no, only few of them
RisingPixel
Creator of
Recent community posts
Thanks for your feedback! Totally get the frustration with the attack mechanics : we're working on making it more player-friendly based on what you and others have said. (after jam voting)
About the AI-generated assets, yeah, we experimented a bit too much there. 😅
I (the developer) realize late the implications and we plan to replace AI-generated backgrounds with original art from Daniela as soon as possible. We're learning and evolving from this experience.
*japanese bow*
Thank you for your honest feedback. we understand your concerns with the controls. The game was developed within a few days for the jam, and though we found the controls intuitive (OFC, after numerous tryanderror :P ), it's clear from your and others' feedback that they need refinement. Post-jam, we plan to improve this aspect.
To clarify, you should press the red button with the 'attack' kanji as quickly as possible when it appears. We realize the timing changes based on the enemy's distance, which can be unclear... need to think something else!
We appreciate your positive comments too and are glad you find the game promising!
Thank you for the feedback. Unfortunately, I misjudged the time constraints and was overly ambitious in creating more content than I could finely tune. The intro sequence is there to provide context and set the right mood, aiming to create a pseudo-samurai-legendary atmosphere alongside fun gameplay. Maybe post-jam, we could refine it a bit? ;)