Some great art assets and a solid game-play concept. I wish there would have been more focus on polishing the core game-play and level-design instead of the extended narration and intro sequence.
Viewing post in Skyward Samurai jam comments
Thank you for the feedback. Unfortunately, I misjudged the time constraints and was overly ambitious in creating more content than I could finely tune. The intro sequence is there to provide context and set the right mood, aiming to create a pseudo-samurai-legendary atmosphere alongside fun gameplay. Maybe post-jam, we could refine it a bit? ;)