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A member registered Jul 21, 2017 · View creator page →

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It does, and it is!

Thank you! :) The levels don't have any pre-made parts, they're just a series of random floor/ceiling height changes, with some limits to keep things possible.

Thanks for the feedback! I agree, the "emphasis" puzzles are by far the best part, and I wish we had included more of those.

Thanks, I'm glad you liked it!

The concept is bonkers, and I love that. The mechanics are a little frustrating, but overall it works well. Good job!

Really great tone and concept! I wish you'd been able to expand on it in more ways than you did, but there's always a time crunch for things like that.

Really good idea, very Hotline Miami-esque! I wish it was a bit more forgiving, though.

Amazingly smooth and polished! I still can't believe you put this together in a 2D engine. Great job!!

Very, very well done! It took a minute to figure out the mechanics, but once I did I didn't want it to end after the first screen!

I love the graphics and concept, but man it's like the levels are designed to be as frustrating as possible.

A good foundation for a game! I'd love to see more added on top of this: more weapons, more enemies, a moving magnet, or maybe some kind of cover!

I liked the first two screens, but after that it just got annoyingly hard. With some playtesting and tweaking, it could be really fun!

"Madness" indeed. It's a bit too chaotic to really play seriously, but trying out different formations of the different turret types is pretty fun! Good job.

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Well, jiggly "Henry" joe, hear me out...

Great art and satisfying controls, but the design didn't really come together for me. The biggest challenge was trying to not accidentally bump the blocks in the wrong direction. There's definitely some fun to be had, though!

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What an awesome design! The controls are clunky, and the graphic design is sort of unclear,  but the core idea is a lot of fun, and the way it keeps introducing new mechanics is wonderful. This is definitely one of my favorite entries so far!

Such a charming character! I think the physics could use some work (it seemed unpredictable exactly what I would bump into or grapple onto) but the overall design is solid.  I'd love to see some larger levels with more space to swing around!

Great escape room! The puzzles are well-thought-out and the 3D renders are fantastic. There's a bit of pixel-hunting involved, but overall it was a lot of fun to figure out.

Not bad! I would have liked to spend a bit more time exploring level designs involving the green slimes.

It could have been explained better, and I wish it had more tricky decisions, but I like the idea of only being able to get binary "fair/unfair" response from customers. Good job!

This is great! A fun concept with just the right amount of polish.