That’s a good idea!
abho
Creator of
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Well, it isn’t just luck-based. In fact, smell is the weakest of the three senses (besides having no easy counter). You can keep a mental note of Cobb’s position and kite him around the map by listening for the sniffing sounds. Plan how you move around the map based on that, and come up with other strategies when it’s mixed with other senses.
I do think it’d be cool to add a way to mask your scent temporarily, but that’ll have to be for the remake.
I’d rather not, I love reading what people have to say about the game and there’s not that much spam (maybe 1-2 a day). I just would like a solution for when I don’t have time to check the comments.
Switching to discussion board would not carry over the hundreds of existing comments afaik, so don’t want to do that either.
Heya, I’m the developer of COBB CAN MOVE.
For a couple of months after the game became very popular, my comments section has been spammed with different accounts claiming a new update for the game is at a new link. I’ve deleted/banned many of them but more keep coming. Is there a way to blacklist keywords or set up some kind of auto-moderation?

Thanks in advance.
heya, glad you enjoyed. I’ve seen a few peeps that have reported generating a map without enough coal/unreachable breakers, but I’m like 99.99% confident this isn’t possible - the more likely explanation is that sometimes the map can just be confusing and have tunnels leading to larger areas in hard-to-find places.
I do agree that learning cobb’s senses could be more intuitive though, there are strategies for avoiding him that a lot of players don’t pick up on!
Heya! I actually feel like the issue is the rest of the game, not the ending :/ people who closely learned how cobb’s AI worked don’t have much trouble with it at all, but I feel like I didn’t do a good enough job of making the game encourage you to learn, and it lets people win even if they don’t understand the rules and how to manipulate cobb’s position.
Anyways, some tips:
- try moving the candles to create large dark areas, this helps you lose cobb much easier when he can see.
- also include some grass patches in the dark areas, since footsteps make no noise on grass.
- try and listen to where cobb is on the map and plan your route accordingly. if you’re good enough at this, you might be able to do the whole ending without even being noticed.
- you don’t have to put in the batteries right away, you can wait and avoid having to create a ton of noise!
Good luck!
The trick with smell is to try and not get chased in the first place, which you can do in the final level if you try baiting him around the map and listen to his position.
Cobb (and your) speed change every level, and a recent update also changed how his movement worked a little to encourage stealth more. That’s probably why it looks different in a let’s play.
You can do it!
The game’s been out for long enough, so I’ll be honest: it’s worse than luck. The game is just rigged to last as long as possible for tension lol
There are some strategies such as not using too many calls and switching up your hands. (The opponent does try to “guess” what you’ll do next, sort of. For example, he won’t expect you to throw rock twice, but if you do it 4 times he will catch on.)
I’m glad you enjoyed <3
The difficulty is kind of all over the place. Some people find the whole game very challenging, some find the ending to be a spike, and others yet find the whole game to be easy. It’s probably a result of how random everything is, if I had worked on it for longer I might’ve made the learning curve tighter xP
I think adding a hard mode is a cool idea! I wouldn’t want to just add more tasks or make Cobb faster though. Maybe new rules or even a second monster that has it’s own ruleset could spice it up and make it feel different from normal mode.
Also, your “Option 2” is pretty much what endless mode does, except the map gets increasingly larger and Cobb can duplicate more and more times. It gets pretty brutal, sounds like you’d enjoy it. (My best on endless is level 9, good luck beating that!)







