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This game gave me gambling addiction.

  • HP: 7 of 2 what
  • First move - tried clicking on map, first on empty tiles then on squares and noticed health changing up and down - the "scroll" thing feels like it's being swapped rather than added and then reduced, which I now know
  • The plus looks like a health thing rather than your character
  • First fight - I get long explanation of how things work. Feeling pressured to read well since there's no going back to previous tip. Telling how many tips there are going to be is good, forces me to pay attention. The fight plays itself out and I roll nothing, deal no damage and get out of the fight. Feels weird man. Lose 2hp
  • Lose three fights in a row against Ogre, starting to thing that I shouldn't be fighting it at all or maybe I'm doing something wrong? I guess the x1 that appears while rolling just doesn't appear often enough. I would say enemies and player damage should be scaled in a way that player kills first enemy is mostly guaranteed and not necessarily following enemies.
  • Explore around, find higher level enemies. Notice that I've regened a lot of HP, feel like I've lost some just because I wasn't at max HP. Go back to Ogre lvl1 with 44% chance to win and try grinding it out. Don't wanna explore the map and lose potential HP gain. Would like to grind for some guaranteed outcome rather than a chance of getting a kill.
  • Finally get a hit. Now the chance is 69% nice. Second fight gets a lot of x1s and x2s and keeps resetting the spins. wtf is happening, deal like 40 dmg.
  • Lvl 2, got 4 max hp, go after previously discovered Ogre lvl 2. Kill percent is very low.  Deal 1 dmg now. Deal 1 dmg again. Deal 2, get 2, die. 
  • Play deathsweeper lmao, nice one. Get back on my feet. Now lvl 3. I wish I didn't die if my kill was guaranteed.
  • Explore to regen. Jesus, lvl 3 ogre now has only 8% of win. Fuck it , we're gambling here. Deal 1 dmg. Fight again, get three x2s again, the board keeps growin, dunno why that happens, would have expected it to grow immediately when got first x2. Deal bazingallion of damage, kill the ogre.  Feels inconsistent and somewhat potentially allowing to kill anything that doesn't kill me in one shot, since the dmg grows so much.
  • Don't understand why x2s are now appearing. Is it because I leveled up? What other things rather than my HP have changed?
  • Being level 4 fight lvl 7 ogre. Chance says 0%, bitch you don't know I can roll 256 dmg with the board if I get luck. Fight two times, first zero, second x6 rolls and deal 6 dmg. I can grind this. Got 2 HP left, go explore to heal. I hope lvl 7 will give me scaled up XP
  • Fight Ogre7 again. Both times 0 dmg.
  • While healing explore the rest of the map. Last tile that I'm standing on is Ogre5, hit it once, zero. hit it second time - 13dmg. Okay, I thought it will be more when the board was showing  many x'es. Second fight zero dmg. Got 2hp left, ohwell.
  • Died. Deahtsweep. You can mark mines, nice.
  • Grind down Ogre5. Didn't get a level, huh.
  • Died to Ogre4. Deathsweep. Even middle mouse button works, good job, makes it fast. Death seems futile.
  • At this point start paying attention to how damage works. It seems that remaining spins are reset every time I roll a number. Board expands if there are numbers in a line.
  • Die. Grind deathsweep. Finally kill Ogre4. Lvl 6 now.
  • The xNumber notation feels like the numbers should multiply eachother, but they actually add up while fighting. Makes sense when there are x1s.
  • Feel at this point that only a bad click on Deathsweep can end the game. Fighting feels very random.
  • Deathsweep. Kill ogre something now. Finally only level 7 one is left. There is still some unaccessible map left, maybe I'm missing out on something?
  • Fuck, died to Deathsweep from clicking 5 numbered tiles without opening more of map, finally clicking on random 6th which was deth. Should have clicked next to uncovered 1s.
  • Reborn, explore the map to see if I missed anything in previous game. Nope. Wish that far movement was faster.
  • Kill Ogre1 in one megahit. Lvlup, don't get back HP, come on. Kill Ogre2 in one megahit and die. Very random damage outcome.
  • OK clicking fast on target tile speeds up movement, nice. Now wish it sped up rolling.
  • Can't kill Ogre3. quit.


TL;DR:

More guaranteed damage. Rare high damage rolls should stay - maybe reduce number of empty rolls while leveling up. Feels like it needs some progression as health is arbitrary when there's Deathsweeper. Choosing what numbers you get when you level up would be nice too. Do you want to get three x1s? or one x3? etc.