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A jam submission

Galactic EvaderView game page

Dodge Asteroids and Enemies
Submitted by playflashgames — 22 hours, 15 minutes before the deadline
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Galactic Evader's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#242.6032.824
Audio#242.2242.412
Theme#252.6572.882
Overall#272.3462.544
Art#321.8982.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice game, I could imagine to have played that 30-40 years ago at the arcade, moving frenetically the joystick if it didn't have lanes, but with lanes might have worked too.

If you keep developing it, I am sure old dudes like me might find it fun to play.

Nice job!

Submitted

I tapped into the flow state. I like the risk reward that you implemented! good job!

Submitted

Simple and fun, you can get in a real flow with the dodging. I liked the idea that you get more points the further you are to the left, risk vs reward. Not a fan of snapping to lanes. Great entry

Developer

Thank you for all your kind and helpful comments. I did have some ideas for more enemy spaceships and wanted something to happen when you left click but unfortunately I reached the limit of events.

Some  enemy ships I wanted to add are one that could shoot at different angles that targets the asteroids closest, and an enemy ship that could magnetically push asteroids away (you'd want to keep close to those ones). 

When designing the game I did experiment by hiding the cursor and having another object in its place but I found it to be distracting, and just decided to let players get a feel for it, I agree it is definitely a good idea to have the option to display a cursor and the lines though as there are some players who might prefer that. 

My record time is 141 seconds which is achievable with a bit of practice. Encase you don't know the asteroids are randomly generated, they continuously get faster and spread apart over time and will eventually travel faster than the enemy ships which never change speed. You will definitely start noticing the change in speed / challenge after one minute, and if you do want to reach a high score you will need to put yourself in more danger ie further left. 

Thank for playing and I look forward to hearing further comments and ideas. 

Submitted

Nice easy chillout game, feel it could have a bit more variety however, but a great start! :)

Submitted

Love the risk and reward scoring system, that's genius!

Submitted

nice fun game to pass the time. could do with more variation, but nice execution.

Submitted

quick one with retro vibes ;)

Submitted

I like the mechanic of being snapped to increments on the Y axis, but it'd be a lot more responsive if you could see your cursor and if there were lines where the increments were.