I see, thank you for the details. It's not optimal to reduce memory size in some cases, but I will make do some manual cropping then.
Thank you for the details. I hope your asset is getting lot of success so you can create more assets on the same theme.
Biim_Games
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I just bought these characters and they are really nice.
However they are too annoying too use because there is no option to have the single image cropped out of the whole animation, thing that is useful for many different ways of creating characters.
It would be great if you could add each frame as single image with no empty border around or if you want to keep it with a border, enclose each character into the nearest power of 2 area (16x16, 32x32, 64x64, etc.). That would make development much easier.
Here one example in a 32x32 image, having the character's feet touching the bottom of the image.
For the rest, great assets, I just trust the preview of this page, because again, opening each image as they are, isn't great at the moment.
If you need more details, feel free to ask me, I'll be happy to give you more examples.
Thank you and great work so far!
Nice bundle of VFXs!
I will not use them soon, but I will keep in my assets library for future games ;-)
It would be great to have the colour palette that you have used for them, so it will be easier to create a game using the same colours.
As suggestion for future assets, you could include bullets. buff and debuff effects. They would match well with these VFXs.
Thank you :-)
Thank you :-)
Yes, it was supposed to look like sand, but didn't have time to improve it during the jam.
I have a couple of projects I am working at the moment, I might go back to work on it once those are completed, unless people wants to see other projects complete first.
Thank you for trying it out! :-)
I have submitted a game and an asset, but I can't see if everything went trough correctly or not.
Since I have submitted the game first and asset after, I would like to make sure that the second didn't overwrite the first submission.
I think that such option would be useful too for future bundles.
Thanks :-)
Not exactly a devlog, but I talk about what I could do and what I couldn't in my one day of participation to the game jam. Also I try to play the game as intended.
Here in English (I couldn't complete the game, but I could have if I didn't want to kill more enemies):
Here in Italian (where I could complete the game):
I have recorded a couple of videos about my game, one in Italian and one in English and I would like to use the logo as thumbnail for my videos. Can I use it?
The videos speaks about what I did during the jam, what I couldn't fit, what were the main feedback and in the end I show the game play of my game. Trying to show what was my gameplay idea.
I think it should be fine to use the logo, but just in case I ask.
Thank you!
I had to leave out the game that requires to install the file (Sapph's Golden Eye), sorry M A R C U S, but for the first time in a game jam, I played, rated and commented all the games.
Nice work everyone, lots of nice games, experiments and good first games!
I'm glad I spent one day in joining the jam even if super busy, we need to have more of these Construct jams!
On a side note, it's my first time spending more time playing and rating than developing the game itself! :-D
Thank you to the organizers and Scirra for the prizes, I can see already who are some of the potential winners here.
I'm sorry to don't see this game as HTML5 because I am not able to rate it.
I love to use C2 too, I keep using it in 90% of my projects, unless they are clients' work, so I was happy to see others keep using it.
Have you tried to export a simple project in HTML5 to see the issue? Just put the text object, without any plugin and see if that works. It's a while I don't export for HTML5 and upload on itch.io, but I think C2 still works fine.
Do you have the latest version?
I didn't have anyone to play this game on time before the end of the voting, so I just moved characters by myself and play around to see the mechanics. I can see the potential of the game and it's fun.
I have actually done a similar game time ago, that need a bit of polishing and add some levels. If you think that you are going to release this game here on itch.io we could organise a bundle.
About the jam, definitely one of the best game I have seen and I didn't have anyone to play with!
Great work!
Nice game, finally one where I am not too bad.
The power up are really a lot and nice to discover, more towers would have been good, but it's a game jam so I can't complain about it.
I had to stop to play because after 20 minutes I got only 2 damage because I was distracted replying to a message on my mobile.
The only issue is that you don't see a preview of the area that the tower will cover and you can't place them nicely in tiles. for the rest a nice game.
Great result for the jam. You can definitely improve and make it a nice game!
Not my type of game, but the idea is nice for a mobile game.
It looks like you have used an AI generated mother board image.
Aside that it was not allowed and it's not cool to use, the image itself doesn't seem to have anything to do withe the audio played.
Fix the bugs, use proper art matching the sound and you might get a nice mobile game out of it!
Not sure about what to think about the game. It seems very nice and have a nice idea, but I couldn't play.
The fullscreen option was missing, so pressing CTRL led me to go back to Windows, then went back inside the game I couldn't move anymore the car. I managed to exit the car, but the character was not moving either.
I started again the game and pressing CTRL + other key close the browser window.
Nice idea, I love how you managed to handle the 3d, at least for what I have seen at the beginning.
Add the fullscreen option (it's simply an itch.io checkbox on the game page), and the game will be definitely more playable.
Good effort, I am curious to see how it will look like if you keep working on it.
Very nice art and well done game for 7 days.
Me too with Windows 10 and Firefox can't read the font, but I managed to finish it. Not sure if I have lost the game or it's the normal way to finish the game... I am not going to spoiler it here.
Use a Webfont or better a SpriteFont, so you will avoid that issue.
Keep working on this, you might have many little stories for the main character to live with, like a sort of memory of his work experience.
Well done, a pity for the missing of any audio.
Great art, I like the style!
The game is nice to play, tough I am giving it only a little bit of time in order to vote other games.
I love the old style movement of the screen from one area to another.
The character itself is lovable to watch, especially when becomes shield.
Nice SFX, that's a pity that music is not there yet.
Definitely a game worth to keep developing!
I agree with everyone, the CRT is too strong, to be honest having played games in the 80s, I never seen such a bad CRT, unless the TV was broken :-D
Controls are very well made, I usually perform very poorly with platformers, but I could control well the egg.
The egg animation and motion is well done.
It's a pity that there is no sound.
Nice work for the jam!
I am so bad with platformers and most of the entries seems like that!
Sorry, I couldn't progress much, the game is so nice, but I failed miserably at the first spikes.
I didn't understand how to hand to the stairs. Control position are quite weird, better use W to jump and if you want to use the spacebar have it for shooting, so the mouse is not required.
Nice realisation for what I have seen.