Thank you for playing and feedback :)
For the next build I hopefully have a rebind option.
this was cool, im not a big fan of shmups so i dont know whats proper feedback or not
its hard to feedback on this because its such a personal and story driven game. Really like the graphics and style of dialouge. Wish there was a little but more of a hint where to go but that might just be me being tired.
cool stuff! I must add that i dont like old castlevanias so the controls dont work for me but i understand the style is a design choice. some thoughts:
this is cool for, you can do some cool stuff if you make levels and stuff. do wish i had atleast a little air control tho, when i fall out the bubble i could save it by just going a little to the side.
dont have much else, u know what you are doing.
This was really impressive. Would have liked a tutorial or just a headsup before getting thrown into the combat, but i got the hang of it (i think). Really wish there was more content but whats there is cool, i liked that u had to switch between movement and firing, it has potential if you e.g. have to target specific parts of the ship to take out engines etc.
Cool stuff, not my cup of tea but here some feedback
wow what progress!
nice demo, some feedback (some is echoed by others sorry)
Cool stuff! some feedback:
it made me smile lol
I dont know if you want feedback or if this is some sort of meme game but here you go:
oh no, i must have missed a killbox, do you remember which level it was? You can also press R for a restart.
Regarding the sword, i actually removed some stuff to streamline the design. I have a feature where you can press down and you instantly zoom down and u can also bounce on spikes, i did have a thing where u can also throw it into walls and use it as a platform. Is that the type of stuff you would like?
hey thanks for playing and the kind words :)
I play with keyboard myself, do u not like the controls?
I copied cave story/Celeste keybindings. Will have a rebinding feature for the next build.
Fun :) the "twist" got me but i actually prefered it when it was not a shooter. i like those puzzle games, you could make it uncontrollabe by having other things trigger the gravity change perhaps. good job!
Thanks for playing :)
-Jump while dashing should work... havnt heard this from anyone else, maybe its your keys?
-Noted, mistake from my part
-Odd, will investigate
I will have to become better at boxing in levels/adding killzones. I do agree it breaks some of the current levels. I was playing around with making double jump weaker, have to experiment a bit.
yeah i didnt get to implement killzones in this build sorry, death is also triggered on the mask hitting ground i should get to changing that.
Thanks for the feedback :) I agree with you, im thinking of introducing that earlier and making more levels with it.