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Player mechanics like stamina and movement options are awesome!

One thing I found puzzling were the hazards... they were clunky and appeared at strange times, often not posing any issue, except for the rocks falling, which got me almost every time. For a game called butterfly effect, I would have expected hazards that overlap in chaotic ways, but instead they were independent and had no cohesion.

Yeah I can messed up at the very end with the hazards haha but thanks for the feedback. Yeah in testing the only real challenge was avoiding the falling rocks haha.