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(7 edits) (+1)

This little guy dreams of becoming a gigantic sessile blob of flesh wrapped around rocks.


Will his dream come true?
Only time will tell...


Edit: He has found a cluster of stones.


Edit x2: He decides that this is the best stone to root on.


Edit x3: He has figured out how to save up nutrition for defense modules while still wrapping himself around the stone.

Edit x4: This is his current method of attack.

He will constantly reposition them to keep hitting his target.

Edit x5: He senses a nearby rock to cling onto and expand his colony.

The mine came from where he is at.

Edit x6:

Due to enemy attack, he has deemed his previous rooting site unusable and picked this one instead. Good pick, because there is a rock right next to him!

Edit x7:
Game over...


It was a nice run though.

(1 edit) (+1)

Very cool roleplay! If we had some mechanic, maybe through a zooid, which would buff neighboring zooids stats if Sipho has no movers, this kind of play could work. Or a zooid that is like Grabber or Leech, but doesn't let go of objects and doesn't require lots of energy to maintain hold.

(2 edits)

I have a suggestion...

 Building off of your idea of a "Grabber/Leech that attaches to objects": The Holdfast zooid.

Type: Utility

Max Health: 10 when un-anchored, 15 when anchored

Range: 3 (similar to Leech zooids)

Nutrition Capacity: 4

Energy Regen/Second: 3 when un-anchored, 10 when anchored

Mass: 2

Drag: 10

Ability: Anchor (Energy Cost: 30, Cooldown: 1) - Attaches itself to a nearby object. Doing so greatly increases the energy regeneration and health of the zooid.

Base zooid cost: 4 Nutrients

Great for making sessile creatures, this zooid is able to sprout "roots" to attach itself to any object (yes, even eggs and spike balls, though the latter is risky). Since sacrificing movement is quite a large trade-off, this zooid offers exceptional energy regeneration compared to other utility zooids when anchored, while also making sure it is not easy to destroy. Also, rather than requiring a constant energy cost for the zooid to hold, a better alternative would be to make it be a toggle ability, ie. spend 30 energy to anchor, and another 30 if you wish to un-anchor.

(+1)

Good idea!

I wonder how it would work with Zooids from other Siphos around - it might be too powerful as a holder. Although we could always say other Zooids are more "slippery" than stationary rocks. Also state as a toggle might get weird, but if we do it as we do with Flail - global for whole Sipho, it should be okay. I will write this down and propose it as a prototype for next potential Zooid drop.

Thanks for considering my idea! You also nailed the method which it will toggle (which I forgot to mention), i.e. global for whole Sipho like flail.

And yeah...it was designed to be a little bit on the overpowered side, but in my mind, it was to balance out the fact that it only becomes powerful when active and anchored. After all, it's fragile dead weight when it isn't anchored! Nevertheless, I'll leave the balance to you guys, since you will be the ones to playtest the prototype if it does come to fruition. I'm just glad that my suggestion helped!

Thx so much for this, infact this is kind of what ive always wanted, like my very own christmas wish.

-Your friend xXShadeLordXx