Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Nwallen

15
Posts
2
Followers
2
Following
A member registered Sep 02, 2018 · View creator page →

Creator of

Recent community posts

Fun game. Like the little detail of the player's torso an legs turning separately.

Great mechanics and great taste of the different possibilities of level layouts.

Nice concept, snake as a puzzle game. I like how the snake slides into the 'grid' when turning and the no instant death when touching the walls.

Yep difficult. Solid feel to the game. I felt the moving platforms and enemies would have some indication where they will change directions. Like a rail for the platforms.  

So it feels like a modern shooter game loop where you get into combat then hide to regenerate your health.  

Question story wise: does the dude take the bullets out of his body to reload his own gun with it?He looks like the kind of person to do that.

Thanks for the review.

 Yea the blue/ red bullets feature came from a debugging session to see what was happening. I liked it so I kept it in.

Fun game the mechanics reminds me of 'The Legend of Zelda' with how attacking lowers your shield, your shield protects from projectiles but not from enemies. 

Has potential to become an interesting dungeon crawler. Pressing  move to move was tedious though especially for real-time combat . It was fun.

Solid game, a but difficult but fun. Love that you do not need to click directly on the anchor it is very forgiving and feels great.

Reminds me of Geist on the GameCube only this more open about the puzzle solving than that game (Good thing). Wish there were more stages but i understand the time constraint .

Great puzzle game. Simple mechanics yet diverse puzzles from it. Loved the levels with multiple vehicles.

I plan to, I had listed some nice to have features that I did not get around to in the Jam.

Fun game. Feels good to play. A bit too many planes in the sky for the lack of direct controls, maybe less planes or camera further back.  Would be cool to see expanded like being able to adjust lift(flaps) or momentum/speed as suggested below. Music is relaxing.

Great mechanics,some clever level design.Could be a full release.

Difficult game but I found myself trying to get another line. Some pieces are easy to figure out how they move(block,line and 'T') while the others are tricky especially the squiggly. Maybe some visual feedback to show how it would rotate around a pivot. Good work