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abho

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A member registered Aug 23, 2022 · View creator page →

Creator of

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I thought about this, it’s a cool idea. There’d just need to be a more obvious way to identify each duplicate hehe

The trick with smell is to try and not get chased in the first place, which you can do in the final level if you try baiting him around the map and listen to his position.

Cobb (and your) speed change every level, and a recent update also changed how his movement worked a little to encourage stealth more. That’s probably why it looks different in a let’s play.

You can do it!

There is a limit, there will always be at least one rule missing!

My best is level 9, it just gets nuts at that point lol

Jeff Cobb didn’t stand a chance

<3

Sorry, there’s no way to do that in the game. Using a different browser will probably give you a fresh save, or you can edit the localstorage save directly if you know how.

It makes his arms longer :P

It is pretty OP lol, but the sense of smell is actually pretty weak (despite having basically infinite range). Just keep a steady pace and try to plan how you move around the map.

Yeah I considered this, I think smell would have been more fitting as the third battery. I don’t want to change things too much balancing-wise though at the moment.

He can smell your sins from a mile away…

Hallucinate is SUCH A GOOD IDEA! We’re not planning on adding more rules right now, but maybe in the future

Thank you so much!

Also, it’s more like elbow breaking… cause no legs and all XD

Yea, I have some more tweaks planned and improving duplicates with some kind of anti-crowding is on the list.

<3

Heya, glad you enjoyed. I’ve seen that bug a few times but haven’t figured out what causes it yet! If Cobb just doesn’t kill you after grabbing, just exit to menu for now.

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The game’s been out for long enough, so I’ll just be honest: it’s even worse than luck. The game is just completely rigged to last as long as possible for tension XD

There are some strategies still, such as not using too many calls and switching up your hands (the opponent does try to “guess” what you’ll do next, sort of)

Oh, those are good ideas! I will say even I’ve never reached endless level 10, it gets so crazy after level 8 xD

Well, it’s not like he has any legs to begin with! 🤔

I’m very honored you played this game :D

I also find smell to be devastating haha, my best advice is to try and always keep moving in circles around the map. The smell is really weak if Cobb is far away.

I’m glad you enjoyed <3

The difficulty is kind of all over the place. Some people find the whole game very challenging, some find the ending to be a spike, and others yet find the whole game to be easy. It’s probably a result of how random everything is, if I had worked on it for longer I might’ve made the learning curve tighter xP

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I think adding a hard mode is a cool idea! I wouldn’t want to just add more tasks or make Cobb faster though. Maybe new rules or even a second monster that has it’s own ruleset could spice it up and make it feel different from normal mode.

Also, your “Option 2” is pretty much what endless mode does, except the map gets increasingly larger and Cobb can duplicate more and more times. It gets pretty brutal, sounds like you’d enjoy it. (My best on endless is level 9, good luck beating that!)

Yeah sorry about that, I’ve seen quite a few think you have to bait him in the fire. I changed the name of the task recently to just say “Survive!” but it could still be confusing.

Looool love the username xD You can do it! You don’t have to drag him into the fire, you just have to survive for a bit.

I’m glad you liked it :) The menu music was made by Jimmy, and the game is made in Construct.

Heya, glad you liked it. Are you fully sure the switch spawned off-map? It should be impossible for the generator to create areas you can’t access. Sometimes it’ll create really long tunnels and dead ends, which can make it look like it’s off-map when it’s not.

Yeah I saw a few people make that mistake, I changed the task at the end to say “Survive!” in an update so its more obvious you just have to wait.

Glad you enjoyed, I loved the playthrough! You might be right about “smell” being last, it probably is the harder one - my reasoning was that “see” would make the entire furnace area dangerous just in time for the last task ;)

Maybe! Right now I’m focused on another game, so probably not any time soon.

Sorry, probably not… it’s a lot more work to port a game to mobile. I could see the controls being easy to implement though!

No one’s made a video review of my games before :O Thanks!

GG!!

That’s not nice. Cobb can feel, y’know…

I love watching vids of people play my games! <3

I don’t post many games to itch.io, nor do I make many horror games. But I may do more in the future!

You just have to survive for about 10 more seconds after the gate opens!

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There are strategies to try and escape him.

SEE: Stay in the darkness when he’s nearby. Check the eye icon. He will chase the last position you were in the light.

HEAR: Don’t move much when he’s nearby, check your sound icon. Breakers are so loud that he can hear it from across the map.

SMELL: Try and make big laps around the map when exploring. This is one of the hardest to deal with, your best defense is distance.

I agree that it gets maybe too difficult when he has all three senses though. Some rule combinations also make the game much harder, such as FREEZE + SEE.

Press the interact key (E on default)

Smell is actually kind of the worst one. There’s no real counter other than to keep as much distance as you can, because the sense of smell is stronger the closer he is.

“reach” actually gives Cobb longer arms!