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Hostile Wilderness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #13 | 3.283 | 3.368 |
Overall | #19 | 2.732 | 2.803 |
Audio | #20 | 2.462 | 2.526 |
Art | #22 | 2.719 | 2.789 |
Theme | #28 | 2.462 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting game, but I believe it's required to play it a long time to appreciate it well.
I like how you worked hard for the digging system and the magnetic shoes.
Great programming!
A very unique entry. I know the challenges of creating your own collision with destructible terrain, and I’m not sure I know how you did yours, although I have a few ideas. Really cool technical project and a bold scope for a jam :P Great entry
the digging feels very nice and so does the movement! pretty cool!
Multiplayer + sonic movements + breaking soil like worms.
This game is at a completely high technical level
Fun game mechanics and original idea.
Love the terrain destruction system!
It was VERY fun just to blast all the way down! But I thought the theme was escalation, not de-escalation :-)
It reminded me (in a little way) of a VERY old game called Exile on the C64.
a lot of features and stuff (a multiplayergame!) for a jam, a lot of technical stuff! Hope I'll find someonee to play with
Contender right here. Soo ambitious for a freakin game jam.
Multiplayer, carve digging, collision with said carve digging, inventory, sonic physics, AND combat, health, and lighting just as a cherry on top. Huge technical effort.
Very nice work, can feel some kind of larger scale project/game sprouting from this.
Really ambitious project with some very complex mechanics implemented, very impressive. It could have used some more focus on a core mechanic for a jam project though.