with.

Hey, thanks for interest in playing Sipho!

Let's make sure you are able to. Have you extracted files from downloaded .zip?

Hi!

This is going to be our next thing to work on after Early Access release!

Ah damn it, I quit at the level before last, not noticing misplaced cube. Good entertainment/effort ratio for a game like this :D

Indeed. After playing it myself I feel there is a hook, but everything is hidden under overengineered stuff. I need to make it more gamey and solve the "game plays itself" by transforming main turret into an actual character that player controls.

How to play:

<0-9> To select planet, <enter> to start. Deploy your main turret from bottom right. Aim and shoot with mouse. Click on your turrets to modify them. Buy mods for your weapons and put them into your weapons.

<escape> to open debug menu

I rage quit when James started talking about how negative scale affects planes.

10/10 masterpiece, mr. Davey Wreden

I've never been good at surfing.

  • Last tutorial text about shooting comes just after being blocked by a crouchable thing - couldn't read it the first time
  • I loved tunnel level, it has many different ways to complete. Although the gravity change after jump seemed random-like, allowed to play with the level for a while
  • Didn't know gamejolt gives this kind of framework for highscores. It gave me incentive to compete at tunnel level.
  • Don't use built-in shadows with transparent objects, that's why ground is shimmering in some levels

Keep it up!

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game
Dominas#6068 on Discord
Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

Hey, thank you for playing our game!

We have optimizations for that boss coming in Early Access version. If you've played in browser, try downloading the game, it should have better performance.

Nice edits :D 

Some spooky Ecco The Dolphin stuff. Before starting working on Sipho we haven't heard of that game. Fits nicely!

Hey, nice catch! 

We haven't thought about this exploit. We have it already fixed locally. Thanks for the report!

Thank you for another report!

We should fix those pushers not acting physically and then figure out if additional actions are required for collisions. Fun fact, spike used to get stuck in walls and that was super annoying. We changed collision mode to be more precise and that fixed it. I hope we won't have to do it for all Zooids though.

Re DD22: Please, feel free to continue testing! You have provided valuable reports, we highly appreciate that. DD22 was intended for a gamedev community to test and provide feedback on. 

Hi,

Sorry forgot to ask, did you try going past Breed selection menu? I've forgotten to change effects in main menu, which could have still indicated unplayable build.

We've uploaded another build - Sipho 0.91_NoNoFX Linux Universal.zip which should have NO effects at all. Let us know if it works!

Thank you.

As a last resort I will make another build with no image effects. It's weird though as those builds use same features as WebGL, yet the latter works for you.