Heya, thank you for thorough feedback. Knowing your experience and train of thought helps a lot.
- The leech bug was fixed, thank you for reporting it
- For the boss that you've been chipping away and then learned to kill head-on - have you noticed the buffs that spawn out of holes and have they been useful for defeating it?
- The mid-fight editing is somewhat conflicting feature. It was intended from the start - I want to foster creativity and have confidence in game that it can be with this feature as its core. And it's really cool. Although it gives psychological burden of knowing that you can do this tedious mid-fight editing to give yourself an edge most of the times. Once discovered, how do you feel about difficult encounters? I wonder if it could be limited somehow to prevent abuse and free the player from thoughts that they could have used it to dodge an encounter that ended in death. Or maybe reduce its drawbacks - have an undo stack so you can restore your design after abuse (often requested feature) and manage powerups in a way that regrown zooids keep them.