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Their exaggerated animation is a holdover from the Saturday when the game looked a little goofier and far more retro - by about midnight on Saturday I realised that creating sprite animations was going to take me too long, so I went for a cleaner, abstract approach. But yeah, that's why the swinging is a little janky.

For fun, here's a screenshot of what the game looked like by the end of Saturday... I changed direction a lot on the Sunday, huh?


(+1)

Wow it's amazing how much can change in a few hours. :) I had fun playing your game a lot, it would be awesome to see a few more levels if you end up adding to it after the jam. 

I think you made a really good choice with the aesthetics change- below it looks fun and interesting but what we have now is a lot clearer to work out the puzzles