What a great idea :D
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Haha that sounds hilarious :D Would you share a video of that? I would love to see it.
[Edit] Okay, I found the old project files. The game should run normal on monitors above 60Hz now.
A level for Tom from LetsGameDev
Ooooh! I thought it was an acronym like LE for Level Editor or something like that.
So I made a bunch of acronyms myself for a very funny joke ;P
LE? WDTSF (what does that stand for)? WITE (Where is the explanation)? INTKIOIAGC (I need to know it or I am going crazy)!
If you want to learn GDScript I'd recommend you start by reading the step by step guide in the official documentation https://docs.godotengine.org/en/stable/getting_started/step_by_step/index.html then play around for a bit and watch everything on the Godot tutorials channel starting with this series
Thank you. I used Godot, you can read a little summary of my jam experience here: https://tackertacker.itch.io/fuzzballmcfuzzface/devlog/143310/added-the-source-c...
I also added the source code for the project if you want to check out that mess ;P
I actually had a wind chime loop playing for the pickups, but spawning the pickups with the sound froze the game every time for a second (the sound file was maybe too big) so i just deleted it. I didn't want to bother implementing some kind of object pooling for it. The level was also too small for the positional audio to make a big difference anyways, you could either hear all of the pickups at once or only hear them when they are almost on screen anyways. I think the best solution would actually be to increase the spawn rate of pickups or their lifetime or spawn a bunch at the start of the level.
A nice top-down shooter.
I liked the idea of the last flower you have to protect and the limited "inventory" for water makes the gameplay more dynamic. I think it would be an improvement if you could hold down the mouse button to shoot instead of clicking for ever bullet.
( I used Godot as well and uploaded the source code to my game if you want to check that out and maybe learn something from it, but I'm also new to Godot so keep that in mind :D )