Thank you Alexlaury03 :-)
Yes, Miura left us a great gift. I hope to be a bit succesful with some of my projects, so I can have a bit of time to work more on this tribute.
Biim_Games
Creator of
Recent community posts
I share a video where I talk about my experience with low cost promotion about my game, Creepy Mahjong.
I have promoted the game in different ways, including Facebook and Google Ads.
In this first part, I point out the initial situation, while the result of the promotion can be seen in the video of week 07.
I have created a new template for Construct 2 & Construct 3 to assign any combination of input from Keyboard, Gamepad, Joystick and Mouse to your game.
You can combine any of those inputs together.
Make your game accessible for everyone!
It's very important to give players chance to change their input, so it's easier for them to play your game. Keyboards have different layouts of their keys according to the country, gamepad and joystick might have different layout too. Players can also enjoy a different input setting rather the one you have chosen. This is extremely true in case of temporarily or permanent disability.
Let's say that I break my left arm, but still want to play your game with the gamepad using my right arm only. I can set the movement with the right thumbstick and shoot with the right trigger and do another action with the right shoulder button.
You can also give access to mouse to customise input too. Though this need to be customised a bit according to the type of game.
You can buy the template here:
https://biim-games.itch.io/customised-input-template
Hi, thank you very much for your purchase and I am very happy that you like the art!
I do have some tilemaps I have created in the past, but never updated the package because the images must overlap each other to have a nice effect. So my idea and suggestion is to have several layers where you use different types of tilemaps to be combined together.
I have the following tilemap groups ready:
- Background Trees (the huge 4 animated ones)
- Grass
- Graves, Hangings and Rocks
- Moon (the two different animation types)
- Terrain (Tiny Grass and Rocks)
- Trees
I haven't placed all of them in one tilemap because the scale varies so much from the tiny grass/rocks (16x16) to the huge animated trees (512x512).
Are you happy with those separate tilemap sets? I can update the file to include them in that case.
Thanks!
I have created a new Sprite Font:
Boxed Sprite Font has a border already included with each character.
You can use square, round or curly brackets to create different side edges styles.
The font comes with a palette of 15 colours and there are over 2700 colour combinations with never two colours of the same type present for the character, shadow and background.
You can buy it here:
https://biim-games.itch.io/boxed-sprite-font
Creepy Mahjong, a dark theme mahjong solitaire, is now completed and published on itch.io!
https://biim.itch.io/creepy-mahjong
Started nearly 3 years ago, as a simple project to develop for fun a few days before Halloween, now Creepy Mahjong is a fully completed game!
From its initial 5 levels, it has improved having 34 levels that follow a non-linear story. With the addition of the level editor and the possibility to share your creations thanks to encrypted code, you can have endless combinations of new levels to play.
Creepy Mahjong has a few special rules that differentiate it from other mahjong games you might have played, without disrupting the original feeling with alienating features.
Get your copy now and start to share your creation with your friends and in your communities.
Until Sunday it is 34% off, at only $4.95!
Find and share new levels here:
https://itch.io/board/562180/share-your-levels
...and don't forget to let me know what do you think about it!
Thank you!
Hi Ecation,
It's an event that sets the character width of each letter on start of the layout.
It's not kerning pairs since the font is so tiny and the result would be anyway the same.
The result is that between each letter there is always only one pixel of stroke in the closest point between them. As you can see from the images.
I hope that helps :-)
Evolutionary Games I know that I can leave a comment, but that's not really the same thing.
While I understand about your point of view, you can't even expect to have everyone building a system as the Steam's one or have players happy to be tracked. As it happens in all other fields, not only related to games, yes, there might be some fake reviews (in good or bad way), but when you have a few reviews on your game, player will still think that some could be not honest. However if you have 100+ review then the occasional fake one are anyway not counting much.
If you have one fake review from a friend that say, the music is so cool and all the 99 other reviews says that the music is horrible, which one are you going to trust? Same thing in the other way around. So on the medium/long term I think overall reviews will be quite ok.
I agree with bmcarbaugh, the system is there, so why don't just publish it.
Then if the owner of the game is worried about troll, he can still hide the reviews.
When you have the review system as an option, then it will be all to the developer to decide if set them public or not.
I don't see the issue.
I totally agree, I was searching how to activate the public review for a while, only to find out it isn't possible.
I think it would be really useful to have an option to let reviews be public.
It would benefit both seller and potential buyers.
In addition it will help itch.io to look even more professional as platform :-)
I have finished to vote all the games (at least the one that is possible to play online).
The jam was nice and I enjoy participate in it, since I got a new project ready that I can develop further.
The only think I wish was present in the jam was the opportunity to vote for the "Execution of the Theme" since many seemed to have not followed it at all.
For the rest, some really nice games, and very good project from beginners.
Thank you for organising Xander!
I am very bad in these types of games, but it looks nice the art style.
I find the collision punishing too much, like jumping vertically on the first stairs kills me if there is a spike coming up on the above step even if I don't touch it.
Despite my poor result I can see that the game is quite fun you have a minimum skill in jump timing :D
I was waiting for a friend to come over before rating this game. Unfortunately he couldn't make it before the end of the rate time, so I am rating for testing myself the browser version.
I love these type of games and it seems quite fun.
It's a pity sometimes I get black screen and I can't load image from url, I was really keen to play one of my games' screenshot to see how it would have worked.
The idea id nice and great result.
I will definitely try the game after the jam with my friend :)
It has good potential and the minimalistic pixel art looks very nice.
Great job!
I couldn't really play much, I am quite bad with timing in jumping, but the game could have be a bit better development considering that is quite simple.
I would suggest at least to make 2 frames moving the Player's leg, add fullscreen and a button to restart the game (refreshing the page every time is quite annoying).
Lots of space for improvement if you wish to go on with the idea, that it's ok maybe as mobile game.
By the way, the monster is a minotaur, not a cyclopes :P