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A jam entry

Paranormal CaptivityView game page »

A stealth game where you play as a ghost.
Submitted by Sean Noonan (@SeanNoonan) with 10 hours, 29 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Design#1383.8443.844

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really cool concept! Would love to see it more polished and extended.

(+1)

Love it. Great work!

Submitted(+1)

Very polished game :D I had a lot of fun just moving around and possessing guards. I haven't found a way to complete the level without killing someone, but would like to do it once you update the rank bug.

Submitted(+1)

Nice concept! I would like to see more. Good work.

Submitted(+1)

Reminds me of Geist on the GameCube only this more open about the puzzle solving than that game (Good thing). Wish there were more stages but i understand the time constraint .

Developer

Oh wow, I have a super faint memory of that game! I never played it but remember the time when it was released. I'll look it up :)

Submitted(+1)

I like this game a lot! It was a lot of fun to play, and my only complaint is that there aren't more levels, which is a good thing! Nicely done.

(+1)

Really enjoyed this game, good job!

Submitted(+1)

Very nice and fun!
The possession wasn't properly explained, but it's not a major flaw. The game is very solid and has potential to be made into something bigger. It's a pity it's this short.

Developer(+1)

Yeah, it's a shame. As always, by the time the jam was over, I'd built enough systems and nailed the  workflow to create more levels. Shame!

Submitted

Man, that's the worst :D

(+1)

Really good concept and super polished! Took me some time to learn you had to phase onto a person to possess them. The overall idea is real smooth, and fun.

Developer(+1)

Yeah, this was actually a last minute change (it used to be on a separate button) so I feel that I didn't exactly relay the information to the player. I'd like to add a more interactive tutorial in the future.

(+1)

really liked this one. saw your note about the f ranks and felt better haha. cool idea well executed.

Developer(+1)

Yeah, basically, the intention was if you completed the level fast and without any kills you'd get an A. Your rank would drop with each subsequent kill or a slower completion time. I'll add this in a post jam judging patch :)

Submitted(+1)

Very well made! I think this has potential to be developed further.

Submitted(+2)

Extremely well done! Took me a while to figure out the mechanics, but I can easily see where a full game would go from here.

Submitted(+1)

Very, very well done! It took a minute to figure out the mechanics, but once I did I didn't want it to end after the first screen!

(+1)

Great idea! Good execution too for such a short time. First i just killed everyone and thought that you really messed up and then i saw that you had a rating system. Great thing to add replayability. You should definitly expand on this.

Developer

Unfortunately the rating system isn't working as I ran out of time (so get used to F grades!) however, you indeed guessed correctly that higher ratings would be achieved by killing fewer enemies. Also, time was going to be a factor, but I didn't have time to add a timer... :p

(+1)

Love the concept, placing blocks with the way they swing is a little janky but it works really well. Great little game. I enjoyed it very much

Developer

Their exaggerated animation is a holdover from the Saturday when the game looked a little goofier and far more retro - by about midnight on Saturday I realised that creating sprite animations was going to take me too long, so I went for a cleaner, abstract approach. But yeah, that's why the swinging is a little janky.

For fun, here's a screenshot of what the game looked like by the end of Saturday... I changed direction a lot on the Sunday, huh?


(+1)

Wow it's amazing how much can change in a few hours. :) I had fun playing your game a lot, it would be awesome to see a few more levels if you end up adding to it after the jam. 

I think you made a really good choice with the aesthetics change- below it looks fun and interesting but what we have now is a lot clearer to work out the puzzles

Submitted(+1)

I like the concept! Hope it gets more levels and maybe tell us about the secret too.

(+1)

Very interesting game, I would love to see different levels

Developer

So would I! I feel like there could be some interesting gameplay if I were to layer some enemies that were resistant to possession or perhaps some switches that require a hold rather than a press... worth thinking about :)

Submitted(+1)

love your game! All the little flourishes, the polish, the mechanics! Nice work!