Heya, there is no way to disable it. I will consider adding an option to do so in the remake.
If it’s of any encouragement, I have never seen someone actually get scared by the jumpscare. Most people find the tension and getting chased scarier :P
The trick with smell is to try and not get chased in the first place, which you can do in the final level if you try baiting him around the map and listen to his position.
Cobb (and your) speed change every level, and a recent update also changed how his movement worked a little to encourage stealth more. That’s probably why it looks different in a let’s play.
You can do it!
The game’s been out for long enough, so I’ll be honest: it’s worse than luck. The game is just rigged to last as long as possible for tension lol
There are some strategies such as not using too many calls and switching up your hands. (The opponent does try to “guess” what you’ll do next, sort of. For example, he won’t expect you to throw rock twice, but if you do it 4 times he will catch on.)
I’m glad you enjoyed <3
The difficulty is kind of all over the place. Some people find the whole game very challenging, some find the ending to be a spike, and others yet find the whole game to be easy. It’s probably a result of how random everything is, if I had worked on it for longer I might’ve made the learning curve tighter xP
I think adding a hard mode is a cool idea! I wouldn’t want to just add more tasks or make Cobb faster though. Maybe new rules or even a second monster that has it’s own ruleset could spice it up and make it feel different from normal mode.
Also, your “Option 2” is pretty much what endless mode does, except the map gets increasingly larger and Cobb can duplicate more and more times. It gets pretty brutal, sounds like you’d enjoy it. (My best on endless is level 9, good luck beating that!)