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Chris Klimowski

61
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338
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A member registered Jul 21, 2017 · View creator page →

Creator of

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Thank you so much!!

Sorry, I didn't code the game with touch screens in mind! But if you want to play that way, the pieces are "anchored" at their center. For the "I" and "C" pieces, this is the hex in the middle, but for the "O" pieces, it's at the intersection of the 3 hexes.

There should be a "Follow Chris Klimowski" link on the game page if you want to stay updated. Thanks for playing!

Congrats!! I still haven't gotten a perfect score myself.

Not planning any more content for this game, but I have some ideas for a future game I'd like to make in a similar style.

Congrats! :)

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Wow, thanks! :) It's always so much fun to watch someone playing my games!

Yep, it ends when you either you place all 25 trihexes, or don't have room for the next one.

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Try this resource for some tips for hex grids! It was super helpful for me.

https://www.redblobgames.com/grids/hexagons/

This is a web-native game, so there isn't really a downloadable version, sorry! I could give you a download of the files, but you'd need to host them on a local server in order to play.

That's very good! :)

There's a bug right now where it uses the displayed score, not the actual score which is still being counted up to, for your rank. I'll have that fixed soon!

Loved it! Beautiful renders, fun characters, and several laugh-out-loud moments.

Thanks for sharing, this kind of thing is so much fun to see!

Amazing, that's the highest possible score!! I've never seen that happen before!

Oh, woah! I'm guessing the last one you placed was a big combo that kept getting you points after the "end"? Thanks for sharing!

Congrats!!

Thanks, I'm glad you like it! :) The 120-point threshold is extremely difficult, since you essentially have to get a perfect score with at least 2 of the 3 tile types. Good luck!

Haha, amazing! Good job!

Nice, thanks for playing! I was very deliberate about using the same sort of design philosophy as Purple Paths: puzzle-like, but without a set solution and with just a touch of randomness.

And yes, every plant segment has a 1/100 chance of having an eggplant. :)

Thanks for playing! :)

Thanks for playing, I'm glad you were able to get into it!  There's definitely a learning curve at first to figure out how to actually strategize and use the cloud to your advantage.

What a fun little thing to play with! Cool example of interesting situations from simple rules.

Really cool experience! Kind of mind-blowing to imagine the @s not as two objects, but a single one from two perspectives. I'm not sure if I could ever grok how the two perspectives interact when it comes to pushing objects around, but I had a fun time just trying different things.

Thanks for playing, I'm glad you like it! :)

Awesome, thanks for playing!

Thanks! :) You're right, it can be a kind of intimidating even on Beginner, so I wonder if there's a way to make the strategy a little more approachable. Maybe start players on a 2x2 or 2x3 board?

Ooh, maybe I'll add a grandmaster win streak tracker to a post-jam version!

Thanks for playing! I'm really happy that I was able to accomplish my design goal of making something interesting and thoughtful, but not pre-designed with one specific solution. This game takes some inspiration from the board game Railroad Ink if you want to try something else with a similar feel!

Thanks! :) Letting the player repeat the same configuration would take away from the strategy of the random tile order, but a quick-restart for a new setup of the same difficulty is probably a good idea.

Love this! This is the kind of unconventional fiction that I can't get enough of. Wonderful ideas, drawings, and overall tone throughout.

Thanks for playing, I'm glad you had fun!

Thanks for playing! I'm really pleased with how satisfying it is to watch it go at the end.

Thanks, I'm glad you liked it so much! :)

The idea was for it to be like a solitaire board game that you can keep coming back to, sometimes winning, sometimes losing, but getting more consistent at over time. I have a few ideas for new scenarios I might add, but I'd hope to keep them open-ended and not solvable.

Putting the screen back together is a really lovely mechanic for recovering from a crash! Nicely made game, although the lack of challenge made me put it down pretty fast.

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Really nice movement controls! I only wish there was a bit more contrast between the bullets and the background, and a wider variety of bullet patterns to deal with.

Amazing game feel. Really wish it was longer or endless so I could play more!

Simple, well-executed Super Crate Box-style fun, with  a creative loss condition! Really like the one-bit sprites and animations too. Great job!

It does, and it is!

Thank you! :) The levels don't have any pre-made parts, they're just a series of random floor/ceiling height changes, with some limits to keep things possible.