Great implementation, and the included level packs are excellent!
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The game should only end if either you've placed all 25 trihexes, or there is no space on the board where the next one would fit.
If you manage to find a situation where this isn't the case, please share it! That would be a bug I'd like to fix.
Sorry, I didn't code the game with touch screens in mind! But if you want to play that way, the pieces are "anchored" at their center. For the "I" and "C" pieces, this is the hex in the middle, but for the "O" pieces, it's at the intersection of the 3 hexes.
Nice, thanks for playing! I was very deliberate about using the same sort of design philosophy as Purple Paths: puzzle-like, but without a set solution and with just a touch of randomness.
And yes, every plant segment has a 1/100 chance of having an eggplant. :)
Really cool experience! Kind of mind-blowing to imagine the @s not as two objects, but a single one from two perspectives. I'm not sure if I could ever grok how the two perspectives interact when it comes to pushing objects around, but I had a fun time just trying different things.
Thanks! :) You're right, it can be a kind of intimidating even on Beginner, so I wonder if there's a way to make the strategy a little more approachable. Maybe start players on a 2x2 or 2x3 board?
Thanks for playing! I'm really happy that I was able to accomplish my design goal of making something interesting and thoughtful, but not pre-designed with one specific solution. This game takes some inspiration from the board game Railroad Ink if you want to try something else with a similar feel!
Thanks! :) Letting the player repeat the same configuration would take away from the strategy of the random tile order, but a quick-restart for a new setup of the same difficulty is probably a good idea.
Thanks, I'm glad you liked it so much! :)
The idea was for it to be like a solitaire board game that you can keep coming back to, sometimes winning, sometimes losing, but getting more consistent at over time. I have a few ideas for new scenarios I might add, but I'd hope to keep them open-ended and not solvable.