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Shotgun Anaconda

332
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A member registered Mar 06, 2016 · View creator page →

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Hey man, no worries. Im using construct 3 which is using html5 at its core, so its wrapped in webview2 to make it exceptionable. So it's only there to update the desktop icon iirc. Sorry for the confusion!

Nothing you did is wrong :) just take your time and work on 1 thing at a time. My feedback is mainly regarding clarity, dont be afraid to drag things out and do it simple first. Good luck!

This is doing some interesting things, i cant comment on story since that isnt my thing but gameplay wise its a cool idea to have two controllable characters and doing various things. Lots of potentia (it takes two but single player). My main feedback at this point is that there's wwaaaaaaaaayy too much stuff being introduced too quickly, there's too many buttons, too many pictures and tutorials. I think in this case you're better off explaining in text what stuff means than icons and stretch it all out. Make smaller rooms where you teach a mechanic and repeat 1-2 times. And merge buttons, e.g. character switching shouldnt be two buttons. 

thank you :)! Glad you liked it, and thanks for the feedback on disc!

Thanks for playing :)! Glad you liked it, very kind words.

Music is coming, havent been able to focus on it. glad you liked the direction! I do agree that the range of the gun is kind of weird but its a choice to make the user not be OP and as you said, kind of forces you to play around with the wiring. But you're also right at hinting that it might not be balanced right. Thank you and sorry for the shitty puzzle in the end lol

Thank you for playing :) Glad you liked it. 

Visibility is probably LoS detection behind the walls, the perspective of the bulge shader in the world sometimes hides them. will look into it!

Thank you for playing! You have to press right click for each bullet to reload but the tutorial is pretty bad so it doesnt explain it to the player, that has to be improved. 

Glad you enjoyed it!

I see what you're going for here! Keep working on it. Only way i could finish it was running to the exit on lvl1 and lvl2 didnt seem to have one? Enemies also didnt move until i died once and restarted the level.

some other points

  • random weapons are ok, but you need some stability for a longer run, perhaps let me select or only change one
  • enemy speed (both bullets and movement) is way too high, always make the player faster unless its for specific enemies. funny situation, the missiles speed is the same as players so i often had it as a tail in my ass. 
  • lower HP, it was impossible to kill more than maybe 1. but by that point im getting bombarded with bullets.

These type of games are all about balance and creating the player power fantasy. Good job :)

ah that might it then? i have a 144hz screen haha

personally i would prefer from the mouse, that made more sense in my head, but you could probably have it as a Boolean toggle and then change from where you start the calculations . GG!

Glad you liked it!

Thanks for the great feedback on improvements. I will checkout the fps template! The reason i split it up was to make it more intricate and more involved since that was the main gimmick, but its worth exploring options for sure. 

thank you for playing! Time really was too short haha but i'll keep working on it. would you prefer mouse click? space was to make it a bit different than usual but its a fair point. 

oh hell yeah this was my type of game. I hope you keep working on it! It got a little too pinpointy in the end but thats your design choice. can easily see that you create several levels that escalate like the demo one. great job! 

really fun idea! Keep working on it, i want to see more house layouts, more things to steal, traps etc. or have specific houses so it almost becomes like a puzzle game.

win10 and the latest chrome. Fonts and web are really finicky, ive had issues too. i would recommend using either standard fonts or finding one that's specifically made for web use :)

I assumed as much! Master use of it, very impressive you made all of this in a week.

controls well, these type of games can be really fun with upgrades, traps and enemies. i would recomend toning down the filter and working on the camera to be more friendly to the players pov.

really curious to see where you take this one buddy! impressive tech as always

im a sucker for idle games but they need a manual option to create currency (e.g. cookie clicker you click the cookie) or that initial curve of generation needs to be high. good job tho!

Nice to see a point and click game! font is broken for me, first i thought it was like a horror font lol! 

great twist and escalation

I really enjoyed this one, super cute and fun levels. I enjoyed finding shortcuts and going up Hope you keep working on it! some feedback

  • wish the birds would respawn when e.g. landing on ground, makes it less tedious to restart
  • would speedup the animation of the biting 

I really liked this idea! really fun platformer (?), it reminds me of american gladiators and when they had to climb that pyramid and kept getting pushed down. not sure if its 100% the theme but i would recommend you keep working on it :)

I didnt have anyone to play with sadly so i had to play myself like a loser lol! 

I really like the look and how they control, and i smiled big when i saw the upgrades and realized thats the twist. this can be a great party game!

i liked the look and in theory how it plays but its really hard to play with mouse. Dragging it around barely moves the player, it gets frustrating really quick. I wish it was more "sensitive" so i can actually move him around without borderling spam dragging. Also since the drag starts from the player if i click a bit away the mouse goes off the screen.

I really like these type of games but it needs tweaking!

wow really brutal but well made. I dont know if its pure rng or if you're doing it on purpose but it was really intense in the end where i almost died but "won" last second. RNG or not that was really well crafted :) I can judge from the comments there is more to see too. 

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i really liked this, really creative and fun little story! good job :) bonus point for the VO

great twist on the escalation theme. Glad i kept playing when i died on the third level. great job!

fun :)!!

the music made me feel like im walking into the office to beat my boss up and quit with a smile on my face lol! liked jumping around and double punching. some feedback if you want to continue

  • theres nothing stopping me from just running up the stairs
  • wish there was more feedback when punching the enemies, color flashes, effects etc
  • the crosshair blends in with the enviroments

haha thanks for playing! Glad you liked the gimmick :)

Thank you for playing and glad you liked it :)

thanks for playing! Agree it's very unpolished but glad you liked it!

Thank you for playing! Glad you liked the reloading gimmick, i tried to do something different in the genre.

Thank you for playing :) Glad you had fun.

Thank you for playing :)
Yes you're completely right. But if you found it fun it might be worth continuing on. Adding different guns each with their own reload gimmick etc.

No idea, it works for most people. Didnt even work when you click on the frame?

Thanks for playing :) 

sorry it didnt click with you, wanted something different gameplay wise.

haha i love the idea of spinning it. Thanks :)!

thanks for playing! Do you have any ideas or suggestion on the reloading system?

Yeah marking serves no real purpose at the moment, will probably shift it to something else if i continue the project. e.g. you shoot with space, but you can set an aim for Crit hits perhaps.