Thank you so much! Very good points, i will make it adjustable in the end and clean it up in general.
Must say it's very strange but satisfying to see someone play my game haha, thanks bro!
Thank you so much for the pointers!
You are right on pretty much all of it. I will have to work a lot on the clarity, i think i'm just so used to the game so for me everything is ok so thank you for pointing that out. Hopefully i can make a proper introduction/tutorial that makes controls clear but I agree that the sprint should be changed to a dash.
The bug itself, was it in the menu or ingame too? Did the Crosshair disappear too or only the mouse?
Thank you so much for the feedback!
Movement is so hard to adjust since im used to it so it's great to hear other peoples thoughts. I will work on visibility and making things clear, i agree with you it's an issue right now. Also i appreciate the feedback on the camerashake and effects, it's personal taste but i think i might have gone too far haha.
Thank you so much for trying it out!
Very good idea with the weapons name, i'll make it so the name flashes when you pick it up. Im thinking of making the camera shake and all adjustable in the settings. Thank you!
Very nice graphics and fun. Certain things that bugged was that the controls are a bit stiff which makes it hard to dodge enemies, and ninjas seem to have longer range than you which makes it even more difficult. Also the jumping down from trees are triggered when you are too near imo, in general thats the only thing that bugs me, the lack of dodgebility.
Your controls are bit off, especially the wall jumping. Maybe there's certain way you have to play but I didnt get it and your levels didnt really teach it. Keep working tho, a plattformer is always fun
I'm totally for a heist game, love the concept. Here are some pointers, some of them are personal preference:
Really nice art, love the look of it, here are some suggestions:
Very nice game! Love these small, clever puzzle platformersFeedback:
I love this thing. it has so much potential!
Here are some personal thoughts:
I feel like the game is in between wanting to be a cool fighting game with focus on style (e.g. Nier) and a more punishing precise fighting game. I think it would benefit greatly if you decided which direction you want and went all the way with it. It has a lot of style but right now it's too punishing to encourage me to really try things. The punishment combined with the visibility not being 100% creates situations where I'm not really sure if I'm taking damage or what killed me. On the other hand I feel it's not precise enough to be the second style.
Also small things like giving the player bigger arenas would do wonders for the moment to moment gameplay (small arenas with lots of enemies work if they are more squishy). I would also like controls to be more streamlined, e.g. do you really need a roll and a dash?
Sorry for the long post, but this really has a lot of potential so i hope you take it the right way. GG!
Interesting game! Reminds me of FF tactics and Advance Wars. I like the character design, makes it look unique. I did get some weird graphical glitches but that might just be my shit laptop.
A lot of your game is going to fall on balance but it's a good start and you got a good chunk already :)
thank you @canovi! There actually is a reload button, E button, i might have forgotten to put it in the text in game lol.
I need to remake the level progression, it's just way too random at the moment. Thank you for trying it!!
The big feedback from is that the punish rate is too small, u can almost just hang to the corners and the risk of getting punched is too low.
this can be cool if you expand with different combos and moves. Good job!
But i like this, following!
I'm not really a fan of this genre so I'm not the right person to give feedback. good job tho!