I thought about this, it’s a cool idea. There’d just need to be a more obvious way to identify each duplicate hehe
abho
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The trick with smell is to try and not get chased in the first place, which you can do in the final level if you try baiting him around the map and listen to his position.
Cobb (and your) speed change every level, and a recent update also changed how his movement worked a little to encourage stealth more. That’s probably why it looks different in a let’s play.
You can do it!
The game’s been out for long enough, so I’ll just be honest: it’s even worse than luck. The game is just completely rigged to last as long as possible for tension XD
There are some strategies still, such as not using too many calls and switching up your hands (the opponent does try to “guess” what you’ll do next, sort of)
I’m glad you enjoyed <3
The difficulty is kind of all over the place. Some people find the whole game very challenging, some find the ending to be a spike, and others yet find the whole game to be easy. It’s probably a result of how random everything is, if I had worked on it for longer I might’ve made the learning curve tighter xP
I think adding a hard mode is a cool idea! I wouldn’t want to just add more tasks or make Cobb faster though. Maybe new rules or even a second monster that has it’s own ruleset could spice it up and make it feel different from normal mode.
Also, your “Option 2” is pretty much what endless mode does, except the map gets increasingly larger and Cobb can duplicate more and more times. It gets pretty brutal, sounds like you’d enjoy it. (My best on endless is level 9, good luck beating that!)
There are strategies to try and escape him.
SEE: Stay in the darkness when he’s nearby. Check the eye icon. He will chase the last position you were in the light.
HEAR: Don’t move much when he’s nearby, check your sound icon. Breakers are so loud that he can hear it from across the map.
SMELL: Try and make big laps around the map when exploring. This is one of the hardest to deal with, your best defense is distance.
I agree that it gets maybe too difficult when he has all three senses though. Some rule combinations also make the game much harder, such as FREEZE + SEE.







