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A jam submission

Skyward SamuraiView game page

Ascend the mountain🗻 Master the blade🗡️ Become the Samurai👺
Submitted by RisingPixel (@risingpixel), SbaDany — 2 days, 4 hours before the deadline
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Skyward Samurai's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.0004.000
Art#54.2504.250
Overall#73.7123.712
Fun#103.4503.450
Theme#163.1503.150

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really wanted to like this game, the concept is nice and it seems to work quite fine, however, I am too frustrated because I still don't understand how the enemies attack, since I don't have always the opportunity to attack and they strike before I have any option.

I saw that you have used some placeholder done with AI, aside that you shouldn't use them at all, not even as placeholder (Just draw a triangle if you have to do the mountain for example), you should at least list now on the page which content is currently done with AI, so it would be easier for players to judge what come from you and what comes from Daniela skills. This makes a big difference between considering her a great artist or have instead a negative idea about it (due to the use of AI).

I am glad that what it seems, an Italian team made a nice game.

You can definitely make a nice commercial product if you step away from the stain of using AI :-)

Developer(+1)

Thanks for your feedback! Totally get the frustration with the attack mechanics : we're working on making it more player-friendly based on what you and others have said. (after jam voting)

About the AI-generated assets, yeah, we experimented a bit too much there. 😅 
I (the developer) realize late the implications and we plan to replace AI-generated backgrounds with original art from Daniela as soon as possible. We're learning and evolving from this experience.
*japanese bow*

Submitted(+1)

Bravi!

I'm looking forward to give it a go again once you adjust the mechanics. Also it might be worth to add at least a couple of lines of text in the game explaining how you attack and how the enemies attack, so the player as a better idea. I totally understand the pressure of the jam and the issue with that, me too developing my game by myself in just one day, didn't had enough time for playtesting.

Just keep in mind that AI is rarely seen positively by players and other developers, especially artists. Only who uses as cheap shortcut thinking for easy profit is excited about that. So, if your team wants to be admired for your skills, better quit AI totally. At least that's my opinion, of course.

Looking forward to see other Italian fellows to show that even us can make nice games ;-)

Submitted

i liked the look and in theory how it plays but its really hard to play with mouse. Dragging it around barely moves the player, it gets frustrating really quick. I wish it was more "sensitive" so i can actually move him around without borderling spam dragging. Also since the drag starts from the player if i click a bit away the mouse goes off the screen.

I really like these type of games but it needs tweaking!

Developer

I've also recently discovered that if you play with 144hz screen or more is twice as difficult xD 
Sorry after jam I'll try to balance it more better and try different options for the dragging (from player or from the mouse? still struggling which one is better)

Submitted

ah that might it then? i have a 144hz screen haha

personally i would prefer from the mouse, that made more sense in my head, but you could probably have it as a Boolean toggle and then change from where you start the calculations . GG!

Submitted(+1)

Impressive entry. Tasteful art and sound. Fun to play, and difficult!

Submitted(+1)

Nice stylized art and the theming is very coherent. The audio was great, felt very reactive and I like the atmosphere. For me personally the game was too difficult, I played with mouse and this feels more like something for touch input, and I never play mobile games so I’m a total noob when it comes to these types of controls :P Great entry

Submitted(+1)

Wow, very nice work. Very satisfying pulling off a combo of kills XD

Submitted(+1)

Beautiful art, mechanics and gameplay! Well done!

Submitted(+1)

A beautiful and addicting game, I really like the controls and their fluidity, they invite me not stop playing!

Submitted(+2)

This game is insane, contender for first place ngl

Submitted(+1)

I like the minimalistc art

Developer(+1)

..it also helped with the tight timeline :D

Submitted(+2)

Some great art assets and a solid game-play concept. I wish there would have been more focus on polishing the core game-play and level-design instead of the extended narration and intro sequence.

Developer(+1)

Thank you for the feedback. Unfortunately, I misjudged the time constraints and was overly ambitious in creating more content than I could finely tune. The intro sequence is there to provide context and set the right mood, aiming to create a pseudo-samurai-legendary atmosphere alongside fun gameplay. Maybe post-jam, we could refine it a bit? ;)

Submitted(+1)

So we’ll presented!

It actually hurty arm playing it on phone in bed. Got stuck on level 2.

Very, very well done.

Developer(+2)

we can't say "no arms were hurt during the development"