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A jam submission

Hostile WildernessView game page

Dig and collect materials to build a tower to escape the violent wildlife inhabiting the Earth.
Submitted by MidnightSnack — 25 minutes, 51 seconds before the deadline
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Hostile Wilderness's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#133.2833.368
Overall#192.7322.803
Audio#202.4622.526
Art#222.7192.789
Theme#282.4622.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Interesting game, but I believe it's required to play it a long time to appreciate it well.
I like how you worked hard for the digging system and the magnetic shoes.

Great programming!

Submitted

A very unique entry. I know the challenges of creating your own collision with destructible terrain, and I’m not sure I know how you did yours, although I have a few ideas. Really cool technical project and a bold scope for a jam :P Great entry

Submitted

the digging feels very nice and so does the movement! pretty cool!

Submitted

Multiplayer + sonic movements + breaking soil like worms.

This game is at a completely high technical level

Submitted

Fun game mechanics and original idea.

Submitted

Love the terrain destruction system! 

Submitted

It was VERY fun just to blast all the way down! But I thought the theme was escalation, not de-escalation :-)

It reminded me (in a little way) of a VERY old game called Exile on the C64.

Submitted

a lot of features and stuff (a multiplayergame!) for a jam,  a lot of technical stuff! Hope I'll find someonee to play with

Submitted

Contender right here. Soo ambitious for a freakin game jam.

Multiplayer, carve digging, collision with said carve digging, inventory, sonic physics, AND combat, health, and lighting just as a cherry on top. Huge technical effort.

Submitted(+1)

Very nice work, can feel some kind of larger scale project/game sprouting from this.

Submitted

Really ambitious project with some very complex mechanics implemented, very impressive. It could have used some more focus on a core mechanic for a jam project though.