I adore the feel and looks of this game, and how quickly you turn from hunter to the hunted as the light fades. Awesome!
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The game has a bit of a rough start, but once you discover the first word that leads you somewhere, it's really fun to follow along and figure out how to get a reaction out of the characters!
This is a super fun game!
I found myself quickly getting used to physics and burning through levels which was really satisfying, and the trails you leave help you correct your jumps on further attempts, brilliant! And the character is cute!
Thank you so much!
I wish I was there live, watching this has been surreal. I'm happy by how warmly people received it, and I would've never guessed it could be this intense to watch, haha.
Neat game, controlling the character feels really good, the level design is on point and overall an interesting idea for a platformer. For me it is on the easier side, but that comes from someone who plays platformers a lot.
Also as a side-note: It was much quicker to do trial and error than to follow all the colored wires and think about what button to press next on that grid level ("haywire?"). Plus it's little hard to see where the light is on that one.
I managed to finish the demo, and I must say the game is really fun! Main menu left me crying from laughter when it nagged me to start playing :)
However I think you should take more time to introduce the player to game's mechanics. I had no idea double jumping is a thing until my 40th death, so I got stuck on those two bouncy thingies above lava on level 1. The fall right before that and that obstacle itself do not hint there even is a double jump, I figured it out by complete accident, which is bad. Maybe you could place a wall somewhere, which the player wouldn't be able to jump over until they realize they have another jump at their disposal?