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Biim_Games

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A member registered Apr 02, 2016 · View creator page →

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So far it seems that everyone struggled to complete this game, so I'm offering a prize for the ones that can record a whole play-through of the game from the beginning to its end with audio ad publish it on their YouTube channel, If you don't have a YouTube channel get in contact with me.

You can play by yourself of with a friend, it's up to you.

To the first 3 people that can provide such content, I will give as prize the game template of Chickens: Free Range! for free.

Note:
The game template do not contain audio files since they are not owned by Biim Games, however the templates includes Play actions that calls the names of the files, so you can easily use your audio files for the music, sfxs and voices of the game.

Show the rooster that is in you! :-D

Thank you for playing Chickens: Free Range!
It was interesting to see how actually people play the game. Well, I didn't expected to see the text messed up and part of the game cut out due to the zoomed page.
That's another thing I should test :-D
Definitely playing full-screen would have been easier :-)

It's nearly midnight now, I will come back to the video and comment the things you talked about.

Also I just finished to comment the whole template, but tomorrow I will double check it in case I forgot something, especially since it's aimed to beginners and there are a lot of unusual approaches in order to save events and to overcome the restrictions of the free edition without using JavaScript or TypeScript.

The audio files are still in the game, tomorrow I will get rid of them and see how much is the weight of the game. Currently it's 7.7 MB.
I think I also have some duplicated art that I need to get rid of.

I'm going to launch a prize: the game template for free to the first 3 people showing me a video with audio with the whole game played.

Hi,

I can help you with the development of the game.

I created a large variety of different 2d projects for me and my clients and I can help with the development of a RTS.
I didn't know about this game you are inspired of, I did play a good amount of RTS back then, like Dune 2, Starcraft and others. Recently I moved to turn base system, because I want to have a more relaxed time when playing, so your idea for a relaxed RTS is quite interesting to me.

I am as well on the same page like you about how the games should be sold, in fact I am more for a pay once and own the game instead of subscriptions or other way to monetise.

I don't use Godot to create games, but instead Construct 3. You can find more about it here.

You can see some of my and clients' projects here:

Some of my projects can be found here on itch.io:
https://biim-games.itch.io/

Just to be clear, I do not work for revenue share, but if you are open to discussion feel free to get to me and maybe we can find an agreement.

Thank you.

While adding comments on the project to sell its template, I finally realised that the Double bullet Power Up didn't have the bullets deal 2 damage each instead of 1 as all the other bullets.

After have just tried alone, I can confirm that the game can be completed also using only that weapon an only one rooster. Sorry you had hard time playing with the under-powered weapon. 

I will update the game once the Game Jam will be completed, so if you want you can give it a go again to see the difference.

While adding comments on the project to sell its template, I finally realised that the Double bullet Power Up didn't have the bullets deal 2 damage each instead of 1 as all the other bullets.

After have just tried alone, I can confirm that the game can be completed also using only that weapon an only one rooster. Sorry to everyone that had tough life playing in this way. I will update the game once the Game Jam will be completed.

You are welcome, aside for the input itself, check maybe how the collisions are made too. Events and collision boxes.

Thank you, I really appreciate that you enjoyed my game and mentioned it again here :-)

Thank you, I'm glad you enjoyed it.

Until where could you play the game?

Thank you.

Yes, about the slow shooting mechanic, I wanted to have something a bit different and at the same time be one of the messages to warn the players of about real life danger of having robots and AI together. They are much faster than people could be able to face them in an open conflict. In this case we have roosters though using grandpa and grandma's old weapons so an additional reason to be slow due to the reloading time of a shotgun or similar weapon :-D

About the use of the free edition with its event limit, it was both a personal challenge and a necessity, since I might had (and still have) to rush to Italy due to family health issue. That limit helped to keep the scope small, even if in the end I think I could have saved half of the time used to develop the game using the full version :-P
Also, I'm going to show the game to future students when teaching how to make Construct 3 games, to show that a complete game is still doable with the free version, even if it require to know well C3 in order to minimise as much as possible the events and try to compact different things in a single event to save events. Also the design is purposely done in this way to avoid to use line of code. For example, the only layout that runs custom lines is only the cutscene at the end before the credits, the whole game is basically one single Event Sheet, that cover Start screen, gameplay and End/Credit screen.

Thank you Andrew, I will try to remember to let you know if I will use your files elsewhere too :-)

Great work so far!

No worries and good luck.
I'm glad you had a chance to bring to life a game that you were thinking to develop since a long time.

(1 edit)

Thank you for checking the game and reaching the first boss (that's not the final one).

Yes, weapons could be balanced a bit more, but I didn't have time to do that. However thy are not too bad if you play with a friend, since the enemies will be the same.

About the weapons:
Gun - Single shot
Damage: 1
Reloading Time: 1 second
Bullet Angle: 270
Use for:
Basic weapon, you are not going to go back to this (even if initially I planned to let the player lose the power up when damaged and go back to this weapon).

Double - Double shot

Damage: 2 (per bullet) [ This is currently the weapon dealing more damage with a single bullet]
Reloading Time: 1 second
Bullets Angles: 265 and 275
Use for:
Close fight or pave your way in front from far. In close combat, you need to get the right timing, if you can shot twice to the same drone/robot it will be dead since thy have only 3 HP. Actually just tried the game again and I should fix the code because in a very close combat, you can hit with 2 bullets and both of them should deal damage (2 + 2), enough to kill the enemy with one shot.

In close combat is also good to use it when hiding behind a tree, ideally peeking, one bullet will be blocked and the other one will hit the enemy with enough strength to send it back just for the time you need to shoot again.

Finally, from far, when the enemy is in front of you, but is swinging horizontally while coming towards you, you have more chance to hit it. Also quite often you hit it wit one bullet and it will bounce into the other dying in just a couple of seconds.

[ Edit: I just found the bug and fixed it, I can confirm that the game can be completed playing alone and using only the Double bullet weapon. It's actually quite fun to play and it's better to use it as shotgun in very close range. One shot one kill. ]


3-Way - Triple shot
Damage: 1 (per bullet)
Reloading Time: 1 second
Bullets Angles: 240, 270 and 300

Use for:
Stay as lower as possible in the screen to have a large fan and have a chance to hit anyone getting into the screen or moving around, especially if moving left and right to get bullets in different point. Good to focus on just avoiding enemies and their bullets and give you a high chance to hit someone, despite it's precision.


Machine Gun
Damage: 1 (per bullet)
Reloading Time: 0.2 seconds
Bullet Angle: 270
Use for:
Move and concentrate the fire power always in front of the character. It's not easy to defend from side attacks, but the trade off offers the player high mobility and can either focus the fire in front or move around to have a line of fire. with bullets covering a good area of the screen.


The machine gun sort of translate like the laser in the classic shoot'em up games, while the 3-Way is the machine gun at fan arc of those classics. The Double shot is something in between, narrow, but not too much, so you can still have a bit of arc especially if you stay low on the screen.

The Machine gun is at the moment what it seems the most powerful weapon, however despite shooting fast, it's hard to kill minions since they fly away easily when hit, definitely better VS the first boss. I have killed the first boss playing alone and with the 3-Way weapon, not an easy task, though. You need to move away from it way before it closes up too much on you. Not so easy to blow up its arms. The boss is like the little robots, it moves back when hit in the body, but not too much. So the more bullets hits the hull the more you can send it back. If you don't have a machine gun, the support of another player is very useful.


As curiosity, the special weapon (big ray or electromagnetic pulse, to be decided), didn't make into the game, despite having the stats already inside. I preferred to leave it out to concentrate in creating a additional level and focus more in finding the right voices for the whole game (you will hear more if you can complete the game). Anyway, these are the stats, that could change since I didn't have a chance to test them.

CFR (Chickens: Free Range!)
Damage: 10 (single hit for big large ray/wave that should cover at least 1/3 of the screen.
Reloading Time: 10 seconds (it needs time to cool down before being used again)
Bullet Angle: 270
Use for:
Clean up the way in front from lots of minions.


About the speed of players VS machine, yes, they are fast and meant to be, same thing for suddenly coming from back without you be able to do much. That's the real danger of putting AI in robots and one of the warning message the game wants to tell to players (and we are not armed with machine guns with endless bullets and no even have 3 hearts...

What I couldn't fit due to the wasting time of my self challenge to use the free edition and create workaround the limitations is:

- 1 weapon, CFR (Chickens: Free Range!).
- Heads of the chickens on the bottom left and right of the screen with the text of what they are saying inside a balloon.
- Lines from famous movies in the balloons, according to the situation of the levels and game (this will be without audio since the voices come from pre-made game assets.
- 2 more levels (the end scene after defeating the second boss was supposed to be the beginning of level 4.
- Touch input to allow 2 players on tablet.
- Responsive screen and game map according on the device or window resize.

With 9 events only left, last 2 points might have been not possible.


I'm planning to strip the audio from the game (because it's third party) and sell the template as it is (adding proper comments) to show how I overcome the limitations of the free version.


Thank you again for playing and for the detailed feedback. If I will get enough interest I will develop it more with many more levels, let's see how it goes.

Physics issues are not happening often, at least in the other levels I tried (3 to 5).

Oh well, adapting the sentence from different language was a nice touch!

Yeah, go for it, sell it, I think you paved already most of the street for a successful game!

Bien joué!

I got this asset pack from elsewhere, as bundle and I was keeping it just in case as many of the assets I am buying, then finally the chance to use a couple of tracks happened a few days ago.

I used this pack for the first level and credit section (end of the game) for my game "Chickens: Free Range!" created during a game jam and the atmosphere is great.

Level 1 track:
Hybrid Orchestral - LOOP - The Last Battle - Stem Bass.wav

Credits/End game:
Rock Band - Guitar Baby - Live.wav (really epic and very well matching the scene)

You can hear them in action here:
https://biim-games.itch.io/chickens-free-range

Highly recommended!

(2 edits)

The quality of Epic Stock Media voice packs is always great. Little by little, I bought nearly all of them in the past years.

I used this pack and the Henchman's one for the voices of my game "Chickens: Free Range!" created during a game jam, giving different personalities to the characters controlled by the players.

I could let them talk to each other from the arrival of the first boss until the final scene of the game, in addition to have different lines spoken when they pick up power ups or destroy enemies.

You can hear them in action here:
https://biim-games.itch.io/chickens-free-range

I will keep getting as many voice packs as possible, I already used many in other games of mine.

Highly recommended!

I give it another go with level selection, definitely will come back to play it again some times when I want to get frustrated! :-D

I found a writing in Italian too! That was a nice surprise, are you Italian too?

I tried to make some unplanned (I think) solutions to avoid obstacles, moving objects around, but I keep dying anyway while attempting different strategies. It's a game that has lots of potential, definitely polish it and sell it. Very inspiring!

Tried to make some unplanned (I think) solutions to avoid obstacles, moving objects around, but I keep dying anyway while attempting different strategies. It's a game that has lots of potential, definitely polish it and sell it.

Very inspiring!

I played the game, twice. I tried to see if I could have a different ending, but it seems there is only one.

The good ting about the game:
- The story and atmosphere is nice.
- It's also nice to see this type of games made with Construct instead of the usual platformers and other very popular genres.
- Cut scenes are nice.

What to improve:
- The theme is really forced in, it could have been any theme in that portrait, so it looks like you have already the game ready and just placed the chicken in order to have an easy submission. I am not saying that this is the case, but because you didn't use the theme much it doesn't give you justice for the effort spent. Yes, we can argue that the main character is a chicken and scared, but actually no. He keep investigating no matter what, so it's actually quite brave.
- The art can be improved, but it's a game jam, so you actually did a lot of work here, so you can re-style the whole game with new art later on if you want it to look appealing. On the positive hand, it has a good old retro feeling, so if you polish it in a retro style and make it consistent, it would look good too.
- Audio, nice music, but as others have said need to fix some issue like the walking sound
 loop.
- The story is nice, but there are no meaningful choices, you are railroaded very much around about what to do.

Conclusion:

The competition in the jam is very hard this year, you are unlikely going to win something, however I think you have something here that is much worth than the jam price, the story is interesting and honestly you did really a lot considering the time of this game jam. If you like the genre, as it seems, I would encourage to keep working on this story, there is an open ending and you can expand from there. Also there are a few unresolved questions in the story that leave lots of space to expansion and player's interpretation.

I would suggest you to join forces with some artist for a retro look, like the old point and click adventures and build a proper, but minimalist, UI so the players have lots of possible interactions (take an object, leave it somewhere, open, close, push, listen, look, etc.). Giving to all of these options and each or most game objects a feedback from those interactions. For example, you can listen to a door, observe it, open/close it, push it and so on. Each of those player's action will have a response like "You can hear a faint scratching on the other side of the door", "The door handle looks loose as if someone has damaged it for having using it for long time with strength", "the door is locked", "the door is unlocked, but the humidity expanded the wood and it's stuck", and so on.

Change the portrait from chicken to something else a bit weirder, but not too scary, something that a grandma would have kept anyway, like the painting of a family working the land in front of a country house/farm.

If you have a dedicated person for the art, you can really focus on the story and coding, and have all the above suggestions in the game. You can also join the force with someone that does the programming for you so you can focus 100% on the story and gameplay, having more time to add more stuff like multiple endings.

So again, probably you are not going to have the best game of the jam, but you have something on your hand that could be worth investing your time and money in.

Good luck with whatever you will decide to do with this game. Well done! :-)

Thank you I could finally play and complete the game :-)

Nice idea!
I will probably not be able to see the live, but I will try to find some time to check the YouTube channel, at least I can see the end of the few games I couldn't complete.

If you play my game (Chickens: Free Range!), you might have more fun having a second player rather than leaving one of the rooster at his destiny :D
The game was done with the free version of C3, so I didn't have time to polish it due to wasting time to overcome C3 restrictions, however I would like to know if people might be interested in seeing a full game development of it or just lave it as entry jam. I'm trying to see which of my many projects people would like to see a further development-

Thank you!

Nice tackle on the classic rock*scissor-paper game mixed with the jam theme.

Well done!

I tried for a while, but I couldn't defeat any god, or at least I didn't see any feedback to understand what's happening.

My advice is to slow down the speed when you are transformed in lighting mode. Yes, it's cool to move very fast, but it's very difficult to have any strategy since sprites get into the screen randomly and very fast. Also I would add an animation of the gods when injured, maybe you did, but at that speed is impossible to notice. So make it change color a lot, turn 90 degrees or something like that, add also a sound to give feedback when you succeed or fail in something.

The lightning speed is a good idea, but I am not sure about the theme on why the sacrificed chick has that skill, or at least I didn't get it in the story. Maybe you can expand on that to increase the lore of the game too.

Nicely done, simple but work fine aside for the bugs that others have already pointed out.
I'm glad to see that I'm not the only one that add another personal challenge using the free version of C3 that is quite limited, so I understand how 50 events and other limitations are quite hard.

If you polish the game and add more power ups and levels, you can monetise it on game portals (make sure that before do that you purchase a C3 license though if you don't have one.

Well done.

I got inside the house pressing E, but once inside I can't find any way to interact with anything else. I can't open the other doors, or windows, I can't go back out, I can't go on top of the stairs, I can't interact with any other object.
I see other people advanced in the game. Could you update the game page with the list of game input?

Thanks.

(1 edit)

Nice game, but sometimes I couldn't shoot, sometimes I could shoot easily, not sure if it's a bug or a game mechanic I didn't understand.
Also sometimes after some games, the new game was remembering my bonus speed, and on the other hand as soon as I started there were two foxes in the center of the screen. Is it right?

I think you can easily monetise it in game portals, because the game is quite fun to play.
Fix eventual bugs, polish it, add some instructions on how to increase your time and you will be good.

Well done.

Edit, I forgot. Great game name! :-D

Fun game, even if I am bad at it.
Definitely worth to monetise it placing it on game portals and as mobile app.

Nice game, definitely good for game portals and mobile.

Well done!

You are welcome and good luck with the development of the game.
Try to share it around and see how much interest there is, you might be able to get some funds too if you are good with marketing and have followers from your previous games.

Thank you very much.

Yes, turning off the second player was actually something that I was planning to do, but I had to leave it out due to time restriction, same for the intro if I could implement a saving system that remember that the player already saw it once previously. Not because those things takes time, but because for every condition I have to try to integrate with a precedent one to try to overcome the limit of 50 events of the free edition. That's an additional personal challenge I wanted to give to myself.

If the game will have interest I can keep developing it and adjust those settings.

Until where could you play?

Thank you for checking it out! :-)

You are welcome :)

Game looks cute and has mechanics that would be really appreciated by lovers of the genre.
Unfortunately I'm very bad in these type of games, so I couldn't play too much.

For what I have saw, well done.

Very fun game, but also very stressful. Definitely a nice original idea.

I tried many times, but I gave up when keep dying coming back at the second group of blades. Nearly reached the top and always dying. I wish you had a checkpoint once reached the bottom, so I could maybe see the end of the game.

Very well done. Even in your case, a game that you can use for monetisation through game portals :)

I'm glad you enjoyed the game creation and you felt motivated to keeping developing it.
All the best for a great economic success with it! :-)

Hahaha, well let's see, if no one completes it in a few days, I might put it as incentive and you can give it a go if you like whatever I will want to offer :D

I read the other comments before playing, I try always to do it during jams like this to know about issues and avoid to be stuck, despite might read some spoilers. So after reading other people's comment I had already an idea that the game was not matching the theme. When I was the presentation first and played the first level, I was nearly giving up and closing the game leaving soon, having already an idea about the vote. However, I decided to stay to play, finally the second level start to have some music. There are not many audio files playing during the game, but a background music is still better than nothing.

So the game continued, I sort of enjoyed reading the story and also the style brought me back to my childhood, during the 8-bit computer era. In the end I reached the end of the game, the story continued and well, yes. finally the theme concluded all it's round trip since the beginning. I like the message you wanted to deliver with this game, so I actually played it again just to see the other ending, since you spent time to make both of them.

Well done for the message you delivered. The game is not innovative, but in the end it deserve a place in this game jam theme :)

The game was too easy, perhaps add some limitations to the amount of "bullets" you can shoot.
The idea of being able to shoot a lot of chickens is quite interesting, maybe try to make some improvement combining a limited amount of chickens that can be shot per level, but still leave the opportunity to shoot them as a machine gun! :-)

Nice idea, it was funny to get all the upgrade and the fact that are consumables adds a new layer of challenges, but at the same time motivation to keep playing even after have purchased the majority, if not all, the upgrades.

You can definitely monetise it in game portals!

Well done :-)

Yes, I saw other people's comments and the level selection too. I will give it another go, again. Definitely it's a nice game to discover.
The art itself it's worth my struggling in these type of games :-D

You are welcome :-)

Very nice idea and execution.

The game is visually stunning and it's a good take on the jam theme.

I played and earlier version and this too, however I find like the others the chance to have a different strategy.
I am sure you can add some more options for the player to have more variety of actions, like for example perform a beak attack when on the ground or make a little back jump still when on the ground to avoid the enemy attach.
Also the enemy could attack from basically standing on the ground, but I was never able to do that.

Another good thing that's easy to add, and probably you have already planned, is the progression of solo games. At the moment the games are single match, but it would be nice to have to defeat one by one all the opponents.


Overall a very great game, one of the best I have seen so far in this jam.
Well done!

Oh, by the way, no problem on my side to play it with Firefox.