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Biim_Games

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A member registered Apr 02, 2016 · View creator page →

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Hi, I don't use Unity to develop games, but Construct 3. If you aim to create 2d games quickly and fast I would recommend you to give it a go.
Having basic programming language you will find easy to understand how the code are visually translated in pre-set building blocks that however allows you to create any type of 2d game in a very short time.

Try to give it a go in the guided tour:
https://www.construct.net/a/46383?t=construct3tour

If you are interested I have also some video tutorials on YouTube made with Construct 2 (older version), that is however 95% the same like C3, just with a little UI changes. So you will be able to follow the tutorials easily.

metalsnail replied while I was typing, what a timing! :D

Kie this as is 5 years ago. I guess the student already learned it.
Actually if I recall well, I talked to metalsnail at that time elsewhere since I was teaching (and still doing), how to use Construct in one o one and group lessons.

If you can't contact me on Discord, please get in contact via my website:
https://biim.games
We'll then try to figure out what's wrong with Discord.

biim

Hey Jim, have you seen my friendship request on Discord?

No problem.

I have sent you a friendship request on Discord, check it out.

Hi, thank you for playing and coming back to play Grimorium Mortis again!
The game was not available for download, but it could have been by mistake while I was setting up the page.
Did you had it through the itch.io app by chance? Or perhaps did you had it as web-app?

At the moment the only downloadable things should be the Supporters Files for the ones that give a donation.

By the way, I am nearly ready to release a new improved version, just need to finish to test it a bit more. As you have probably already seen, the name has been replaced and I have also to make sure to change it everywhere within the game, website and Support Files.
Hopefully within this week will be ready.

Let me know in which way you downloaded the game before, thank you!


Hi, I am able to help you if you need a 2d game.

Here you can find a bit of information about me:
https://itch.io/t/5134446/lfp-paid-programmer-game-designer-for-hire-game-develo...

I will send you a message on Discord too.

Hi everyone, for the ones of you developing pixel art games, I have updated and expanded my classic "5x7 Tiny Sprite Font" into a new asset: "Tiny Sprite Font - Expanded Edition".

This new game asset version has now lowercase letters too. Some of the old characters have been improved and more symbols have been added.

The new size is now 7 x 9 pixels.

The classic previous colour palette and combo have been preserved and in addition I added all CGA colour combination of text + border (unless it's the same colour), for a total of 276 different colour combinations ready to use with your classic inspired games.

These tiny Sprite Fonts with stroke are sold together with a .capx file for Construct 2 and .c3p file for Construct 3. The files contains the default kerning setting for overlapping borders and have a nice smooth visualization effect without having empty spaces next to slim characters.

You can purchase Tiny Sprite Font - Expanded Edition here:

https://biim-games.itch.io/tiny-sprite-font-expanded-edition


Thanks, unfortunately I use Construct, otherwise I would have been interested in knowing more.

Set of 10 2d spheres/marbles/balls in .png format (512 x 512 resolution).

Each sphere has 32 frames to make a seamless rotation on the horizontal axis. You can change the angle of the spheres inside your game engine while the animation is on to give the illusion that the spheres rotate in different way (see the video).

There is an assortment of styles and material to match different type of games:

- Sphere - Cracked (32 frames)

- Sphere - Ghost Eye (32 frames)

- Sphere - Ice (32 frames)

- Sphere - Lava (32 frames, but effectively there are 16 unique imaged due to the repeating pattern)

- Sphere - Pestilence (32 frames)

- Sphere - Sandstone Bricks (32 frames)

- Sphere - Stone Armour (32 frames)

- Sphere - Water (32 frames)

- Sphere - White Marble (32 frames)

- Sphere - Wood Planks (32 frames, but effectively there are 16 unique imaged due to the repeating pattern)

They work well for game clones of Zuma, Puzzle Bubble and so on. You can of course use them for your original game idea!

BONUS CONTENT:

- Sphere Light effect image (512 x 512 .png format)

- Sphere Shadow effect image (512 x 512 .png format)

You can get it here:
https://biim-games.itch.io/2d-spheres-marbles-balls-with-rotation-animation-asse...

Which game engine do you use?

Hi, yes I have. You can look for me with biim.

Hello, I can help you with your game project, I like card games too, so I think that will be an interesting game to work on.

You can check a bit more about me here:
https://itch.io/t/5134446/lfp-paid-programmer-game-designer-for-hire-game-develo...

I do not work fore revenue share, but I'm happy to discuss hourly rate or milestone payment and working with limited amount of time weekly if you want to dilute the development costs over time.

500 euro is really nothing, in the best case you could have a really small 2d prototype for that amount. Then you could use that to try to generate some money and flesh it in a proper game. If the game is then very successful you can invest the money to make a 3d game. If instead money earned is small, make another 2d game of better quality and keep doing that since you get something that can generate some money to pay for the 3d game.

Cool, I'm glad that that old project still works fine after all these years :-)

Cool, thanks. I will add it on my endless to-do later. The idea of having multiple views from the same game is something that I always put aside, but it might be useful for some time of games :-)

I see, then I will just pass it. I thought that since I can embed the videos in C3, at that point I can just use the analyzer somehow form the video. I wouldn't be bother to do complicated and risky things, I have already enough project to follow :D

Thank you for the detailed reply! :-)

Thank you, feel free to share the template here :-)
By the way, never heard about bullet heaven, only bullet hell :-D

Nice idea!

Nice experiment, I thought to try it with YouTube as well, but so far I did it only with audio files on mobile. Would you be able to get more data from YouTube audio?

This is what I made:
https://biim-games.itch.io/galassia-audio-player

Very nice! Did you achieve it using some third party plugins or JavaScript? Or could you make it with vanilla C3?

By the way, thank you very much for purchasing my Tiny Sprite Font! :-)

I sent you a friend request there.

Ok, where can I contact you then?

Hi, I am not in need now, but if it happens that a client need art as well I could try to help you depending on the project.

Do you have a link to see your portfolio and previous work?

Thanks

Sorry man, but for $100 people doesn't even spend time to listen to your game idea.
Even for a simple game you might end up spending a few thousand of dollars. If you want something at very high level (very generic and imprecise definition) it might requires 200 people with a lot of team members very expert and very high paid. For example if you want to make a game like a AAA one, forget about it and start from scratch with a very simple game. By the way even for a very simple game $100 are not enough, unless you find someone that just started yesterday to program.

Start with 2d games and use game assets, so you can make a game around what you have available and you will never have to stop again.
I agree with stopping being off-topic.
Good luck with your journey!

Good start.

Everyone has unfinished projects. Keep your scope small and expand the game after you complete it, if you feel like.
Just make a single level with a single character, single enemy, single weapon and so on. Make a start and a finish for your game. Then add one little thing at time. It will be easier ;-)

If your project is too ambitious there is a high chance to leave it behind.

What I was commenting is that if you offer to help someone you have to be sure that you can complete the game, unless major issue occurs, like sickness, natural disaster and so on. Not stop because you don't feel like working on the game anymore.

Maybe I'll actually finish it, isn't a great commitment...

Fair enough :-)

Good for you that you don't need to feed your family and pay bills :-)

Hello, I can create your game if this is a paid position.

Here some samples of my work:

https://www.youtube.com/watch?v=SfHLw5y8tMU

Some projects are also on my itch.io page, though still a lot is missing, especially clients' work:

https://biim-games.itch.io

Let me know the type of help you need.

Thank you! :)

(1 edit)

Hello, I would like to access the Goal data of my game and be able to display them inside the game.
Is it possible? If yes, how can I do it?

If you know how to do it with a simple link, please feel free to use my page to make the code to show to me:
https://biim-games.itch.io/grim-grimoire

I haven't found such info in the API documentation pages, maybe I missed it?

Thank you!

Hi, I can help you with the project.
You can find more details about me and check some of my examples here:
https://itch.io/t/5134446/lfp-paid-programmer-game-designer-for-hire-game-develo...

Hi everyone, I made an Android App (Galassia Audio Player) to play audio file on Android devices. I needed one app for my mobile that doesn't come from Google, respect the privacy and has no ads, so I made it by myself with Construct.

If you have an Android device, you can try the demo and let me know what do you think about it. The demo is free and allows to pick and play up to 3 file audio, while the full paid version has no limitations.

I would like to know in particular if the app freeze, fail to load files, stop to play at a certain point and so on.

This is a preview of the app:

And you can get the app here: https://biim-games.itch.io/galassia-audio-player 

Thank you!

Grazie, mi fa piacere ti siano piaciute le animazioni :)