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Sipho

Design a creature and eat your way to the top of the food chain. · By Sipho, Dominas, DanTM, NinjaKyat

Let's create an unusual!

A topic by Mr.Googol created Apr 18, 2018 Views: 6,439 Replies: 101
Viewing posts 1 to 20 of 62 · Next page · Last page

Let's create an unusual organisms!

Developer

Awesome, good work!

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I present to you one of my latest creatures: Greed. On the left side of the picture you see a healthy Greed, unable to absorb any more nutrients but storing them inside of its body anyway. As a consequence, it is a normal occurrence for Greed to have misshapen body, deformed by the amount of undigested food stored within. Some of the little green fellas might even be alive in there.

Whenever Greed receives any damage, some of the nutrients are absorbed immediately and used to heal the wound, giving it great regenerative ability as long as its belly has any food in it.

Other creatures often get confused about Greed and won't see it as an enemy but rather as a source of food: instead of attacking it they would rather rub against it in hope to get some of the nutrients inside. Ironically, that usually means they are chewed to pieces and added to the Greed's food storage. However, sometimes a small creature makes its way inside while remaining alive, occupying one of the two stomachs (pic on the right). That creature then has an opportunity to feed on whatever Greed can't absorb and grow within like a parasite. Because of above-mentioned confused reaction, parasite creature will not attack Greed even if it grows some combat parts. That relationship, however, doesn't need to be parasitical: as the inner creature grows through the Greed's body, its combat parts can stick outwards and later used against enemies, giving Greed additional protection.

(+1)

Very interesting creature you have there! There seems to be one glaring issue, though: Its core is quite unprotected, and even though most species will fit into its stomachs just fine, having an Advena with its spikes stuck in there would be rather risky, no?


Seems that this creature (nicknamed by myself as Gluttony, akin to your creature's name) here has found a solution: Not only has it reduced its stomach count to 1, but it's also decked out with stunning-type eaters (presumably to attract more nutrients and neutralize enemy weapons) and inward-pointing claws (perhaps a primitive form of digestion for emergencies?). These creatures sure can produce the most interesting of results when left to their own devices...*



* Creature did not actually evolve into this form through natural means. This creature is made by yours truly. Credit goes to you for the idea and concept behind Greed.

Very unique! in the pic on the right i wish i was that little Buginis creature because... Friendship

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On the topic of unusual creatures, here's one of my more unorthodox creatures:


It's a living Poison Mine shotgun. 

It operates by stockpiling Poison Mines within its "chamber", before spewing out all the mines at its target. The mines travel a surprisingly long distance, allowing this creature to attack at a range further than any species so far. 

It has also covered itself with spikes as a deterrent, as it is rather fragile (a single structure connects the whole "chamber" to the core; deterrence is much needed!) for what it is.

Developer(+1)

Oh wow, these are absolutely amazing! Would love to see them in action :)

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As a matter of fact...

I converted Gluttony into a Mine Shotgun just to make this gif!

(+1)

Too bad mines don't do impact damage, only poison. I understand it's to make ranged weapons not too op but damn I wish that shotgun creature actually destroyed something on hit...

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Well, on a brighter note, see those spikeballs?


Let's just say that this shotgun creature doubles as a launcher, if one is cunning enough...

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Sailor. Did you know you can propel yourself forward by blowing your insides outwards? Neither did I, but apparently you can. (pic on the right is the process of self-propelling, I synchronized both dash and blow abilities by linking them to same key and the speed is spectacular).

Spikes would fit better with this one, but I only had pincers. And I like pincers, in case you didn't notice already.

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I have noticed this effect for quite awhile now (one of the first creatures I posted here makes use of that concept!). In the meanwhile, have an image of a creature I made a while back that is probably the most risky-looking thing to use this concept:

A basically exposed rear and only a 1-structure-zooid-thick support for the spiky wall of death? It's no wonder that this thing once tore itself in half from the sheer force generated by the pushers and a single enemy spike clipping through the wall! Thankfully, it has only done this once, and that aside, the wall of spikes make very short work of whatever unfortunate creature lies in its path.


On a side note: you're not the only one around here who likes the Claws/Pincers. They are honestly quite overpowered! Oh well, makes it all the more easier to get to Free Roam!

(+1)

Yes, pincers work nicely in close combat when placed together, I guess they deal more damage for that exact reason - you have to go into close combat to use them, alternatively to most other weapons. So it's damage is quite reasonable. First rule of pincers club - never say they are op *cough-cough*

(+1)

Ooh, gotcha. They'll need balancing eventually anyway *cough*

Yea, claws do have their downsides that balance it out; mainly being the fact that they're strictly close-range, which means any creature that's able to out-maneuver and out-range you will be more than just a "little annoyance".

Developer(+2)

Haha! Fun fact - internally we refer to this bug/feature as "Don Quixotting". 

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Here's another unusual creature I made:

This creature has made a very questionable decision during evolution: Inward-pointing Eater zooids? Ones that fire Mines, no less?! This rather strange adaptation allows it to uh...

...do whatever this is supposed to achieve (a minefield, maybe? But...why in this fashion?!).

A lot of further research will need to be done on this peculiar specimen...





Further Research Notes:

1. It definitely seems that this creature is utilizing this strange adaptation as a way of distributing mines unevenly, or perhaps it's something to do with the way it's "storing" the mines within itself...?

2. A breakthrough was discovered: By filling up its form with Poison Mines, enemies will most likely keep away from this creature. Behaviour of enemy creatures recorded point to this mechanism being able to effectively cause attackers to cease all actions and flee...

3. Man, if only I could test this thing against the Advena Boss! That thing was already freaked out by poison mines!

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This is a new highly organized organism with a number of improvements!  This small coelenterate is extremely tenacious and has a number of beneficial properties such as:
 The endoderm is densely covered with spines that protect against most physical attacks.
 The structure of the oral ring allows food reserves to be stored for a long time and, most importantly, not to be lost during movement.
 The food reserve serves as a bait, entrapping unlucky organisms directly into the beak, one bite of which with no difficulty will rip even a great enemy!
 A secure rotary system allows you to quickly rotate in place.

(+1)

Wow, "Greed" sure has evolved a lot!

I've also noticed something you didn't mention: This new creature of yours has stunning eater zooids in its mouth to attract nutrients and to ensure that there's no escape!

(+1)

Do enemies absorb stored nutrients before you kill them? It seems that food storage is a bit too open to prevent nutrients from being stolen as you kill the enemy...

Developer(+1)

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

(2 edits) (+1)

Hi, I wrote to you on 3rd of November

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Этот новый организм уже не новая структура.
Устные устройства максимально упрощена, для того, чтобы увеличить внутренние полости тела.
Большая полость тела заполнена питательными веществами для быстрого восстановления и маскировки.
Поверхность тела покрыта всасывание волосков, которые способны крепко ухватить и разорвать несчастную жертву в то же время регенерации здоровья.


(1 edit) (+1)

In case anyone wants a translation:

This new organism is no longer a new structure(?).
Oral devices are maximally simplified, in order to increase the internal cavity of the body.
The large body cavity is filled with nutrients for rapid recovery and masking (The "bait" effect).
The surface of the body is covered with leech zooids that are able to grasp and sever any unfortunate victim that attempts to flank it, all the while helping to regenerate its own health from draining said flankers.

(+2)

I've managed to refine the Don Quixotting method of hunting with this creature here:

Nicknamed "Sledge-Hammerhead", its streamlined body houses 4 Don Quixote-Engine units (each consisting of 3 pusher-type Eater zooids and several Structure zooids) and is lined with rattler-type Swimmer zooids (as a turning mechanism and for smaller movements) and stunner-type Eater zooids (to stun any flanking enemies and to increase energy regeneration due to absurd energy consumption of the 4 aforementioned "Engines"). Its namesake comes from the biological battering ram that shields its head --- a far cry from previous Charger-type creatures that I've made discovered. It is significantly larger than most other charger weapon types, and boasts a unique "spring cushion" design (cushioned by more spikes?!) that acts as a sort of "insurance" for the creature in the event the front of the weapon breaks off. So far, that event has never come to fruition, as the design is thick enough to support itself on its own. Any wondering opponent in this thing's path is sure to experience a painful predicament  --- provided they come out alive.

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Have you tested if 4 Don Quixote engines give more speed than 3? Or than fewer, larger ones? I'm not sure if it is reasonable to make it so big. Also, how did you stretch the first row slightly further from main zooid?

(+1)

I've yet to do further testing with said engines and how the number of engines affect speed, although that is on my to-do list.

As for the first row being ever-so-slightly further, that is the result of the soft-body handler glitching a little (normally extended connections like that are not possible, but would you know it, the building method for the engines can result in said glitch occurring) due to the symmetry of the creature (the devs did state that the handler hates symmetry).

(1 edit) (+1)

After a bit of testing, I've come to the conclusion that yes, the above creature does need that many engines. Even though its speed matches (or is slightly slower) than a smaller creature with only 2 small engines (pictured below), the greater number of pusher-type Eater zooids means that the engines are able to function for a much longer period of time (since each engine adds more energy regeneration with each Eater). The creature below can also achieve speeds equal-to-or-higher-than the above creature, but it can only do so for a much shorter period of time.


As such, it is actually recommended to build larger creatures if one wants to use the Don Quixotting method of movement, due to energy constraints and the fact that engine size/count negligibly affects the speed of the creature while Don Quixotting.

Also, as you can see, the slightly-larger-than-normal gap between zooids is present here as well. As I've said before, it emerges due to the building method for the engines seemingly screwing up the soft body handler so as to accommodate the pusher-type Eater zooids (which are slightly larger than structure zooids) in-between the structure zooids.

(2 edits) (+1)

Recently, there have been reports that the Big Bad of the "???" species adapting and evolving, so as to suit its sessile nature.

I've decided to capture one specimen and experiment on it (not to worry, there are a few instances of said "Big Bad", commonly referred to as a "Boss". How else does one always seem to encounter one right after C'thal?), however, the process of removing said specimen from the environment did require me to cut out all of the "enclosing" section of the specimen, leaving the "head".

After some tests in a tank with rival species and an automated feeder (i.e. Free Roam), the results were rather worrying...


...


Oh dear.


Here's a small summary of what transpired:

1. The "Head" slowly sprouted movement zooids after sitting still and receiving a lack of prey/nutrients.

2. After gathering enough nutrients and preying on any nearby siphonophores, it began to re-grow its signature enclosing wall of zooids. However, there are visible differences between the sessile variant:

     - The walls are not spaced as far apart as that of a sessile specimen.

     - The outer side of the walls are saturated with Movement and Eater zooids.

     - On the other hand, the inner side of the walls are lined with Leech and more Eater zooids.

     - There are no Spawner-type Eater zooids (distinguished from its Stunner counterpart by their dark-red colour) at all.

     - Finally, of course, the walls are not fully enclosed.

It continues to prey on whatever I can throw at it, as none of the siphonophores even dare to attack it. Unfortunate Advena specimens that accidentally brushed their spikes against it receive immediate retaliation by being torn into shreds by the many Leech zooids on the inner walls. On a side note, this thing can turn surprisingly fast!


In conclusion, the "???" species as a whole appears to have an absurd rate of adaptability, using whatever means necessary to survive if push comes to shove.

As for this monstrosity, I shall give it a fitting nickname:

The Herculean Executioner.

Developer(+1)

Hi,

Could you contact us through one of these sites:

https://twitter.com/sipho_game 

Dominas#6068 on Discord

Or by email: sipho@allpartsconnected.com

Itch doesn't have private message functionality, so that's why I'm writing here.

(1 edit) (+1)

Will do, you should see a message from me soon

Edit: You should have received an email from me by now, as I sent one on the day you notified me of the above

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This guy is meant to hoard nutrients in it's gigantic jaws as bait for the trap, and whatever comes in gets chewed up painfully.



The creature doesn't care if any of his hoarded nutrients are stolen, because the smaller creature is still gonna die.

[THIS CONCEPT IS RELATED TO "Gluttony" IN MANY WAYS]
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and who needs Movement zooids when you can f*dolphin noise* Don Quixote your way to victory

the Advena Boss can be easily beaten from within the safezone by This guy.

i call it the Poison Ball.


(2 edits)

don't you hate it when you just came to the Free Roam mode, and you get killed by a

Merciless Motherf*dolphin noise*?

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It's been awhile.

After a short period of silence (and experimentation), I think I'm ready to showcase something newer.

Making "bullet hell" a reality in Sipho, The Maelstrom Marksman makes its debut.

A proper long-range fighter, any siphonophore worth their salt (and nutrients) would know to stay as far away as possible from this thing's front end.

Furthermore, it appears that this this has taken measures to ensure that flankers would get a nasty surprise: its sides are lined with poison mine emitters and a rather "shocking" armament, to say the least, allowing it to escape from aggressive melee-only attackers with ease. These zooids also happen to provide the creature with the energy it needs to power its weapons, since Sniper and Flak zooids are very energy-hungry.

The most curious thing to come from this specimen has got to be its Sniper zooids, as they are a completely new type of zooid that doesn't seem to belong to any of the 4 known species that live in the current ecosystem. Some older research notes suggest that this zooid is one among a few others that may have originated from a long-extinct species, likely surfacing in today's specimens due to genetic drift.

Looks like I've found my next area of interest...

More research needs to be done...

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Kinda copying the Greed and Gluttony creations, i present to you...

The Gulper!

It has Blowers to force prey down to the Digesters. (Claws).

because the Blowers are arranged in such a way that they all point towards the Digesters,

THIS Can happen!

it's basically a Stasis Field.
but when the Blowers turn on all those nutrients will be forced into the Digesters,
and then absorbed into the creature.

And when the blowers are ON, they double as a giant Don Quixote engine for Reversing.







THIS combination is usually rare in my playthroughs,
but now i have it i can make a f*dolphin noise* mine shotgun 
.


or...

THIS GUY!

i call it "The Railgun"

This creature is programmed to charge up, and then launch a mine at godspeed.

I wish the mines actually destroy stuff on hit, given enough force.

The blowers also double as a giant Don Quixote-Engine module.






Speaking of mines, here comes...

the MINEFIELD GENERATOR

it attacks by filling itself up with mines, scaring any nearby creatures away.

Even though said creatures don't see the mines, they feel the mines' presence and stay away from them.

the Minefield Generator then spews out mines unevenly once the four chambers start to bloat and overfill.

When it's ready to perform a deadly attack that can kill an ENTIRE SERVER,

IT SPAMS THE SPACEBAR AND SENDS ALL THE MINES OUT IN RANDOM PATTERNS AT TRUE GODSPEED.


New creature:

The BITE (WARNING THIS IS THE OLD VERSION)

The flak cannons are supposed to make bite marks in enemies, and the claws are there for digestion.



This is the new version.

Added 2 more Buginis Movers on the back, and a door lined with spikes on the front.

What this door is suppose to do is, when an enemy steps inside the trap, i go into Edit mode and shut the door like this.

And when this happens, there's absolutely NO ESCAPE!















This thing has only two weakness.




Being Backstabbed by an Advena like this:

and,

Trying to eat a Wall_Of_Death-type enemy.














You don't want to see THIS THING swiftly eating your face off.

It has 3 don quixote engine modules, but i do plan on adding many more.

Imagine the Third Boss but with this as both of his arms. F*dolphin noise* horrifying!

Oh, and This guy as his head.

Even more horrifying! That boss would be impossible to destroy!

High chances that abomination would never be added into the game anyway.

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